package net.minecraft.world.level.block; import com.mojang.serialization.MapCodec; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.core.particles.ParticleTypes; import net.minecraft.util.RandomSource; import net.minecraft.world.item.context.BlockPlaceContext; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition; public class EndRodBlock extends RodBlock { public static final MapCodec CODEC = simpleCodec(EndRodBlock::new); @Override public MapCodec codec() { return CODEC; } protected EndRodBlock(BlockBehaviour.Properties properties) { super(properties); this.registerDefaultState(this.stateDefinition.any().setValue(FACING, Direction.UP)); } @Override public BlockState getStateForPlacement(BlockPlaceContext context) { Direction direction = context.getClickedFace(); BlockState blockState = context.getLevel().getBlockState(context.getClickedPos().relative(direction.getOpposite())); return blockState.is(this) && blockState.getValue(FACING) == direction ? this.defaultBlockState().setValue(FACING, direction.getOpposite()) : this.defaultBlockState().setValue(FACING, direction); } @Override public void animateTick(BlockState state, Level level, BlockPos pos, RandomSource random) { Direction direction = state.getValue(FACING); double d = pos.getX() + 0.55 - random.nextFloat() * 0.1F; double e = pos.getY() + 0.55 - random.nextFloat() * 0.1F; double f = pos.getZ() + 0.55 - random.nextFloat() * 0.1F; double g = 0.4F - (random.nextFloat() + random.nextFloat()) * 0.4F; if (random.nextInt(5) == 0) { level.addParticle( ParticleTypes.END_ROD, d + direction.getStepX() * g, e + direction.getStepY() * g, f + direction.getStepZ() * g, random.nextGaussian() * 0.005, random.nextGaussian() * 0.005, random.nextGaussian() * 0.005 ); } } @Override protected void createBlockStateDefinition(StateDefinition.Builder builder) { builder.add(FACING); } }