package net.minecraft.world.level.block; import com.mojang.serialization.MapCodec; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.server.level.ServerLevel; import net.minecraft.util.RandomSource; import net.minecraft.world.item.context.BlockPlaceContext; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.Level; import net.minecraft.world.level.LevelReader; import net.minecraft.world.level.ScheduledTickAccess; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition; import net.minecraft.world.level.block.state.properties.BlockStateProperties; import net.minecraft.world.level.block.state.properties.BooleanProperty; import net.minecraft.world.level.redstone.ExperimentalRedstoneUtils; import net.minecraft.world.level.redstone.Orientation; public class ObserverBlock extends DirectionalBlock { public static final MapCodec CODEC = simpleCodec(ObserverBlock::new); public static final BooleanProperty POWERED = BlockStateProperties.POWERED; @Override public MapCodec codec() { return CODEC; } public ObserverBlock(BlockBehaviour.Properties properties) { super(properties); this.registerDefaultState(this.stateDefinition.any().setValue(FACING, Direction.SOUTH).setValue(POWERED, false)); } @Override protected void createBlockStateDefinition(StateDefinition.Builder builder) { builder.add(FACING, POWERED); } @Override protected BlockState rotate(BlockState state, Rotation rotation) { return state.setValue(FACING, rotation.rotate(state.getValue(FACING))); } @Override protected BlockState mirror(BlockState state, Mirror mirror) { return state.rotate(mirror.getRotation(state.getValue(FACING))); } @Override protected void tick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) { if ((Boolean)state.getValue(POWERED)) { level.setBlock(pos, state.setValue(POWERED, false), 2); } else { level.setBlock(pos, state.setValue(POWERED, true), 2); level.scheduleTick(pos, this, 2); } this.updateNeighborsInFront(level, pos, state); } @Override protected BlockState updateShape( BlockState blockState, LevelReader levelReader, ScheduledTickAccess scheduledTickAccess, BlockPos blockPos, Direction direction, BlockPos blockPos2, BlockState blockState2, RandomSource randomSource ) { if (blockState.getValue(FACING) == direction && !(Boolean)blockState.getValue(POWERED)) { this.startSignal(levelReader, scheduledTickAccess, blockPos); } return super.updateShape(blockState, levelReader, scheduledTickAccess, blockPos, direction, blockPos2, blockState2, randomSource); } private void startSignal(LevelReader levelReader, ScheduledTickAccess scheduledTickAccess, BlockPos blockPos) { if (!levelReader.isClientSide() && !scheduledTickAccess.getBlockTicks().hasScheduledTick(blockPos, this)) { scheduledTickAccess.scheduleTick(blockPos, this, 2); } } protected void updateNeighborsInFront(Level level, BlockPos pos, BlockState state) { Direction direction = state.getValue(FACING); BlockPos blockPos = pos.relative(direction.getOpposite()); Orientation orientation = ExperimentalRedstoneUtils.initialOrientation(level, direction.getOpposite(), null); level.neighborChanged(blockPos, this, orientation); level.updateNeighborsAtExceptFromFacing(blockPos, this, direction, orientation); } @Override protected boolean isSignalSource(BlockState state) { return true; } @Override protected int getDirectSignal(BlockState state, BlockGetter level, BlockPos pos, Direction direction) { return state.getSignal(level, pos, direction); } @Override protected int getSignal(BlockState state, BlockGetter level, BlockPos pos, Direction direction) { return state.getValue(POWERED) && state.getValue(FACING) == direction ? 15 : 0; } @Override protected void onPlace(BlockState state, Level level, BlockPos pos, BlockState oldState, boolean movedByPiston) { if (!state.is(oldState.getBlock())) { if (!level.isClientSide() && (Boolean)state.getValue(POWERED) && !level.getBlockTicks().hasScheduledTick(pos, this)) { BlockState blockState = state.setValue(POWERED, false); level.setBlock(pos, blockState, 18); this.updateNeighborsInFront(level, pos, blockState); } } } @Override protected void onRemove(BlockState state, Level level, BlockPos pos, BlockState newState, boolean movedByPiston) { if (!state.is(newState.getBlock())) { if (!level.isClientSide && (Boolean)state.getValue(POWERED) && level.getBlockTicks().hasScheduledTick(pos, this)) { this.updateNeighborsInFront(level, pos, state.setValue(POWERED, false)); } } } @Override public BlockState getStateForPlacement(BlockPlaceContext context) { return this.defaultBlockState().setValue(FACING, context.getNearestLookingDirection().getOpposite().getOpposite()); } }