package net.minecraft.world.entity.monster; import java.util.EnumSet; import net.minecraft.core.BlockPos; import net.minecraft.core.Holder; import net.minecraft.server.level.ServerLevel; import net.minecraft.sounds.SoundEvent; import net.minecraft.sounds.SoundEvents; import net.minecraft.tags.BiomeTags; import net.minecraft.tags.FluidTags; import net.minecraft.util.Mth; import net.minecraft.util.RandomSource; import net.minecraft.world.Difficulty; import net.minecraft.world.DifficultyInstance; import net.minecraft.world.InteractionHand; import net.minecraft.world.damagesource.DamageSource; import net.minecraft.world.entity.EntitySpawnReason; import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.EquipmentSlot; import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.entity.MoverType; import net.minecraft.world.entity.PathfinderMob; import net.minecraft.world.entity.SpawnGroupData; import net.minecraft.world.entity.ai.attributes.Attributes; import net.minecraft.world.entity.ai.attributes.AttributeSupplier.Builder; import net.minecraft.world.entity.ai.control.MoveControl; import net.minecraft.world.entity.ai.goal.Goal; import net.minecraft.world.entity.ai.goal.MoveToBlockGoal; import net.minecraft.world.entity.ai.goal.RandomStrollGoal; import net.minecraft.world.entity.ai.goal.RangedAttackGoal; import net.minecraft.world.entity.ai.goal.ZombieAttackGoal; import net.minecraft.world.entity.ai.goal.target.HurtByTargetGoal; import net.minecraft.world.entity.ai.goal.target.NearestAttackableTargetGoal; import net.minecraft.world.entity.ai.navigation.GroundPathNavigation; import net.minecraft.world.entity.ai.navigation.WaterBoundPathNavigation; import net.minecraft.world.entity.ai.util.DefaultRandomPos; import net.minecraft.world.entity.animal.IronGolem; import net.minecraft.world.entity.animal.Turtle; import net.minecraft.world.entity.animal.axolotl.Axolotl; import net.minecraft.world.entity.npc.AbstractVillager; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.projectile.Projectile; import net.minecraft.world.entity.projectile.ThrownTrident; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Items; import net.minecraft.world.level.Level; import net.minecraft.world.level.LevelAccessor; import net.minecraft.world.level.LevelReader; import net.minecraft.world.level.ServerLevelAccessor; import net.minecraft.world.level.biome.Biome; import net.minecraft.world.level.block.Blocks; import net.minecraft.world.level.pathfinder.Path; import net.minecraft.world.level.pathfinder.PathType; import net.minecraft.world.phys.Vec3; import org.jetbrains.annotations.Nullable; public class Drowned extends Zombie implements RangedAttackMob { public static final float NAUTILUS_SHELL_CHANCE = 0.03F; boolean searchingForLand; protected final WaterBoundPathNavigation waterNavigation; protected final GroundPathNavigation groundNavigation; public Drowned(EntityType entityType, Level level) { super(entityType, level); this.moveControl = new Drowned.DrownedMoveControl(this); this.setPathfindingMalus(PathType.WATER, 0.0F); this.waterNavigation = new WaterBoundPathNavigation(this, level); this.groundNavigation = new GroundPathNavigation(this, level); } public static Builder createAttributes() { return Zombie.createAttributes().add(Attributes.STEP_HEIGHT, 1.0); } @Override protected void addBehaviourGoals() { this.goalSelector.addGoal(1, new Drowned.DrownedGoToWaterGoal(this, 1.0)); this.goalSelector.addGoal(2, new Drowned.DrownedTridentAttackGoal(this, 1.0, 40, 10.0F)); this.goalSelector.addGoal(2, new Drowned.DrownedAttackGoal(this, 1.0, false)); this.goalSelector.addGoal(5, new Drowned.DrownedGoToBeachGoal(this, 1.0)); this.goalSelector.addGoal(6, new Drowned.DrownedSwimUpGoal(this, 1.0, this.level().getSeaLevel())); this.goalSelector.addGoal(7, new RandomStrollGoal(this, 1.0)); this.targetSelector.addGoal(1, new HurtByTargetGoal(this, Drowned.class).setAlertOthers(ZombifiedPiglin.class)); this.targetSelector .addGoal(2, new NearestAttackableTargetGoal(this, Player.class, 10, true, false, (livingEntity, serverLevel) -> this.okTarget(livingEntity))); this.targetSelector.addGoal(3, new NearestAttackableTargetGoal(this, AbstractVillager.class, false)); this.targetSelector.addGoal(3, new NearestAttackableTargetGoal(this, IronGolem.class, true)); this.targetSelector.addGoal(3, new NearestAttackableTargetGoal(this, Axolotl.class, true, false)); this.targetSelector.addGoal(5, new NearestAttackableTargetGoal(this, Turtle.class, 10, true, false, Turtle.BABY_ON_LAND_SELECTOR)); } @Override public SpawnGroupData finalizeSpawn( ServerLevelAccessor serverLevelAccessor, DifficultyInstance difficultyInstance, EntitySpawnReason entitySpawnReason, @Nullable SpawnGroupData spawnGroupData ) { spawnGroupData = super.finalizeSpawn(serverLevelAccessor, difficultyInstance, entitySpawnReason, spawnGroupData); if (this.getItemBySlot(EquipmentSlot.OFFHAND).isEmpty() && serverLevelAccessor.getRandom().nextFloat() < 0.03F) { this.setItemSlot(EquipmentSlot.OFFHAND, new ItemStack(Items.NAUTILUS_SHELL)); this.setGuaranteedDrop(EquipmentSlot.OFFHAND); } return spawnGroupData; } public static boolean checkDrownedSpawnRules( EntityType entityType, ServerLevelAccessor serverLevelAccessor, EntitySpawnReason entitySpawnReason, BlockPos blockPos, RandomSource randomSource ) { if (!serverLevelAccessor.getFluidState(blockPos.below()).is(FluidTags.WATER) && !EntitySpawnReason.isSpawner(entitySpawnReason)) { return false; } else { Holder holder = serverLevelAccessor.getBiome(blockPos); boolean bl = serverLevelAccessor.getDifficulty() != Difficulty.PEACEFUL && (EntitySpawnReason.ignoresLightRequirements(entitySpawnReason) || isDarkEnoughToSpawn(serverLevelAccessor, blockPos, randomSource)) && (EntitySpawnReason.isSpawner(entitySpawnReason) || serverLevelAccessor.getFluidState(blockPos).is(FluidTags.WATER)); if (!bl || !EntitySpawnReason.isSpawner(entitySpawnReason) && entitySpawnReason != EntitySpawnReason.REINFORCEMENT) { return holder.is(BiomeTags.MORE_FREQUENT_DROWNED_SPAWNS) ? randomSource.nextInt(15) == 0 && bl : randomSource.nextInt(40) == 0 && isDeepEnoughToSpawn(serverLevelAccessor, blockPos) && bl; } else { return true; } } } private static boolean isDeepEnoughToSpawn(LevelAccessor level, BlockPos pos) { return pos.getY() < level.getSeaLevel() - 5; } @Override protected SoundEvent getAmbientSound() { return this.isInWater() ? SoundEvents.DROWNED_AMBIENT_WATER : SoundEvents.DROWNED_AMBIENT; } @Override protected SoundEvent getHurtSound(DamageSource damageSource) { return this.isInWater() ? SoundEvents.DROWNED_HURT_WATER : SoundEvents.DROWNED_HURT; } @Override protected SoundEvent getDeathSound() { return this.isInWater() ? SoundEvents.DROWNED_DEATH_WATER : SoundEvents.DROWNED_DEATH; } @Override protected SoundEvent getStepSound() { return SoundEvents.DROWNED_STEP; } @Override protected SoundEvent getSwimSound() { return SoundEvents.DROWNED_SWIM; } @Override protected boolean canSpawnInLiquids() { return true; } @Override protected ItemStack getSkull() { return ItemStack.EMPTY; } @Override protected void populateDefaultEquipmentSlots(RandomSource random, DifficultyInstance difficulty) { if (random.nextFloat() > 0.9) { int i = random.nextInt(16); if (i < 10) { this.setItemSlot(EquipmentSlot.MAINHAND, new ItemStack(Items.TRIDENT)); } else { this.setItemSlot(EquipmentSlot.MAINHAND, new ItemStack(Items.FISHING_ROD)); } } } @Override protected boolean canReplaceCurrentItem(ItemStack itemStack, ItemStack itemStack2, EquipmentSlot equipmentSlot) { if (itemStack2.is(Items.NAUTILUS_SHELL)) { return false; } else if (itemStack2.is(Items.TRIDENT)) { return itemStack.is(Items.TRIDENT) ? itemStack.getDamageValue() < itemStack2.getDamageValue() : false; } else { return itemStack.is(Items.TRIDENT) ? true : super.canReplaceCurrentItem(itemStack, itemStack2, equipmentSlot); } } @Override protected boolean convertsInWater() { return false; } @Override public boolean checkSpawnObstruction(LevelReader level) { return level.isUnobstructed(this); } public boolean okTarget(@Nullable LivingEntity target) { return target != null ? !this.level().isDay() || target.isInWater() : false; } @Override public boolean isPushedByFluid() { return !this.isSwimming(); } boolean wantsToSwim() { if (this.searchingForLand) { return true; } else { LivingEntity livingEntity = this.getTarget(); return livingEntity != null && livingEntity.isInWater(); } } @Override public void travel(Vec3 travelVector) { if (this.isControlledByLocalInstance() && this.isUnderWater() && this.wantsToSwim()) { this.moveRelative(0.01F, travelVector); this.move(MoverType.SELF, this.getDeltaMovement()); this.setDeltaMovement(this.getDeltaMovement().scale(0.9)); } else { super.travel(travelVector); } } @Override public void updateSwimming() { if (!this.level().isClientSide) { if (this.isEffectiveAi() && this.isUnderWater() && this.wantsToSwim()) { this.navigation = this.waterNavigation; this.setSwimming(true); } else { this.navigation = this.groundNavigation; this.setSwimming(false); } } } @Override public boolean isVisuallySwimming() { return this.isSwimming(); } protected boolean closeToNextPos() { Path path = this.getNavigation().getPath(); if (path != null) { BlockPos blockPos = path.getTarget(); if (blockPos != null) { double d = this.distanceToSqr(blockPos.getX(), blockPos.getY(), blockPos.getZ()); if (d < 4.0) { return true; } } } return false; } @Override public void performRangedAttack(LivingEntity target, float velocity) { ItemStack itemStack = this.getMainHandItem(); ItemStack itemStack2 = itemStack.is(Items.TRIDENT) ? itemStack : new ItemStack(Items.TRIDENT); ThrownTrident thrownTrident = new ThrownTrident(this.level(), this, itemStack2); double d = target.getX() - this.getX(); double e = target.getY(0.3333333333333333) - thrownTrident.getY(); double f = target.getZ() - this.getZ(); double g = Math.sqrt(d * d + f * f); if (this.level() instanceof ServerLevel serverLevel) { Projectile.spawnProjectileUsingShoot(thrownTrident, serverLevel, itemStack2, d, e + g * 0.2F, f, 1.6F, 14 - this.level().getDifficulty().getId() * 4); } this.playSound(SoundEvents.DROWNED_SHOOT, 1.0F, 1.0F / (this.getRandom().nextFloat() * 0.4F + 0.8F)); } public void setSearchingForLand(boolean searchingForLand) { this.searchingForLand = searchingForLand; } static class DrownedAttackGoal extends ZombieAttackGoal { private final Drowned drowned; public DrownedAttackGoal(Drowned drowned, double speedModifier, boolean followingTargetEvenIfNotSeen) { super(drowned, speedModifier, followingTargetEvenIfNotSeen); this.drowned = drowned; } @Override public boolean canUse() { return super.canUse() && this.drowned.okTarget(this.drowned.getTarget()); } @Override public boolean canContinueToUse() { return super.canContinueToUse() && this.drowned.okTarget(this.drowned.getTarget()); } } static class DrownedGoToBeachGoal extends MoveToBlockGoal { private final Drowned drowned; public DrownedGoToBeachGoal(Drowned drowned, double speedModifier) { super(drowned, speedModifier, 8, 2); this.drowned = drowned; } @Override public boolean canUse() { return super.canUse() && !this.drowned.level().isDay() && this.drowned.isInWater() && this.drowned.getY() >= this.drowned.level().getSeaLevel() - 3; } @Override public boolean canContinueToUse() { return super.canContinueToUse(); } @Override protected boolean isValidTarget(LevelReader level, BlockPos pos) { BlockPos blockPos = pos.above(); return level.isEmptyBlock(blockPos) && level.isEmptyBlock(blockPos.above()) ? level.getBlockState(pos).entityCanStandOn(level, pos, this.drowned) : false; } @Override public void start() { this.drowned.setSearchingForLand(false); this.drowned.navigation = this.drowned.groundNavigation; super.start(); } @Override public void stop() { super.stop(); } } static class DrownedGoToWaterGoal extends Goal { private final PathfinderMob mob; private double wantedX; private double wantedY; private double wantedZ; private final double speedModifier; private final Level level; public DrownedGoToWaterGoal(PathfinderMob mob, double speedModifier) { this.mob = mob; this.speedModifier = speedModifier; this.level = mob.level(); this.setFlags(EnumSet.of(Goal.Flag.MOVE)); } @Override public boolean canUse() { if (!this.level.isDay()) { return false; } else if (this.mob.isInWater()) { return false; } else { Vec3 vec3 = this.getWaterPos(); if (vec3 == null) { return false; } else { this.wantedX = vec3.x; this.wantedY = vec3.y; this.wantedZ = vec3.z; return true; } } } @Override public boolean canContinueToUse() { return !this.mob.getNavigation().isDone(); } @Override public void start() { this.mob.getNavigation().moveTo(this.wantedX, this.wantedY, this.wantedZ, this.speedModifier); } @Nullable private Vec3 getWaterPos() { RandomSource randomSource = this.mob.getRandom(); BlockPos blockPos = this.mob.blockPosition(); for (int i = 0; i < 10; i++) { BlockPos blockPos2 = blockPos.offset(randomSource.nextInt(20) - 10, 2 - randomSource.nextInt(8), randomSource.nextInt(20) - 10); if (this.level.getBlockState(blockPos2).is(Blocks.WATER)) { return Vec3.atBottomCenterOf(blockPos2); } } return null; } } static class DrownedMoveControl extends MoveControl { private final Drowned drowned; public DrownedMoveControl(Drowned drowned) { super(drowned); this.drowned = drowned; } @Override public void tick() { LivingEntity livingEntity = this.drowned.getTarget(); if (this.drowned.wantsToSwim() && this.drowned.isInWater()) { if (livingEntity != null && livingEntity.getY() > this.drowned.getY() || this.drowned.searchingForLand) { this.drowned.setDeltaMovement(this.drowned.getDeltaMovement().add(0.0, 0.002, 0.0)); } if (this.operation != MoveControl.Operation.MOVE_TO || this.drowned.getNavigation().isDone()) { this.drowned.setSpeed(0.0F); return; } double d = this.wantedX - this.drowned.getX(); double e = this.wantedY - this.drowned.getY(); double f = this.wantedZ - this.drowned.getZ(); double g = Math.sqrt(d * d + e * e + f * f); e /= g; float h = (float)(Mth.atan2(f, d) * 180.0F / (float)Math.PI) - 90.0F; this.drowned.setYRot(this.rotlerp(this.drowned.getYRot(), h, 90.0F)); this.drowned.yBodyRot = this.drowned.getYRot(); float i = (float)(this.speedModifier * this.drowned.getAttributeValue(Attributes.MOVEMENT_SPEED)); float j = Mth.lerp(0.125F, this.drowned.getSpeed(), i); this.drowned.setSpeed(j); this.drowned.setDeltaMovement(this.drowned.getDeltaMovement().add(j * d * 0.005, j * e * 0.1, j * f * 0.005)); } else { if (!this.drowned.onGround()) { this.drowned.setDeltaMovement(this.drowned.getDeltaMovement().add(0.0, -0.008, 0.0)); } super.tick(); } } } static class DrownedSwimUpGoal extends Goal { private final Drowned drowned; private final double speedModifier; private final int seaLevel; private boolean stuck; public DrownedSwimUpGoal(Drowned drowned, double speedModifier, int seaLevel) { this.drowned = drowned; this.speedModifier = speedModifier; this.seaLevel = seaLevel; } @Override public boolean canUse() { return !this.drowned.level().isDay() && this.drowned.isInWater() && this.drowned.getY() < this.seaLevel - 2; } @Override public boolean canContinueToUse() { return this.canUse() && !this.stuck; } @Override public void tick() { if (this.drowned.getY() < this.seaLevel - 1 && (this.drowned.getNavigation().isDone() || this.drowned.closeToNextPos())) { Vec3 vec3 = DefaultRandomPos.getPosTowards(this.drowned, 4, 8, new Vec3(this.drowned.getX(), this.seaLevel - 1, this.drowned.getZ()), (float) (Math.PI / 2)); if (vec3 == null) { this.stuck = true; return; } this.drowned.getNavigation().moveTo(vec3.x, vec3.y, vec3.z, this.speedModifier); } } @Override public void start() { this.drowned.setSearchingForLand(true); this.stuck = false; } @Override public void stop() { this.drowned.setSearchingForLand(false); } } static class DrownedTridentAttackGoal extends RangedAttackGoal { private final Drowned drowned; public DrownedTridentAttackGoal(RangedAttackMob rangedAttackMob, double speedModifier, int attackInterval, float attackRadius) { super(rangedAttackMob, speedModifier, attackInterval, attackRadius); this.drowned = (Drowned)rangedAttackMob; } @Override public boolean canUse() { return super.canUse() && this.drowned.getMainHandItem().is(Items.TRIDENT); } @Override public void start() { super.start(); this.drowned.setAggressive(true); this.drowned.startUsingItem(InteractionHand.MAIN_HAND); } @Override public void stop() { super.stop(); this.drowned.stopUsingItem(); this.drowned.setAggressive(false); } } }