package net.minecraft.world.level.block; import com.mojang.serialization.MapCodec; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.util.Mth; import net.minecraft.world.InteractionResult; import net.minecraft.world.entity.player.Player; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.Level; import net.minecraft.world.level.LightLayer; import net.minecraft.world.level.block.entity.BlockEntity; import net.minecraft.world.level.block.entity.BlockEntityTicker; import net.minecraft.world.level.block.entity.BlockEntityType; import net.minecraft.world.level.block.entity.DaylightDetectorBlockEntity; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition; import net.minecraft.world.level.block.state.properties.BlockStateProperties; import net.minecraft.world.level.block.state.properties.BooleanProperty; import net.minecraft.world.level.block.state.properties.IntegerProperty; import net.minecraft.world.level.gameevent.GameEvent; import net.minecraft.world.level.gameevent.GameEvent.Context; import net.minecraft.world.phys.BlockHitResult; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.VoxelShape; import org.jetbrains.annotations.Nullable; public class DaylightDetectorBlock extends BaseEntityBlock { public static final MapCodec CODEC = simpleCodec(DaylightDetectorBlock::new); public static final IntegerProperty POWER = BlockStateProperties.POWER; public static final BooleanProperty INVERTED = BlockStateProperties.INVERTED; protected static final VoxelShape SHAPE = Block.box(0.0, 0.0, 0.0, 16.0, 6.0, 16.0); @Override public MapCodec codec() { return CODEC; } public DaylightDetectorBlock(BlockBehaviour.Properties properties) { super(properties); this.registerDefaultState(this.stateDefinition.any().setValue(POWER, 0).setValue(INVERTED, false)); } @Override protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) { return SHAPE; } @Override protected boolean useShapeForLightOcclusion(BlockState state) { return true; } @Override protected int getSignal(BlockState state, BlockGetter level, BlockPos pos, Direction direction) { return (Integer)state.getValue(POWER); } private static void updateSignalStrength(BlockState state, Level level, BlockPos pos) { int i = level.getBrightness(LightLayer.SKY, pos) - level.getSkyDarken(); float f = level.getSunAngle(1.0F); boolean bl = (Boolean)state.getValue(INVERTED); if (bl) { i = 15 - i; } else if (i > 0) { float g = f < (float) Math.PI ? 0.0F : (float) (Math.PI * 2); f += (g - f) * 0.2F; i = Math.round(i * Mth.cos(f)); } i = Mth.clamp(i, 0, 15); if ((Integer)state.getValue(POWER) != i) { level.setBlock(pos, state.setValue(POWER, i), 3); } } @Override protected InteractionResult useWithoutItem(BlockState state, Level level, BlockPos pos, Player player, BlockHitResult hitResult) { if (!player.mayBuild()) { return super.useWithoutItem(state, level, pos, player, hitResult); } else { if (!level.isClientSide) { BlockState blockState = state.cycle(INVERTED); level.setBlock(pos, blockState, 2); level.gameEvent(GameEvent.BLOCK_CHANGE, pos, Context.of(player, blockState)); updateSignalStrength(blockState, level, pos); } return InteractionResult.SUCCESS; } } @Override protected RenderShape getRenderShape(BlockState state) { return RenderShape.MODEL; } @Override protected boolean isSignalSource(BlockState state) { return true; } @Override public BlockEntity newBlockEntity(BlockPos pos, BlockState state) { return new DaylightDetectorBlockEntity(pos, state); } @Nullable @Override public BlockEntityTicker getTicker(Level level, BlockState state, BlockEntityType blockEntityType) { return !level.isClientSide && level.dimensionType().hasSkyLight() ? createTickerHelper(blockEntityType, BlockEntityType.DAYLIGHT_DETECTOR, DaylightDetectorBlock::tickEntity) : null; } private static void tickEntity(Level level, BlockPos pos, BlockState state, DaylightDetectorBlockEntity blockEntity) { if (level.getGameTime() % 20L == 0L) { updateSignalStrength(state, level, pos); } } @Override protected void createBlockStateDefinition(StateDefinition.Builder builder) { builder.add(POWER, INVERTED); } }