package net.minecraft.world.entity.animal.frog; import com.google.common.collect.ImmutableList; import com.google.common.collect.ImmutableMap; import com.google.common.collect.ImmutableSet; import com.mojang.datafixers.util.Pair; import java.util.function.Predicate; import net.minecraft.core.BlockPos; import net.minecraft.sounds.SoundEvents; import net.minecraft.tags.BlockTags; import net.minecraft.tags.ItemTags; import net.minecraft.util.RandomSource; import net.minecraft.util.valueproviders.UniformInt; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.Mob; import net.minecraft.world.entity.ai.Brain; import net.minecraft.world.entity.ai.behavior.AnimalMakeLove; import net.minecraft.world.entity.ai.behavior.AnimalPanic; import net.minecraft.world.entity.ai.behavior.BehaviorUtils; import net.minecraft.world.entity.ai.behavior.CountDownCooldownTicks; import net.minecraft.world.entity.ai.behavior.Croak; import net.minecraft.world.entity.ai.behavior.FollowTemptation; import net.minecraft.world.entity.ai.behavior.GateBehavior; import net.minecraft.world.entity.ai.behavior.LongJumpMidJump; import net.minecraft.world.entity.ai.behavior.LongJumpToPreferredBlock; import net.minecraft.world.entity.ai.behavior.LongJumpToRandomPos; import net.minecraft.world.entity.ai.behavior.LookAtTargetSink; import net.minecraft.world.entity.ai.behavior.MoveToTargetSink; import net.minecraft.world.entity.ai.behavior.RandomStroll; import net.minecraft.world.entity.ai.behavior.RunOne; import net.minecraft.world.entity.ai.behavior.SetEntityLookTargetSometimes; import net.minecraft.world.entity.ai.behavior.SetWalkTargetFromLookTarget; import net.minecraft.world.entity.ai.behavior.StartAttacking; import net.minecraft.world.entity.ai.behavior.StopAttackingIfTargetInvalid; import net.minecraft.world.entity.ai.behavior.TryFindLand; import net.minecraft.world.entity.ai.behavior.TryFindLandNearWater; import net.minecraft.world.entity.ai.behavior.TryLaySpawnOnWaterNearLand; import net.minecraft.world.entity.ai.behavior.GateBehavior.OrderPolicy; import net.minecraft.world.entity.ai.behavior.GateBehavior.RunningPolicy; import net.minecraft.world.entity.ai.behavior.declarative.BehaviorBuilder; import net.minecraft.world.entity.ai.memory.MemoryModuleType; import net.minecraft.world.entity.ai.memory.MemoryStatus; import net.minecraft.world.entity.schedule.Activity; import net.minecraft.world.item.ItemStack; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.Blocks; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.pathfinder.PathType; import net.minecraft.world.level.pathfinder.PathfindingContext; import net.minecraft.world.level.pathfinder.WalkNodeEvaluator; public class FrogAi { private static final float SPEED_MULTIPLIER_WHEN_PANICKING = 2.0F; private static final float SPEED_MULTIPLIER_WHEN_IDLING = 1.0F; private static final float SPEED_MULTIPLIER_ON_LAND = 1.0F; private static final float SPEED_MULTIPLIER_IN_WATER = 0.75F; private static final UniformInt TIME_BETWEEN_LONG_JUMPS = UniformInt.of(100, 140); private static final int MAX_LONG_JUMP_HEIGHT = 2; private static final int MAX_LONG_JUMP_WIDTH = 4; private static final float MAX_JUMP_VELOCITY_MULTIPLIER = 3.5714288F; private static final float SPEED_MULTIPLIER_WHEN_TEMPTED = 1.25F; protected static void initMemories(Frog frog, RandomSource random) { frog.getBrain().setMemory(MemoryModuleType.LONG_JUMP_COOLDOWN_TICKS, TIME_BETWEEN_LONG_JUMPS.sample(random)); } protected static Brain makeBrain(Brain brain) { initCoreActivity(brain); initIdleActivity(brain); initSwimActivity(brain); initLaySpawnActivity(brain); initTongueActivity(brain); initJumpActivity(brain); brain.setCoreActivities(ImmutableSet.of(Activity.CORE)); brain.setDefaultActivity(Activity.IDLE); brain.useDefaultActivity(); return brain; } private static void initCoreActivity(Brain brain) { brain.addActivity( Activity.CORE, 0, ImmutableList.of( new AnimalPanic<>(2.0F), new LookAtTargetSink(45, 90), new MoveToTargetSink(), new CountDownCooldownTicks(MemoryModuleType.TEMPTATION_COOLDOWN_TICKS), new CountDownCooldownTicks(MemoryModuleType.LONG_JUMP_COOLDOWN_TICKS) ) ); } private static void initIdleActivity(Brain brain) { brain.addActivityWithConditions( Activity.IDLE, ImmutableList.of( Pair.of(0, SetEntityLookTargetSometimes.create(EntityType.PLAYER, 6.0F, UniformInt.of(30, 60))), Pair.of(0, new AnimalMakeLove(EntityType.FROG)), Pair.of(1, new FollowTemptation(livingEntity -> 1.25F)), Pair.of( 2, StartAttacking.create((serverLevel, frog) -> canAttack(frog), (serverLevel, frog) -> frog.getBrain().getMemory(MemoryModuleType.NEAREST_ATTACKABLE)) ), Pair.of(3, TryFindLand.create(6, 1.0F)), Pair.of( 4, new RunOne<>( ImmutableMap.of(MemoryModuleType.WALK_TARGET, MemoryStatus.VALUE_ABSENT), ImmutableList.of( Pair.of(RandomStroll.stroll(1.0F), 1), Pair.of(SetWalkTargetFromLookTarget.create(1.0F, 3), 1), Pair.of(new Croak(), 3), Pair.of(BehaviorBuilder.triggerIf(Entity::onGround), 2) ) ) ) ), ImmutableSet.of(Pair.of(MemoryModuleType.LONG_JUMP_MID_JUMP, MemoryStatus.VALUE_ABSENT), Pair.of(MemoryModuleType.IS_IN_WATER, MemoryStatus.VALUE_ABSENT)) ); } private static void initSwimActivity(Brain brain) { brain.addActivityWithConditions( Activity.SWIM, ImmutableList.of( Pair.of(0, SetEntityLookTargetSometimes.create(EntityType.PLAYER, 6.0F, UniformInt.of(30, 60))), Pair.of(1, new FollowTemptation(livingEntity -> 1.25F)), Pair.of( 2, StartAttacking.create((serverLevel, frog) -> canAttack(frog), (serverLevel, frog) -> frog.getBrain().getMemory(MemoryModuleType.NEAREST_ATTACKABLE)) ), Pair.of(3, TryFindLand.create(8, 1.5F)), Pair.of( 5, new GateBehavior<>( ImmutableMap.of(MemoryModuleType.WALK_TARGET, MemoryStatus.VALUE_ABSENT), ImmutableSet.of(), OrderPolicy.ORDERED, RunningPolicy.TRY_ALL, ImmutableList.of( Pair.of(RandomStroll.swim(0.75F), 1), Pair.of(RandomStroll.stroll(1.0F, true), 1), Pair.of(SetWalkTargetFromLookTarget.create(1.0F, 3), 1), Pair.of(BehaviorBuilder.triggerIf(Entity::isInWaterOrBubble), 5) ) ) ) ), ImmutableSet.of(Pair.of(MemoryModuleType.LONG_JUMP_MID_JUMP, MemoryStatus.VALUE_ABSENT), Pair.of(MemoryModuleType.IS_IN_WATER, MemoryStatus.VALUE_PRESENT)) ); } private static void initLaySpawnActivity(Brain brain) { brain.addActivityWithConditions( Activity.LAY_SPAWN, ImmutableList.of( Pair.of(0, SetEntityLookTargetSometimes.create(EntityType.PLAYER, 6.0F, UniformInt.of(30, 60))), Pair.of( 1, StartAttacking.create((serverLevel, frog) -> canAttack(frog), (serverLevel, frog) -> frog.getBrain().getMemory(MemoryModuleType.NEAREST_ATTACKABLE)) ), Pair.of(2, TryFindLandNearWater.create(8, 1.0F)), Pair.of(3, TryLaySpawnOnWaterNearLand.create(Blocks.FROGSPAWN)), Pair.of( 4, new RunOne<>( ImmutableList.of( Pair.of(RandomStroll.stroll(1.0F), 2), Pair.of(SetWalkTargetFromLookTarget.create(1.0F, 3), 1), Pair.of(new Croak(), 2), Pair.of(BehaviorBuilder.triggerIf(Entity::onGround), 1) ) ) ) ), ImmutableSet.of(Pair.of(MemoryModuleType.LONG_JUMP_MID_JUMP, MemoryStatus.VALUE_ABSENT), Pair.of(MemoryModuleType.IS_PREGNANT, MemoryStatus.VALUE_PRESENT)) ); } private static void initJumpActivity(Brain brain) { brain.addActivityWithConditions( Activity.LONG_JUMP, ImmutableList.of( Pair.of(0, new LongJumpMidJump(TIME_BETWEEN_LONG_JUMPS, SoundEvents.FROG_STEP)), Pair.of( 1, new LongJumpToPreferredBlock<>( TIME_BETWEEN_LONG_JUMPS, 2, 4, 3.5714288F, frog -> SoundEvents.FROG_LONG_JUMP, BlockTags.FROG_PREFER_JUMP_TO, 0.5F, FrogAi::isAcceptableLandingSpot ) ) ), ImmutableSet.of( Pair.of(MemoryModuleType.TEMPTING_PLAYER, MemoryStatus.VALUE_ABSENT), Pair.of(MemoryModuleType.BREED_TARGET, MemoryStatus.VALUE_ABSENT), Pair.of(MemoryModuleType.LONG_JUMP_COOLDOWN_TICKS, MemoryStatus.VALUE_ABSENT), Pair.of(MemoryModuleType.IS_IN_WATER, MemoryStatus.VALUE_ABSENT) ) ); } private static void initTongueActivity(Brain brain) { brain.addActivityAndRemoveMemoryWhenStopped( Activity.TONGUE, 0, ImmutableList.of(StopAttackingIfTargetInvalid.create(), new ShootTongue(SoundEvents.FROG_TONGUE, SoundEvents.FROG_EAT)), MemoryModuleType.ATTACK_TARGET ); } private static boolean isAcceptableLandingSpot(E mob, BlockPos pos) { Level level = mob.level(); BlockPos blockPos = pos.below(); if (level.getFluidState(pos).isEmpty() && level.getFluidState(blockPos).isEmpty() && level.getFluidState(pos.above()).isEmpty()) { BlockState blockState = level.getBlockState(pos); BlockState blockState2 = level.getBlockState(blockPos); if (!blockState.is(BlockTags.FROG_PREFER_JUMP_TO) && !blockState2.is(BlockTags.FROG_PREFER_JUMP_TO)) { PathfindingContext pathfindingContext = new PathfindingContext(mob.level(), mob); PathType pathType = WalkNodeEvaluator.getPathTypeStatic(pathfindingContext, pos.mutable()); PathType pathType2 = WalkNodeEvaluator.getPathTypeStatic(pathfindingContext, blockPos.mutable()); return pathType != PathType.TRAPDOOR && (!blockState.isAir() || pathType2 != PathType.TRAPDOOR) ? LongJumpToRandomPos.defaultAcceptableLandingSpot(mob, pos) : true; } else { return true; } } else { return false; } } private static boolean canAttack(Frog frog) { return !BehaviorUtils.isBreeding(frog); } public static void updateActivity(Frog frog) { frog.getBrain().setActiveActivityToFirstValid(ImmutableList.of(Activity.TONGUE, Activity.LAY_SPAWN, Activity.LONG_JUMP, Activity.SWIM, Activity.IDLE)); } public static Predicate getTemptations() { return itemStack -> itemStack.is(ItemTags.FROG_FOOD); } }