package net.minecraft.network.protocol.game; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.network.codec.StreamCodec; import net.minecraft.network.protocol.Packet; import net.minecraft.network.protocol.PacketType; import net.minecraft.world.InteractionHand; import net.minecraft.world.phys.BlockHitResult; public class ServerboundUseItemOnPacket implements Packet { public static final StreamCodec STREAM_CODEC = Packet.codec( ServerboundUseItemOnPacket::write, ServerboundUseItemOnPacket::new ); private final BlockHitResult blockHit; private final InteractionHand hand; private final int sequence; public ServerboundUseItemOnPacket(InteractionHand hand, BlockHitResult blockHit, int sequence) { this.hand = hand; this.blockHit = blockHit; this.sequence = sequence; } private ServerboundUseItemOnPacket(FriendlyByteBuf buffer) { this.hand = buffer.readEnum(InteractionHand.class); this.blockHit = buffer.readBlockHitResult(); this.sequence = buffer.readVarInt(); } /** * Writes the raw packet data to the data stream. */ private void write(FriendlyByteBuf buffer) { buffer.writeEnum(this.hand); buffer.writeBlockHitResult(this.blockHit); buffer.writeVarInt(this.sequence); } @Override public PacketType type() { return GamePacketTypes.SERVERBOUND_USE_ITEM_ON; } /** * Passes this Packet on to the NetHandler for processing. */ public void handle(ServerGamePacketListener handler) { handler.handleUseItemOn(this); } public InteractionHand getHand() { return this.hand; } public BlockHitResult getHitResult() { return this.blockHit; } public int getSequence() { return this.sequence; } }