package net.minecraft.world.entity.animal; import java.util.UUID; import net.minecraft.core.BlockPos; import net.minecraft.nbt.CompoundTag; import net.minecraft.network.syncher.EntityDataAccessor; import net.minecraft.network.syncher.EntityDataSerializers; import net.minecraft.network.syncher.SynchedEntityData; import net.minecraft.network.syncher.SynchedEntityData.Builder; import net.minecraft.server.level.ServerLevel; import net.minecraft.sounds.SoundEvent; import net.minecraft.sounds.SoundEvents; import net.minecraft.util.TimeUtil; import net.minecraft.util.valueproviders.UniformInt; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResult; import net.minecraft.world.damagesource.DamageSource; import net.minecraft.world.entity.Crackiness; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.entity.Mob; import net.minecraft.world.entity.NeutralMob; import net.minecraft.world.entity.ai.attributes.Attributes; import net.minecraft.world.entity.ai.goal.GolemRandomStrollInVillageGoal; import net.minecraft.world.entity.ai.goal.LookAtPlayerGoal; import net.minecraft.world.entity.ai.goal.MeleeAttackGoal; import net.minecraft.world.entity.ai.goal.MoveBackToVillageGoal; import net.minecraft.world.entity.ai.goal.MoveTowardsTargetGoal; import net.minecraft.world.entity.ai.goal.OfferFlowerGoal; import net.minecraft.world.entity.ai.goal.RandomLookAroundGoal; import net.minecraft.world.entity.ai.goal.target.DefendVillageTargetGoal; import net.minecraft.world.entity.ai.goal.target.HurtByTargetGoal; import net.minecraft.world.entity.ai.goal.target.NearestAttackableTargetGoal; import net.minecraft.world.entity.ai.goal.target.ResetUniversalAngerTargetGoal; import net.minecraft.world.entity.monster.Creeper; import net.minecraft.world.entity.monster.Enemy; import net.minecraft.world.entity.player.Player; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Items; import net.minecraft.world.item.enchantment.EnchantmentHelper; import net.minecraft.world.level.Level; import net.minecraft.world.level.LevelReader; import net.minecraft.world.level.NaturalSpawner; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.material.Fluids; import net.minecraft.world.phys.Vec3; import org.jetbrains.annotations.Nullable; public class IronGolem extends AbstractGolem implements NeutralMob { protected static final EntityDataAccessor DATA_FLAGS_ID = SynchedEntityData.defineId(IronGolem.class, EntityDataSerializers.BYTE); private static final int IRON_INGOT_HEAL_AMOUNT = 25; private int attackAnimationTick; private int offerFlowerTick; private static final UniformInt PERSISTENT_ANGER_TIME = TimeUtil.rangeOfSeconds(20, 39); private int remainingPersistentAngerTime; @Nullable private UUID persistentAngerTarget; public IronGolem(EntityType entityType, Level level) { super(entityType, level); } @Override protected void registerGoals() { this.goalSelector.addGoal(1, new MeleeAttackGoal(this, 1.0, true)); this.goalSelector.addGoal(2, new MoveTowardsTargetGoal(this, 0.9, 32.0F)); this.goalSelector.addGoal(2, new MoveBackToVillageGoal(this, 0.6, false)); this.goalSelector.addGoal(4, new GolemRandomStrollInVillageGoal(this, 0.6)); this.goalSelector.addGoal(5, new OfferFlowerGoal(this)); this.goalSelector.addGoal(7, new LookAtPlayerGoal(this, Player.class, 6.0F)); this.goalSelector.addGoal(8, new RandomLookAroundGoal(this)); this.targetSelector.addGoal(1, new DefendVillageTargetGoal(this)); this.targetSelector.addGoal(2, new HurtByTargetGoal(this)); this.targetSelector.addGoal(3, new NearestAttackableTargetGoal(this, Player.class, 10, true, false, this::isAngryAt)); this.targetSelector .addGoal( 3, new NearestAttackableTargetGoal( this, Mob.class, 5, false, false, (livingEntity, serverLevel) -> livingEntity instanceof Enemy && !(livingEntity instanceof Creeper) ) ); this.targetSelector.addGoal(4, new ResetUniversalAngerTargetGoal<>(this, false)); } @Override protected void defineSynchedData(Builder builder) { super.defineSynchedData(builder); builder.define(DATA_FLAGS_ID, (byte)0); } public static net.minecraft.world.entity.ai.attributes.AttributeSupplier.Builder createAttributes() { return Mob.createMobAttributes() .add(Attributes.MAX_HEALTH, 100.0) .add(Attributes.MOVEMENT_SPEED, 0.25) .add(Attributes.KNOCKBACK_RESISTANCE, 1.0) .add(Attributes.ATTACK_DAMAGE, 15.0) .add(Attributes.STEP_HEIGHT, 1.0); } @Override protected int decreaseAirSupply(int currentAir) { return currentAir; } @Override protected void doPush(Entity entity) { if (entity instanceof Enemy && !(entity instanceof Creeper) && this.getRandom().nextInt(20) == 0) { this.setTarget((LivingEntity)entity); } super.doPush(entity); } @Override public void aiStep() { super.aiStep(); if (this.attackAnimationTick > 0) { this.attackAnimationTick--; } if (this.offerFlowerTick > 0) { this.offerFlowerTick--; } if (!this.level().isClientSide) { this.updatePersistentAnger((ServerLevel)this.level(), true); } } @Override public boolean canSpawnSprintParticle() { return this.getDeltaMovement().horizontalDistanceSqr() > 2.5000003E-7F && this.random.nextInt(5) == 0; } @Override public boolean canAttackType(EntityType entityType) { if (this.isPlayerCreated() && entityType == EntityType.PLAYER) { return false; } else { return entityType == EntityType.CREEPER ? false : super.canAttackType(entityType); } } @Override public void addAdditionalSaveData(CompoundTag compound) { super.addAdditionalSaveData(compound); compound.putBoolean("PlayerCreated", this.isPlayerCreated()); this.addPersistentAngerSaveData(compound); } @Override public void readAdditionalSaveData(CompoundTag compound) { super.readAdditionalSaveData(compound); this.setPlayerCreated(compound.getBoolean("PlayerCreated")); this.readPersistentAngerSaveData(this.level(), compound); } @Override public void startPersistentAngerTimer() { this.setRemainingPersistentAngerTime(PERSISTENT_ANGER_TIME.sample(this.random)); } @Override public void setRemainingPersistentAngerTime(int remainingPersistentAngerTime) { this.remainingPersistentAngerTime = remainingPersistentAngerTime; } @Override public int getRemainingPersistentAngerTime() { return this.remainingPersistentAngerTime; } @Override public void setPersistentAngerTarget(@Nullable UUID persistentAngerTarget) { this.persistentAngerTarget = persistentAngerTarget; } @Nullable @Override public UUID getPersistentAngerTarget() { return this.persistentAngerTarget; } private float getAttackDamage() { return (float)this.getAttributeValue(Attributes.ATTACK_DAMAGE); } @Override public boolean doHurtTarget(ServerLevel serverLevel, Entity entity) { this.attackAnimationTick = 10; serverLevel.broadcastEntityEvent(this, (byte)4); float f = this.getAttackDamage(); float g = (int)f > 0 ? f / 2.0F + this.random.nextInt((int)f) : f; DamageSource damageSource = this.damageSources().mobAttack(this); boolean bl = entity.hurtServer(serverLevel, damageSource, g); if (bl) { double d = entity instanceof LivingEntity livingEntity ? livingEntity.getAttributeValue(Attributes.KNOCKBACK_RESISTANCE) : 0.0; double e = Math.max(0.0, 1.0 - d); entity.setDeltaMovement(entity.getDeltaMovement().add(0.0, 0.4F * e, 0.0)); EnchantmentHelper.doPostAttackEffects(serverLevel, entity, damageSource); } this.playSound(SoundEvents.IRON_GOLEM_ATTACK, 1.0F, 1.0F); return bl; } @Override public boolean hurtServer(ServerLevel serverLevel, DamageSource damageSource, float f) { net.minecraft.world.entity.Crackiness.Level level = this.getCrackiness(); boolean bl = super.hurtServer(serverLevel, damageSource, f); if (bl && this.getCrackiness() != level) { this.playSound(SoundEvents.IRON_GOLEM_DAMAGE, 1.0F, 1.0F); } return bl; } public net.minecraft.world.entity.Crackiness.Level getCrackiness() { return Crackiness.GOLEM.byFraction(this.getHealth() / this.getMaxHealth()); } @Override public void handleEntityEvent(byte id) { if (id == 4) { this.attackAnimationTick = 10; this.playSound(SoundEvents.IRON_GOLEM_ATTACK, 1.0F, 1.0F); } else if (id == 11) { this.offerFlowerTick = 400; } else if (id == 34) { this.offerFlowerTick = 0; } else { super.handleEntityEvent(id); } } public int getAttackAnimationTick() { return this.attackAnimationTick; } public void offerFlower(boolean offeringFlower) { if (offeringFlower) { this.offerFlowerTick = 400; this.level().broadcastEntityEvent(this, (byte)11); } else { this.offerFlowerTick = 0; this.level().broadcastEntityEvent(this, (byte)34); } } @Override protected SoundEvent getHurtSound(DamageSource damageSource) { return SoundEvents.IRON_GOLEM_HURT; } @Override protected SoundEvent getDeathSound() { return SoundEvents.IRON_GOLEM_DEATH; } @Override protected InteractionResult mobInteract(Player player, InteractionHand hand) { ItemStack itemStack = player.getItemInHand(hand); if (!itemStack.is(Items.IRON_INGOT)) { return InteractionResult.PASS; } else { float f = this.getHealth(); this.heal(25.0F); if (this.getHealth() == f) { return InteractionResult.PASS; } else { float g = 1.0F + (this.random.nextFloat() - this.random.nextFloat()) * 0.2F; this.playSound(SoundEvents.IRON_GOLEM_REPAIR, 1.0F, g); itemStack.consume(1, player); return InteractionResult.SUCCESS; } } } @Override protected void playStepSound(BlockPos pos, BlockState state) { this.playSound(SoundEvents.IRON_GOLEM_STEP, 1.0F, 1.0F); } public int getOfferFlowerTick() { return this.offerFlowerTick; } public boolean isPlayerCreated() { return (this.entityData.get(DATA_FLAGS_ID) & 1) != 0; } public void setPlayerCreated(boolean playerCreated) { byte b = this.entityData.get(DATA_FLAGS_ID); if (playerCreated) { this.entityData.set(DATA_FLAGS_ID, (byte)(b | 1)); } else { this.entityData.set(DATA_FLAGS_ID, (byte)(b & -2)); } } @Override public void die(DamageSource damageSource) { super.die(damageSource); } @Override public boolean checkSpawnObstruction(LevelReader level) { BlockPos blockPos = this.blockPosition(); BlockPos blockPos2 = blockPos.below(); BlockState blockState = level.getBlockState(blockPos2); if (!blockState.entityCanStandOn(level, blockPos2, this)) { return false; } else { for (int i = 1; i < 3; i++) { BlockPos blockPos3 = blockPos.above(i); BlockState blockState2 = level.getBlockState(blockPos3); if (!NaturalSpawner.isValidEmptySpawnBlock(level, blockPos3, blockState2, blockState2.getFluidState(), EntityType.IRON_GOLEM)) { return false; } } return NaturalSpawner.isValidEmptySpawnBlock(level, blockPos, level.getBlockState(blockPos), Fluids.EMPTY.defaultFluidState(), EntityType.IRON_GOLEM) && level.isUnobstructed(this); } } @Override public Vec3 getLeashOffset() { return new Vec3(0.0, 0.875F * this.getEyeHeight(), this.getBbWidth() * 0.4F); } }