package net.minecraft.network.protocol.game; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.network.codec.StreamCodec; import net.minecraft.network.protocol.Packet; import net.minecraft.network.protocol.PacketType; public class ClientboundSetHeldSlotPacket implements Packet { public static final StreamCodec STREAM_CODEC = Packet.codec( ClientboundSetHeldSlotPacket::write, ClientboundSetHeldSlotPacket::new ); private final int slot; public ClientboundSetHeldSlotPacket(int i) { this.slot = i; } private ClientboundSetHeldSlotPacket(FriendlyByteBuf friendlyByteBuf) { this.slot = friendlyByteBuf.readByte(); } private void write(FriendlyByteBuf friendlyByteBuf) { friendlyByteBuf.writeByte(this.slot); } @Override public PacketType type() { return GamePacketTypes.CLIENTBOUND_SET_HELD_SLOT; } public void handle(ClientGamePacketListener clientGamePacketListener) { clientGamePacketListener.handleSetHeldSlot(this); } public int getSlot() { return this.slot; } }