package net.minecraft.world.level.block; import com.mojang.serialization.MapCodec; import java.util.function.BiConsumer; import net.minecraft.core.BlockPos; import net.minecraft.core.particles.ParticleTypes; import net.minecraft.server.level.ServerLevel; import net.minecraft.sounds.SoundEvents; import net.minecraft.sounds.SoundSource; import net.minecraft.tags.BlockTags; import net.minecraft.util.RandomSource; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.projectile.Projectile; import net.minecraft.world.item.ItemStack; import net.minecraft.world.level.Explosion; import net.minecraft.world.level.Level; import net.minecraft.world.level.LevelAccessor; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.properties.BlockStateProperties; import net.minecraft.world.level.block.state.properties.BooleanProperty; import net.minecraft.world.level.gameevent.GameEvent; import net.minecraft.world.phys.BlockHitResult; import net.minecraft.world.phys.Vec3; import org.jetbrains.annotations.Nullable; public abstract class AbstractCandleBlock extends Block { public static final int LIGHT_PER_CANDLE = 3; public static final BooleanProperty LIT = BlockStateProperties.LIT; @Override protected abstract MapCodec codec(); protected AbstractCandleBlock(BlockBehaviour.Properties properties) { super(properties); } protected abstract Iterable getParticleOffsets(BlockState state); public static boolean isLit(BlockState state) { return state.hasProperty(LIT) && (state.is(BlockTags.CANDLES) || state.is(BlockTags.CANDLE_CAKES)) && (Boolean)state.getValue(LIT); } @Override protected void onProjectileHit(Level level, BlockState state, BlockHitResult hit, Projectile projectile) { if (!level.isClientSide && projectile.isOnFire() && this.canBeLit(state)) { setLit(level, state, hit.getBlockPos(), true); } } protected boolean canBeLit(BlockState state) { return !(Boolean)state.getValue(LIT); } @Override public void animateTick(BlockState state, Level level, BlockPos pos, RandomSource random) { if ((Boolean)state.getValue(LIT)) { this.getParticleOffsets(state).forEach(vec3 -> addParticlesAndSound(level, vec3.add(pos.getX(), pos.getY(), pos.getZ()), random)); } } private static void addParticlesAndSound(Level level, Vec3 offset, RandomSource random) { float f = random.nextFloat(); if (f < 0.3F) { level.addParticle(ParticleTypes.SMOKE, offset.x, offset.y, offset.z, 0.0, 0.0, 0.0); if (f < 0.17F) { level.playLocalSound( offset.x + 0.5, offset.y + 0.5, offset.z + 0.5, SoundEvents.CANDLE_AMBIENT, SoundSource.BLOCKS, 1.0F + random.nextFloat(), random.nextFloat() * 0.7F + 0.3F, false ); } } level.addParticle(ParticleTypes.SMALL_FLAME, offset.x, offset.y, offset.z, 0.0, 0.0, 0.0); } public static void extinguish(@Nullable Player player, BlockState state, LevelAccessor level, BlockPos pos) { setLit(level, state, pos, false); if (state.getBlock() instanceof AbstractCandleBlock) { ((AbstractCandleBlock)state.getBlock()) .getParticleOffsets(state) .forEach(vec3 -> level.addParticle(ParticleTypes.SMOKE, pos.getX() + vec3.x(), pos.getY() + vec3.y(), pos.getZ() + vec3.z(), 0.0, 0.1F, 0.0)); } level.playSound(null, pos, SoundEvents.CANDLE_EXTINGUISH, SoundSource.BLOCKS, 1.0F, 1.0F); level.gameEvent(player, GameEvent.BLOCK_CHANGE, pos); } private static void setLit(LevelAccessor level, BlockState state, BlockPos pos, boolean lit) { level.setBlock(pos, state.setValue(LIT, lit), 11); } @Override protected void onExplosionHit( BlockState blockState, ServerLevel serverLevel, BlockPos blockPos, Explosion explosion, BiConsumer biConsumer ) { if (explosion.canTriggerBlocks() && (Boolean)blockState.getValue(LIT)) { extinguish(null, blockState, serverLevel, blockPos); } super.onExplosionHit(blockState, serverLevel, blockPos, explosion, biConsumer); } }