package net.minecraft.client.model; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.renderer.entity.state.PiglinRenderState; import net.minecraft.util.Mth; import net.minecraft.world.entity.HumanoidArm; import net.minecraft.world.entity.monster.piglin.PiglinArmPose; @Environment(EnvType.CLIENT) public class PiglinModel extends AbstractPiglinModel { public PiglinModel(ModelPart root) { super(root); } public void setupAnim(PiglinRenderState renderState) { super.setupAnim(renderState); float f = (float) (Math.PI / 6); float g = renderState.attackTime; PiglinArmPose piglinArmPose = renderState.armPose; if (piglinArmPose == PiglinArmPose.DANCING) { float h = renderState.ageInTicks / 60.0F; this.rightEar.zRot = (float) (Math.PI / 6) + (float) (Math.PI / 180.0) * Mth.sin(h * 30.0F) * 10.0F; this.leftEar.zRot = (float) (-Math.PI / 6) - (float) (Math.PI / 180.0) * Mth.cos(h * 30.0F) * 10.0F; this.head.x = this.head.x + Mth.sin(h * 10.0F); this.head.y = this.head.y + (Mth.sin(h * 40.0F) + 0.4F); this.rightArm.zRot = (float) (Math.PI / 180.0) * (70.0F + Mth.cos(h * 40.0F) * 10.0F); this.leftArm.zRot = this.rightArm.zRot * -1.0F; this.rightArm.y = this.rightArm.y + (Mth.sin(h * 40.0F) * 0.5F - 0.5F); this.leftArm.y = this.leftArm.y + (Mth.sin(h * 40.0F) * 0.5F + 0.5F); this.body.y = this.body.y + Mth.sin(h * 40.0F) * 0.35F; } else if (piglinArmPose == PiglinArmPose.ATTACKING_WITH_MELEE_WEAPON && g == 0.0F) { this.holdWeaponHigh(renderState); } else if (piglinArmPose == PiglinArmPose.CROSSBOW_HOLD) { AnimationUtils.animateCrossbowHold(this.rightArm, this.leftArm, this.head, renderState.mainArm == HumanoidArm.RIGHT); } else if (piglinArmPose == PiglinArmPose.CROSSBOW_CHARGE) { AnimationUtils.animateCrossbowCharge( this.rightArm, this.leftArm, renderState.maxCrossbowChageDuration, renderState.ticksUsingItem, renderState.mainArm == HumanoidArm.RIGHT ); } else if (piglinArmPose == PiglinArmPose.ADMIRING_ITEM) { this.head.xRot = 0.5F; this.head.yRot = 0.0F; if (renderState.mainArm == HumanoidArm.LEFT) { this.rightArm.yRot = -0.5F; this.rightArm.xRot = -0.9F; } else { this.leftArm.yRot = 0.5F; this.leftArm.xRot = -0.9F; } } } protected void setupAttackAnimation(PiglinRenderState renderState, float ageInTicks) { float f = renderState.attackTime; if (f > 0.0F && renderState.armPose == PiglinArmPose.ATTACKING_WITH_MELEE_WEAPON) { AnimationUtils.swingWeaponDown(this.rightArm, this.leftArm, renderState.mainArm, f, renderState.ageInTicks); } else { super.setupAttackAnimation(renderState, ageInTicks); } } private void holdWeaponHigh(PiglinRenderState renderState) { if (renderState.mainArm == HumanoidArm.LEFT) { this.leftArm.xRot = -1.8F; } else { this.rightArm.xRot = -1.8F; } } @Override public void setAllVisible(boolean visible) { super.setAllVisible(visible); this.leftSleeve.visible = visible; this.rightSleeve.visible = visible; this.leftPants.visible = visible; this.rightPants.visible = visible; this.jacket.visible = visible; } }