package net.minecraft.client.renderer; import com.mojang.blaze3d.vertex.VertexFormat; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.resources.ResourceLocation; @Environment(EnvType.CLIENT) public record ShaderProgram(ResourceLocation configId, VertexFormat vertexFormat, ShaderDefines defines) { public String toString() { String string = this.configId + " (" + this.vertexFormat + ")"; return !this.defines.isEmpty() ? string + " with " + this.defines : string; } }