package net.minecraft.world.level.block; import com.mojang.serialization.MapCodec; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.util.RandomSource; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.LevelReader; import net.minecraft.world.level.ScheduledTickAccess; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.VoxelShape; public class CarpetBlock extends Block { public static final MapCodec CODEC = simpleCodec(CarpetBlock::new); protected static final VoxelShape SHAPE = Block.box(0.0, 0.0, 0.0, 16.0, 1.0, 16.0); @Override public MapCodec codec() { return CODEC; } public CarpetBlock(BlockBehaviour.Properties properties) { super(properties); } @Override protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) { return SHAPE; } @Override protected BlockState updateShape( BlockState blockState, LevelReader levelReader, ScheduledTickAccess scheduledTickAccess, BlockPos blockPos, Direction direction, BlockPos blockPos2, BlockState blockState2, RandomSource randomSource ) { return !blockState.canSurvive(levelReader, blockPos) ? Blocks.AIR.defaultBlockState() : super.updateShape(blockState, levelReader, scheduledTickAccess, blockPos, direction, blockPos2, blockState2, randomSource); } @Override protected boolean canSurvive(BlockState state, LevelReader level, BlockPos pos) { return !level.isEmptyBlock(pos.below()); } }