package net.minecraft.world.level.block; import com.mojang.serialization.MapCodec; import net.minecraft.advancements.CriteriaTriggers; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.server.level.ServerLevel; import net.minecraft.server.level.ServerPlayer; import net.minecraft.stats.Stats; import net.minecraft.util.Mth; import net.minecraft.util.RandomSource; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.projectile.AbstractArrow; import net.minecraft.world.entity.projectile.Projectile; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.Level; import net.minecraft.world.level.LevelAccessor; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition; import net.minecraft.world.level.block.state.properties.BlockStateProperties; import net.minecraft.world.level.block.state.properties.IntegerProperty; import net.minecraft.world.phys.BlockHitResult; import net.minecraft.world.phys.Vec3; public class TargetBlock extends Block { public static final MapCodec CODEC = simpleCodec(TargetBlock::new); private static final IntegerProperty OUTPUT_POWER = BlockStateProperties.POWER; private static final int ACTIVATION_TICKS_ARROWS = 20; private static final int ACTIVATION_TICKS_OTHER = 8; @Override public MapCodec codec() { return CODEC; } public TargetBlock(BlockBehaviour.Properties properties) { super(properties); this.registerDefaultState(this.stateDefinition.any().setValue(OUTPUT_POWER, 0)); } @Override protected void onProjectileHit(Level level, BlockState state, BlockHitResult hit, Projectile projectile) { int i = updateRedstoneOutput(level, state, hit, projectile); if (projectile.getOwner() instanceof ServerPlayer serverPlayer) { serverPlayer.awardStat(Stats.TARGET_HIT); CriteriaTriggers.TARGET_BLOCK_HIT.trigger(serverPlayer, projectile, hit.getLocation(), i); } } private static int updateRedstoneOutput(LevelAccessor level, BlockState state, BlockHitResult hit, Entity projectile) { int i = getRedstoneStrength(hit, hit.getLocation()); int j = projectile instanceof AbstractArrow ? 20 : 8; if (!level.getBlockTicks().hasScheduledTick(hit.getBlockPos(), state.getBlock())) { setOutputPower(level, state, i, hit.getBlockPos(), j); } return i; } private static int getRedstoneStrength(BlockHitResult hit, Vec3 hitLocation) { Direction direction = hit.getDirection(); double d = Math.abs(Mth.frac(hitLocation.x) - 0.5); double e = Math.abs(Mth.frac(hitLocation.y) - 0.5); double f = Math.abs(Mth.frac(hitLocation.z) - 0.5); Direction.Axis axis = direction.getAxis(); double g; if (axis == Direction.Axis.Y) { g = Math.max(d, f); } else if (axis == Direction.Axis.Z) { g = Math.max(d, e); } else { g = Math.max(e, f); } return Math.max(1, Mth.ceil(15.0 * Mth.clamp((0.5 - g) / 0.5, 0.0, 1.0))); } private static void setOutputPower(LevelAccessor level, BlockState state, int power, BlockPos pos, int waitTime) { level.setBlock(pos, state.setValue(OUTPUT_POWER, power), 3); level.scheduleTick(pos, state.getBlock(), waitTime); } @Override protected void tick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) { if ((Integer)state.getValue(OUTPUT_POWER) != 0) { level.setBlock(pos, state.setValue(OUTPUT_POWER, 0), 3); } } @Override protected int getSignal(BlockState state, BlockGetter level, BlockPos pos, Direction direction) { return (Integer)state.getValue(OUTPUT_POWER); } @Override protected boolean isSignalSource(BlockState state) { return true; } @Override protected void createBlockStateDefinition(StateDefinition.Builder builder) { builder.add(OUTPUT_POWER); } @Override protected void onPlace(BlockState state, Level level, BlockPos pos, BlockState oldState, boolean movedByPiston) { if (!level.isClientSide() && !state.is(oldState.getBlock())) { if ((Integer)state.getValue(OUTPUT_POWER) > 0 && !level.getBlockTicks().hasScheduledTick(pos, this)) { level.setBlock(pos, state.setValue(OUTPUT_POWER, 0), 18); } } } }