package net.minecraft.network.protocol.game; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.network.codec.StreamCodec; import net.minecraft.network.protocol.Packet; import net.minecraft.network.protocol.PacketType; public record ServerboundChunkBatchReceivedPacket(float desiredChunksPerTick) implements Packet { public static final StreamCodec STREAM_CODEC = Packet.codec( ServerboundChunkBatchReceivedPacket::write, ServerboundChunkBatchReceivedPacket::new ); private ServerboundChunkBatchReceivedPacket(FriendlyByteBuf buffer) { this(buffer.readFloat()); } private void write(FriendlyByteBuf buffer) { buffer.writeFloat(this.desiredChunksPerTick); } @Override public PacketType type() { return GamePacketTypes.SERVERBOUND_CHUNK_BATCH_RECEIVED; } /** * Passes this Packet on to the PacketListener for processing. */ public void handle(ServerGamePacketListener handler) { handler.handleChunkBatchReceived(this); } }