package net.minecraft.world.level.block; import com.mojang.serialization.MapCodec; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.util.RandomSource; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.LevelReader; import net.minecraft.world.level.ScheduledTickAccess; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.VoxelShape; public abstract class BaseTorchBlock extends Block { protected static final int AABB_STANDING_OFFSET = 2; protected static final VoxelShape AABB = Block.box(6.0, 0.0, 6.0, 10.0, 10.0, 10.0); protected BaseTorchBlock(BlockBehaviour.Properties properties) { super(properties); } @Override protected abstract MapCodec codec(); @Override protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) { return AABB; } @Override protected BlockState updateShape( BlockState blockState, LevelReader levelReader, ScheduledTickAccess scheduledTickAccess, BlockPos blockPos, Direction direction, BlockPos blockPos2, BlockState blockState2, RandomSource randomSource ) { return direction == Direction.DOWN && !this.canSurvive(blockState, levelReader, blockPos) ? Blocks.AIR.defaultBlockState() : super.updateShape(blockState, levelReader, scheduledTickAccess, blockPos, direction, blockPos2, blockState2, randomSource); } @Override protected boolean canSurvive(BlockState state, LevelReader level, BlockPos pos) { return canSupportCenter(level, pos.below(), Direction.UP); } }