package net.minecraft.world.entity.ai.village; import com.mojang.logging.LogUtils; import net.minecraft.core.BlockPos; import net.minecraft.server.level.ServerLevel; import net.minecraft.tags.BiomeTags; import net.minecraft.util.Mth; import net.minecraft.world.entity.EntitySpawnReason; import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.monster.Monster; import net.minecraft.world.entity.monster.Zombie; import net.minecraft.world.entity.player.Player; import net.minecraft.world.level.CustomSpawner; import net.minecraft.world.level.levelgen.Heightmap; import net.minecraft.world.phys.Vec3; import org.jetbrains.annotations.Nullable; import org.slf4j.Logger; public class VillageSiege implements CustomSpawner { private static final Logger LOGGER = LogUtils.getLogger(); private boolean hasSetupSiege; private VillageSiege.State siegeState = VillageSiege.State.SIEGE_DONE; private int zombiesToSpawn; private int nextSpawnTime; private int spawnX; private int spawnY; private int spawnZ; @Override public int tick(ServerLevel level, boolean spawnEnemies, boolean spawnFriendlies) { if (!level.isDay() && spawnEnemies) { float f = level.getTimeOfDay(0.0F); if (f == 0.5) { this.siegeState = level.random.nextInt(10) == 0 ? VillageSiege.State.SIEGE_TONIGHT : VillageSiege.State.SIEGE_DONE; } if (this.siegeState == VillageSiege.State.SIEGE_DONE) { return 0; } else { if (!this.hasSetupSiege) { if (!this.tryToSetupSiege(level)) { return 0; } this.hasSetupSiege = true; } if (this.nextSpawnTime > 0) { this.nextSpawnTime--; return 0; } else { this.nextSpawnTime = 2; if (this.zombiesToSpawn > 0) { this.trySpawn(level); this.zombiesToSpawn--; } else { this.siegeState = VillageSiege.State.SIEGE_DONE; } return 1; } } } else { this.siegeState = VillageSiege.State.SIEGE_DONE; this.hasSetupSiege = false; return 0; } } private boolean tryToSetupSiege(ServerLevel level) { for (Player player : level.players()) { if (!player.isSpectator()) { BlockPos blockPos = player.blockPosition(); if (level.isVillage(blockPos) && !level.getBiome(blockPos).is(BiomeTags.WITHOUT_ZOMBIE_SIEGES)) { for (int i = 0; i < 10; i++) { float f = level.random.nextFloat() * (float) (Math.PI * 2); this.spawnX = blockPos.getX() + Mth.floor(Mth.cos(f) * 32.0F); this.spawnY = blockPos.getY(); this.spawnZ = blockPos.getZ() + Mth.floor(Mth.sin(f) * 32.0F); if (this.findRandomSpawnPos(level, new BlockPos(this.spawnX, this.spawnY, this.spawnZ)) != null) { this.nextSpawnTime = 0; this.zombiesToSpawn = 20; break; } } return true; } } } return false; } private void trySpawn(ServerLevel level) { Vec3 vec3 = this.findRandomSpawnPos(level, new BlockPos(this.spawnX, this.spawnY, this.spawnZ)); if (vec3 != null) { Zombie zombie; try { zombie = new Zombie(level); zombie.finalizeSpawn(level, level.getCurrentDifficultyAt(zombie.blockPosition()), EntitySpawnReason.EVENT, null); } catch (Exception var5) { LOGGER.warn("Failed to create zombie for village siege at {}", vec3, var5); return; } zombie.moveTo(vec3.x, vec3.y, vec3.z, level.random.nextFloat() * 360.0F, 0.0F); level.addFreshEntityWithPassengers(zombie); } } @Nullable private Vec3 findRandomSpawnPos(ServerLevel level, BlockPos pos) { for (int i = 0; i < 10; i++) { int j = pos.getX() + level.random.nextInt(16) - 8; int k = pos.getZ() + level.random.nextInt(16) - 8; int l = level.getHeight(Heightmap.Types.WORLD_SURFACE, j, k); BlockPos blockPos = new BlockPos(j, l, k); if (level.isVillage(blockPos) && Monster.checkMonsterSpawnRules(EntityType.ZOMBIE, level, EntitySpawnReason.EVENT, blockPos, level.random)) { return Vec3.atBottomCenterOf(blockPos); } } return null; } static enum State { SIEGE_CAN_ACTIVATE, SIEGE_TONIGHT, SIEGE_DONE; } }