package net.minecraft.world.level.block; import com.mojang.serialization.MapCodec; import net.minecraft.core.BlockPos; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.VoxelShape; public class StructureVoidBlock extends Block { public static final MapCodec CODEC = simpleCodec(StructureVoidBlock::new); private static final double SIZE = 5.0; private static final VoxelShape SHAPE = Block.box(5.0, 5.0, 5.0, 11.0, 11.0, 11.0); @Override public MapCodec codec() { return CODEC; } protected StructureVoidBlock(BlockBehaviour.Properties properties) { super(properties); } @Override protected RenderShape getRenderShape(BlockState state) { return RenderShape.INVISIBLE; } @Override protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) { return SHAPE; } @Override protected float getShadeBrightness(BlockState state, BlockGetter level, BlockPos pos) { return 1.0F; } }