package net.minecraft.world.level.block; import com.mojang.serialization.MapCodec; import com.mojang.serialization.codecs.RecordCodecBuilder; import java.util.stream.IntStream; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.util.RandomSource; import net.minecraft.world.item.context.BlockPlaceContext; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.LevelReader; import net.minecraft.world.level.ScheduledTickAccess; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition; import net.minecraft.world.level.block.state.properties.BlockStateProperties; import net.minecraft.world.level.block.state.properties.BooleanProperty; import net.minecraft.world.level.block.state.properties.EnumProperty; import net.minecraft.world.level.block.state.properties.Half; import net.minecraft.world.level.block.state.properties.StairsShape; import net.minecraft.world.level.material.FluidState; import net.minecraft.world.level.material.Fluids; import net.minecraft.world.level.pathfinder.PathComputationType; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.Shapes; import net.minecraft.world.phys.shapes.VoxelShape; public class StairBlock extends Block implements SimpleWaterloggedBlock { public static final MapCodec CODEC = RecordCodecBuilder.mapCodec( instance -> instance.group(BlockState.CODEC.fieldOf("base_state").forGetter(stairBlock -> stairBlock.baseState), propertiesCodec()) .apply(instance, StairBlock::new) ); public static final EnumProperty FACING = HorizontalDirectionalBlock.FACING; public static final EnumProperty HALF = BlockStateProperties.HALF; public static final EnumProperty SHAPE = BlockStateProperties.STAIRS_SHAPE; public static final BooleanProperty WATERLOGGED = BlockStateProperties.WATERLOGGED; protected static final VoxelShape TOP_AABB = SlabBlock.TOP_AABB; protected static final VoxelShape BOTTOM_AABB = SlabBlock.BOTTOM_AABB; protected static final VoxelShape OCTET_NNN = Block.box(0.0, 0.0, 0.0, 8.0, 8.0, 8.0); protected static final VoxelShape OCTET_NNP = Block.box(0.0, 0.0, 8.0, 8.0, 8.0, 16.0); protected static final VoxelShape OCTET_NPN = Block.box(0.0, 8.0, 0.0, 8.0, 16.0, 8.0); protected static final VoxelShape OCTET_NPP = Block.box(0.0, 8.0, 8.0, 8.0, 16.0, 16.0); protected static final VoxelShape OCTET_PNN = Block.box(8.0, 0.0, 0.0, 16.0, 8.0, 8.0); protected static final VoxelShape OCTET_PNP = Block.box(8.0, 0.0, 8.0, 16.0, 8.0, 16.0); protected static final VoxelShape OCTET_PPN = Block.box(8.0, 8.0, 0.0, 16.0, 16.0, 8.0); protected static final VoxelShape OCTET_PPP = Block.box(8.0, 8.0, 8.0, 16.0, 16.0, 16.0); protected static final VoxelShape[] TOP_SHAPES = makeShapes(TOP_AABB, OCTET_NNN, OCTET_PNN, OCTET_NNP, OCTET_PNP); protected static final VoxelShape[] BOTTOM_SHAPES = makeShapes(BOTTOM_AABB, OCTET_NPN, OCTET_PPN, OCTET_NPP, OCTET_PPP); private static final int[] SHAPE_BY_STATE = new int[]{12, 5, 3, 10, 14, 13, 7, 11, 13, 7, 11, 14, 8, 4, 1, 2, 4, 1, 2, 8}; private final Block base; protected final BlockState baseState; @Override public MapCodec codec() { return CODEC; } private static VoxelShape[] makeShapes(VoxelShape slabShape, VoxelShape nwCorner, VoxelShape neCorner, VoxelShape swCorner, VoxelShape seCorner) { return (VoxelShape[])IntStream.range(0, 16).mapToObj(i -> makeStairShape(i, slabShape, nwCorner, neCorner, swCorner, seCorner)).toArray(VoxelShape[]::new); } /** * Combines the shapes according to the mode set in the bitfield */ private static VoxelShape makeStairShape( int bitfield, VoxelShape slabShape, VoxelShape nwCorner, VoxelShape neCorner, VoxelShape swCorner, VoxelShape seCorner ) { VoxelShape voxelShape = slabShape; if ((bitfield & 1) != 0) { voxelShape = Shapes.or(slabShape, nwCorner); } if ((bitfield & 2) != 0) { voxelShape = Shapes.or(voxelShape, neCorner); } if ((bitfield & 4) != 0) { voxelShape = Shapes.or(voxelShape, swCorner); } if ((bitfield & 8) != 0) { voxelShape = Shapes.or(voxelShape, seCorner); } return voxelShape; } protected StairBlock(BlockState baseState, BlockBehaviour.Properties properties) { super(properties); this.registerDefaultState( this.stateDefinition.any().setValue(FACING, Direction.NORTH).setValue(HALF, Half.BOTTOM).setValue(SHAPE, StairsShape.STRAIGHT).setValue(WATERLOGGED, false) ); this.base = baseState.getBlock(); this.baseState = baseState; } @Override protected boolean useShapeForLightOcclusion(BlockState state) { return true; } @Override protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) { return (state.getValue(HALF) == Half.TOP ? TOP_SHAPES : BOTTOM_SHAPES)[SHAPE_BY_STATE[this.getShapeIndex(state)]]; } private int getShapeIndex(BlockState state) { return ((StairsShape)state.getValue(SHAPE)).ordinal() * 4 + ((Direction)state.getValue(FACING)).get2DDataValue(); } @Override public float getExplosionResistance() { return this.base.getExplosionResistance(); } @Override public BlockState getStateForPlacement(BlockPlaceContext context) { Direction direction = context.getClickedFace(); BlockPos blockPos = context.getClickedPos(); FluidState fluidState = context.getLevel().getFluidState(blockPos); BlockState blockState = this.defaultBlockState() .setValue(FACING, context.getHorizontalDirection()) .setValue( HALF, direction != Direction.DOWN && (direction == Direction.UP || !(context.getClickLocation().y - blockPos.getY() > 0.5)) ? Half.BOTTOM : Half.TOP ) .setValue(WATERLOGGED, fluidState.getType() == Fluids.WATER); return blockState.setValue(SHAPE, getStairsShape(blockState, context.getLevel(), blockPos)); } @Override protected BlockState updateShape( BlockState blockState, LevelReader levelReader, ScheduledTickAccess scheduledTickAccess, BlockPos blockPos, Direction direction, BlockPos blockPos2, BlockState blockState2, RandomSource randomSource ) { if ((Boolean)blockState.getValue(WATERLOGGED)) { scheduledTickAccess.scheduleTick(blockPos, Fluids.WATER, Fluids.WATER.getTickDelay(levelReader)); } return direction.getAxis().isHorizontal() ? blockState.setValue(SHAPE, getStairsShape(blockState, levelReader, blockPos)) : super.updateShape(blockState, levelReader, scheduledTickAccess, blockPos, direction, blockPos2, blockState2, randomSource); } /** * Returns a stair shape property based on the surrounding stairs from the given blockstate and position */ private static StairsShape getStairsShape(BlockState state, BlockGetter level, BlockPos pos) { Direction direction = state.getValue(FACING); BlockState blockState = level.getBlockState(pos.relative(direction)); if (isStairs(blockState) && state.getValue(HALF) == blockState.getValue(HALF)) { Direction direction2 = blockState.getValue(FACING); if (direction2.getAxis() != ((Direction)state.getValue(FACING)).getAxis() && canTakeShape(state, level, pos, direction2.getOpposite())) { if (direction2 == direction.getCounterClockWise()) { return StairsShape.OUTER_LEFT; } return StairsShape.OUTER_RIGHT; } } BlockState blockState2 = level.getBlockState(pos.relative(direction.getOpposite())); if (isStairs(blockState2) && state.getValue(HALF) == blockState2.getValue(HALF)) { Direction direction3 = blockState2.getValue(FACING); if (direction3.getAxis() != ((Direction)state.getValue(FACING)).getAxis() && canTakeShape(state, level, pos, direction3)) { if (direction3 == direction.getCounterClockWise()) { return StairsShape.INNER_LEFT; } return StairsShape.INNER_RIGHT; } } return StairsShape.STRAIGHT; } private static boolean canTakeShape(BlockState state, BlockGetter level, BlockPos pos, Direction face) { BlockState blockState = level.getBlockState(pos.relative(face)); return !isStairs(blockState) || blockState.getValue(FACING) != state.getValue(FACING) || blockState.getValue(HALF) != state.getValue(HALF); } public static boolean isStairs(BlockState state) { return state.getBlock() instanceof StairBlock; } @Override protected BlockState rotate(BlockState state, Rotation rotation) { return state.setValue(FACING, rotation.rotate(state.getValue(FACING))); } @Override protected BlockState mirror(BlockState state, Mirror mirror) { Direction direction = state.getValue(FACING); StairsShape stairsShape = state.getValue(SHAPE); switch (mirror) { case LEFT_RIGHT: if (direction.getAxis() == Direction.Axis.Z) { switch (stairsShape) { case INNER_LEFT: return state.rotate(Rotation.CLOCKWISE_180).setValue(SHAPE, StairsShape.INNER_RIGHT); case INNER_RIGHT: return state.rotate(Rotation.CLOCKWISE_180).setValue(SHAPE, StairsShape.INNER_LEFT); case OUTER_LEFT: return state.rotate(Rotation.CLOCKWISE_180).setValue(SHAPE, StairsShape.OUTER_RIGHT); case OUTER_RIGHT: return state.rotate(Rotation.CLOCKWISE_180).setValue(SHAPE, StairsShape.OUTER_LEFT); default: return state.rotate(Rotation.CLOCKWISE_180); } } break; case FRONT_BACK: if (direction.getAxis() == Direction.Axis.X) { switch (stairsShape) { case INNER_LEFT: return state.rotate(Rotation.CLOCKWISE_180).setValue(SHAPE, StairsShape.INNER_LEFT); case INNER_RIGHT: return state.rotate(Rotation.CLOCKWISE_180).setValue(SHAPE, StairsShape.INNER_RIGHT); case OUTER_LEFT: return state.rotate(Rotation.CLOCKWISE_180).setValue(SHAPE, StairsShape.OUTER_RIGHT); case OUTER_RIGHT: return state.rotate(Rotation.CLOCKWISE_180).setValue(SHAPE, StairsShape.OUTER_LEFT); case STRAIGHT: return state.rotate(Rotation.CLOCKWISE_180); } } } return super.mirror(state, mirror); } @Override protected void createBlockStateDefinition(StateDefinition.Builder builder) { builder.add(FACING, HALF, SHAPE, WATERLOGGED); } @Override protected FluidState getFluidState(BlockState state) { return state.getValue(WATERLOGGED) ? Fluids.WATER.getSource(false) : super.getFluidState(state); } @Override protected boolean isPathfindable(BlockState state, PathComputationType pathComputationType) { return false; } }