package net.minecraft.world.level.block; import com.mojang.serialization.Codec; import com.mojang.serialization.MapCodec; import com.mojang.serialization.codecs.RecordCodecBuilder; import net.minecraft.core.BlockPos; import net.minecraft.util.Mth; import net.minecraft.world.entity.Entity; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition; import net.minecraft.world.level.block.state.properties.BlockSetType; import net.minecraft.world.level.block.state.properties.BlockStateProperties; import net.minecraft.world.level.block.state.properties.IntegerProperty; public class WeightedPressurePlateBlock extends BasePressurePlateBlock { public static final MapCodec CODEC = RecordCodecBuilder.mapCodec( instance -> instance.group( Codec.intRange(1, 1024).fieldOf("max_weight").forGetter(weightedPressurePlateBlock -> weightedPressurePlateBlock.maxWeight), BlockSetType.CODEC.fieldOf("block_set_type").forGetter(weightedPressurePlateBlock -> weightedPressurePlateBlock.type), propertiesCodec() ) .apply(instance, WeightedPressurePlateBlock::new) ); public static final IntegerProperty POWER = BlockStateProperties.POWER; private final int maxWeight; @Override public MapCodec codec() { return CODEC; } protected WeightedPressurePlateBlock(int maxWeight, BlockSetType type, BlockBehaviour.Properties properties) { super(properties, type); this.registerDefaultState(this.stateDefinition.any().setValue(POWER, 0)); this.maxWeight = maxWeight; } @Override protected int getSignalStrength(Level level, BlockPos pos) { int i = Math.min(getEntityCount(level, TOUCH_AABB.move(pos), Entity.class), this.maxWeight); if (i > 0) { float f = (float)Math.min(this.maxWeight, i) / this.maxWeight; return Mth.ceil(f * 15.0F); } else { return 0; } } @Override protected int getSignalForState(BlockState state) { return (Integer)state.getValue(POWER); } @Override protected BlockState setSignalForState(BlockState state, int signal) { return state.setValue(POWER, signal); } @Override protected int getPressedTime() { return 10; } @Override protected void createBlockStateDefinition(StateDefinition.Builder builder) { builder.add(POWER); } }