package net.minecraft.client.model; import com.mojang.blaze3d.vertex.PoseStack; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeDeformation; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.LayerDefinition; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.client.renderer.entity.state.SkeletonRenderState; import net.minecraft.util.Mth; import net.minecraft.world.entity.HumanoidArm; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Items; @Environment(EnvType.CLIENT) public class SkeletonModel extends HumanoidModel { public SkeletonModel(ModelPart root) { super(root); } public static LayerDefinition createBodyLayer() { MeshDefinition meshDefinition = HumanoidModel.createMesh(CubeDeformation.NONE, 0.0F); PartDefinition partDefinition = meshDefinition.getRoot(); createDefaultSkeletonMesh(partDefinition); return LayerDefinition.create(meshDefinition, 64, 32); } protected static void createDefaultSkeletonMesh(PartDefinition partDefinition) { partDefinition.addOrReplaceChild( "right_arm", CubeListBuilder.create().texOffs(40, 16).addBox(-1.0F, -2.0F, -1.0F, 2.0F, 12.0F, 2.0F), PartPose.offset(-5.0F, 2.0F, 0.0F) ); partDefinition.addOrReplaceChild( "left_arm", CubeListBuilder.create().texOffs(40, 16).mirror().addBox(-1.0F, -2.0F, -1.0F, 2.0F, 12.0F, 2.0F), PartPose.offset(5.0F, 2.0F, 0.0F) ); partDefinition.addOrReplaceChild( "right_leg", CubeListBuilder.create().texOffs(0, 16).addBox(-1.0F, 0.0F, -1.0F, 2.0F, 12.0F, 2.0F), PartPose.offset(-2.0F, 12.0F, 0.0F) ); partDefinition.addOrReplaceChild( "left_leg", CubeListBuilder.create().texOffs(0, 16).mirror().addBox(-1.0F, 0.0F, -1.0F, 2.0F, 12.0F, 2.0F), PartPose.offset(2.0F, 12.0F, 0.0F) ); } protected HumanoidModel.ArmPose getArmPose(S renderState, HumanoidArm arm) { return renderState.getMainHandItem().is(Items.BOW) && renderState.isAggressive && renderState.mainArm == arm ? HumanoidModel.ArmPose.BOW_AND_ARROW : HumanoidModel.ArmPose.EMPTY; } public void setupAnim(S renderState) { super.setupAnim(renderState); ItemStack itemStack = renderState.getMainHandItem(); if (renderState.isAggressive && !itemStack.is(Items.BOW)) { float f = renderState.attackTime; float g = Mth.sin(f * (float) Math.PI); float h = Mth.sin((1.0F - (1.0F - f) * (1.0F - f)) * (float) Math.PI); this.rightArm.zRot = 0.0F; this.leftArm.zRot = 0.0F; this.rightArm.yRot = -(0.1F - g * 0.6F); this.leftArm.yRot = 0.1F - g * 0.6F; this.rightArm.xRot = (float) (-Math.PI / 2); this.leftArm.xRot = (float) (-Math.PI / 2); this.rightArm.xRot -= g * 1.2F - h * 0.4F; this.leftArm.xRot -= g * 1.2F - h * 0.4F; AnimationUtils.bobArms(this.rightArm, this.leftArm, renderState.ageInTicks); } } @Override public void translateToHand(HumanoidArm side, PoseStack poseStack) { this.root().translateAndRotate(poseStack); float f = side == HumanoidArm.RIGHT ? 1.0F : -1.0F; ModelPart modelPart = this.getArm(side); modelPart.x += f; modelPart.translateAndRotate(poseStack); modelPart.x -= f; } }