package net.minecraft.client.renderer.blockentity; import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.blaze3d.vertex.VertexConsumer; import com.mojang.math.Axis; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.geom.ModelLayers; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.LayerDefinition; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.client.renderer.MultiBufferSource; import net.minecraft.client.renderer.RenderType; import net.minecraft.client.renderer.Sheets; import net.minecraft.client.renderer.blockentity.BlockEntityRendererProvider.Context; import net.minecraft.client.resources.model.Material; import net.minecraft.client.resources.model.ModelBakery; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.util.Mth; import net.minecraft.world.item.DyeColor; import net.minecraft.world.level.block.BannerBlock; import net.minecraft.world.level.block.WallBannerBlock; import net.minecraft.world.level.block.entity.BannerBlockEntity; import net.minecraft.world.level.block.entity.BannerPatternLayers; import net.minecraft.world.level.block.entity.BannerPatternLayers.Layer; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.properties.RotationSegment; @Environment(EnvType.CLIENT) public class BannerRenderer implements BlockEntityRenderer { private static final int BANNER_WIDTH = 20; private static final int BANNER_HEIGHT = 40; private static final int MAX_PATTERNS = 16; public static final String FLAG = "flag"; private static final String POLE = "pole"; private static final String BAR = "bar"; private final ModelPart flag; private final ModelPart pole; private final ModelPart bar; public BannerRenderer(Context context) { ModelPart modelPart = context.bakeLayer(ModelLayers.BANNER); this.flag = modelPart.getChild("flag"); this.pole = modelPart.getChild("pole"); this.bar = modelPart.getChild("bar"); } public static LayerDefinition createBodyLayer() { MeshDefinition meshDefinition = new MeshDefinition(); PartDefinition partDefinition = meshDefinition.getRoot(); partDefinition.addOrReplaceChild( "flag", CubeListBuilder.create().texOffs(0, 0).addBox(-10.0F, 0.0F, -2.0F, 20.0F, 40.0F, 1.0F), PartPose.offset(0.0F, -32.0F, 0.0F) ); partDefinition.addOrReplaceChild("pole", CubeListBuilder.create().texOffs(44, 0).addBox(-1.0F, -30.0F, -1.0F, 2.0F, 42.0F, 2.0F), PartPose.ZERO); partDefinition.addOrReplaceChild("bar", CubeListBuilder.create().texOffs(0, 42).addBox(-10.0F, -32.0F, -1.0F, 20.0F, 2.0F, 2.0F), PartPose.ZERO); return LayerDefinition.create(meshDefinition, 64, 64); } public void render(BannerBlockEntity blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay) { float f = 0.6666667F; boolean bl = blockEntity.getLevel() == null; poseStack.pushPose(); long l; if (bl) { l = 0L; poseStack.translate(0.5F, 0.5F, 0.5F); this.pole.visible = true; } else { l = blockEntity.getLevel().getGameTime(); BlockState blockState = blockEntity.getBlockState(); if (blockState.getBlock() instanceof BannerBlock) { poseStack.translate(0.5F, 0.5F, 0.5F); float g = -RotationSegment.convertToDegrees((Integer)blockState.getValue(BannerBlock.ROTATION)); poseStack.mulPose(Axis.YP.rotationDegrees(g)); this.pole.visible = true; } else { poseStack.translate(0.5F, -0.16666667F, 0.5F); float g = -((Direction)blockState.getValue(WallBannerBlock.FACING)).toYRot(); poseStack.mulPose(Axis.YP.rotationDegrees(g)); poseStack.translate(0.0F, -0.3125F, -0.4375F); this.pole.visible = false; } } poseStack.pushPose(); poseStack.scale(0.6666667F, -0.6666667F, -0.6666667F); VertexConsumer vertexConsumer = ModelBakery.BANNER_BASE.buffer(bufferSource, RenderType::entitySolid); this.pole.render(poseStack, vertexConsumer, packedLight, packedOverlay); this.bar.render(poseStack, vertexConsumer, packedLight, packedOverlay); BlockPos blockPos = blockEntity.getBlockPos(); float h = ((float)Math.floorMod(blockPos.getX() * 7 + blockPos.getY() * 9 + blockPos.getZ() * 13 + l, 100L) + partialTick) / 100.0F; this.flag.xRot = (-0.0125F + 0.01F * Mth.cos((float) (Math.PI * 2) * h)) * (float) Math.PI; renderPatterns( poseStack, bufferSource, packedLight, packedOverlay, this.flag, ModelBakery.BANNER_BASE, true, blockEntity.getBaseColor(), blockEntity.getPatterns() ); poseStack.popPose(); poseStack.popPose(); } /** * @param banner if {@code true}, uses banner material; otherwise if {@code false} uses shield material */ public static void renderPatterns( PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, ModelPart flagPart, Material flagMaterial, boolean banner, DyeColor baseColor, BannerPatternLayers patterns ) { renderPatterns(poseStack, bufferSource, packedLight, packedOverlay, flagPart, flagMaterial, banner, baseColor, patterns, false, true); } public static void renderPatterns( PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, ModelPart flagPart, Material flagMaterial, boolean banner, DyeColor baseColor, BannerPatternLayers patterns, boolean withGlint, boolean noEntity ) { flagPart.render(poseStack, flagMaterial.buffer(bufferSource, RenderType::entitySolid, noEntity, withGlint), packedLight, packedOverlay); renderPatternLayer(poseStack, bufferSource, packedLight, packedOverlay, flagPart, banner ? Sheets.BANNER_BASE : Sheets.SHIELD_BASE, baseColor); for (int i = 0; i < 16 && i < patterns.layers().size(); i++) { Layer layer = (Layer)patterns.layers().get(i); Material material = banner ? Sheets.getBannerMaterial(layer.pattern()) : Sheets.getShieldMaterial(layer.pattern()); renderPatternLayer(poseStack, bufferSource, packedLight, packedOverlay, flagPart, material, layer.color()); } } private static void renderPatternLayer( PoseStack poseStack, MultiBufferSource buffer, int packedLight, int packedOverlay, ModelPart flagPart, Material material, DyeColor color ) { int i = color.getTextureDiffuseColor(); flagPart.render(poseStack, material.buffer(buffer, RenderType::entityNoOutline), packedLight, packedOverlay, i); } }