package net.minecraft.world.level.block; import com.mojang.serialization.MapCodec; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.tags.FluidTags; import net.minecraft.util.RandomSource; import net.minecraft.world.entity.player.Player; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.context.BlockPlaceContext; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.LevelAccessor; import net.minecraft.world.level.LevelReader; import net.minecraft.world.level.ScheduledTickAccess; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition; import net.minecraft.world.level.block.state.properties.BlockStateProperties; import net.minecraft.world.level.block.state.properties.BooleanProperty; import net.minecraft.world.level.block.state.properties.EnumProperty; import net.minecraft.world.level.block.state.properties.SlabType; import net.minecraft.world.level.material.Fluid; import net.minecraft.world.level.material.FluidState; import net.minecraft.world.level.material.Fluids; import net.minecraft.world.level.pathfinder.PathComputationType; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.Shapes; import net.minecraft.world.phys.shapes.VoxelShape; import org.jetbrains.annotations.Nullable; public class SlabBlock extends Block implements SimpleWaterloggedBlock { public static final MapCodec CODEC = simpleCodec(SlabBlock::new); public static final EnumProperty TYPE = BlockStateProperties.SLAB_TYPE; public static final BooleanProperty WATERLOGGED = BlockStateProperties.WATERLOGGED; protected static final VoxelShape BOTTOM_AABB = Block.box(0.0, 0.0, 0.0, 16.0, 8.0, 16.0); protected static final VoxelShape TOP_AABB = Block.box(0.0, 8.0, 0.0, 16.0, 16.0, 16.0); @Override public MapCodec codec() { return CODEC; } public SlabBlock(BlockBehaviour.Properties properties) { super(properties); this.registerDefaultState(this.defaultBlockState().setValue(TYPE, SlabType.BOTTOM).setValue(WATERLOGGED, false)); } @Override protected boolean useShapeForLightOcclusion(BlockState state) { return state.getValue(TYPE) != SlabType.DOUBLE; } @Override protected void createBlockStateDefinition(StateDefinition.Builder builder) { builder.add(TYPE, WATERLOGGED); } @Override protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) { SlabType slabType = state.getValue(TYPE); switch (slabType) { case DOUBLE: return Shapes.block(); case TOP: return TOP_AABB; default: return BOTTOM_AABB; } } @Nullable @Override public BlockState getStateForPlacement(BlockPlaceContext context) { BlockPos blockPos = context.getClickedPos(); BlockState blockState = context.getLevel().getBlockState(blockPos); if (blockState.is(this)) { return blockState.setValue(TYPE, SlabType.DOUBLE).setValue(WATERLOGGED, false); } else { FluidState fluidState = context.getLevel().getFluidState(blockPos); BlockState blockState2 = this.defaultBlockState().setValue(TYPE, SlabType.BOTTOM).setValue(WATERLOGGED, fluidState.getType() == Fluids.WATER); Direction direction = context.getClickedFace(); return direction != Direction.DOWN && (direction == Direction.UP || !(context.getClickLocation().y - blockPos.getY() > 0.5)) ? blockState2 : blockState2.setValue(TYPE, SlabType.TOP); } } @Override protected boolean canBeReplaced(BlockState state, BlockPlaceContext useContext) { ItemStack itemStack = useContext.getItemInHand(); SlabType slabType = state.getValue(TYPE); if (slabType == SlabType.DOUBLE || !itemStack.is(this.asItem())) { return false; } else if (useContext.replacingClickedOnBlock()) { boolean bl = useContext.getClickLocation().y - useContext.getClickedPos().getY() > 0.5; Direction direction = useContext.getClickedFace(); return slabType == SlabType.BOTTOM ? direction == Direction.UP || bl && direction.getAxis().isHorizontal() : direction == Direction.DOWN || !bl && direction.getAxis().isHorizontal(); } else { return true; } } @Override protected FluidState getFluidState(BlockState state) { return state.getValue(WATERLOGGED) ? Fluids.WATER.getSource(false) : super.getFluidState(state); } @Override public boolean placeLiquid(LevelAccessor level, BlockPos pos, BlockState state, FluidState fluidState) { return state.getValue(TYPE) != SlabType.DOUBLE ? SimpleWaterloggedBlock.super.placeLiquid(level, pos, state, fluidState) : false; } @Override public boolean canPlaceLiquid(@Nullable Player player, BlockGetter level, BlockPos pos, BlockState state, Fluid fluid) { return state.getValue(TYPE) != SlabType.DOUBLE ? SimpleWaterloggedBlock.super.canPlaceLiquid(player, level, pos, state, fluid) : false; } @Override protected BlockState updateShape( BlockState blockState, LevelReader levelReader, ScheduledTickAccess scheduledTickAccess, BlockPos blockPos, Direction direction, BlockPos blockPos2, BlockState blockState2, RandomSource randomSource ) { if ((Boolean)blockState.getValue(WATERLOGGED)) { scheduledTickAccess.scheduleTick(blockPos, Fluids.WATER, Fluids.WATER.getTickDelay(levelReader)); } return super.updateShape(blockState, levelReader, scheduledTickAccess, blockPos, direction, blockPos2, blockState2, randomSource); } @Override protected boolean isPathfindable(BlockState state, PathComputationType pathComputationType) { switch (pathComputationType) { case LAND: return false; case WATER: return state.getFluidState().is(FluidTags.WATER); case AIR: return false; default: return false; } } }