package net.minecraft.network.protocol.game; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.network.codec.StreamCodec; import net.minecraft.network.protocol.Packet; import net.minecraft.network.protocol.PacketType; import net.minecraft.world.entity.player.Abilities; public class ServerboundPlayerAbilitiesPacket implements Packet { public static final StreamCodec STREAM_CODEC = Packet.codec( ServerboundPlayerAbilitiesPacket::write, ServerboundPlayerAbilitiesPacket::new ); private static final int FLAG_FLYING = 2; private final boolean isFlying; public ServerboundPlayerAbilitiesPacket(Abilities abilities) { this.isFlying = abilities.flying; } private ServerboundPlayerAbilitiesPacket(FriendlyByteBuf buffer) { byte b = buffer.readByte(); this.isFlying = (b & 2) != 0; } /** * Writes the raw packet data to the data stream. */ private void write(FriendlyByteBuf buffer) { byte b = 0; if (this.isFlying) { b = (byte)(b | 2); } buffer.writeByte(b); } @Override public PacketType type() { return GamePacketTypes.SERVERBOUND_PLAYER_ABILITIES; } /** * Passes this Packet on to the NetHandler for processing. */ public void handle(ServerGamePacketListener handler) { handler.handlePlayerAbilities(this); } public boolean isFlying() { return this.isFlying; } }