package net.minecraft.client.renderer.entity; import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.blaze3d.vertex.VertexConsumer; import com.mojang.math.Axis; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.EntityModel; import net.minecraft.client.renderer.MultiBufferSource; import net.minecraft.client.renderer.RenderType; import net.minecraft.client.renderer.entity.state.BoatRenderState; import net.minecraft.client.renderer.texture.OverlayTexture; import net.minecraft.util.Mth; import net.minecraft.world.entity.vehicle.AbstractBoat; import org.joml.Quaternionf; @Environment(EnvType.CLIENT) public abstract class AbstractBoatRenderer extends EntityRenderer { public AbstractBoatRenderer(EntityRendererProvider.Context context) { super(context); this.shadowRadius = 0.8F; } public void render(BoatRenderState renderState, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) { poseStack.pushPose(); poseStack.translate(0.0F, 0.375F, 0.0F); poseStack.mulPose(Axis.YP.rotationDegrees(180.0F - renderState.yRot)); float f = renderState.hurtTime; if (f > 0.0F) { poseStack.mulPose(Axis.XP.rotationDegrees(Mth.sin(f) * f * renderState.damageTime / 10.0F * renderState.hurtDir)); } if (!Mth.equal(renderState.bubbleAngle, 0.0F)) { poseStack.mulPose(new Quaternionf().setAngleAxis(renderState.bubbleAngle * (float) (Math.PI / 180.0), 1.0F, 0.0F, 1.0F)); } poseStack.scale(-1.0F, -1.0F, 1.0F); poseStack.mulPose(Axis.YP.rotationDegrees(90.0F)); EntityModel entityModel = this.model(); entityModel.setupAnim(renderState); VertexConsumer vertexConsumer = bufferSource.getBuffer(this.renderType()); entityModel.renderToBuffer(poseStack, vertexConsumer, packedLight, OverlayTexture.NO_OVERLAY); this.renderTypeAdditions(renderState, poseStack, bufferSource, packedLight); poseStack.popPose(); super.render(renderState, poseStack, bufferSource, packedLight); } protected void renderTypeAdditions(BoatRenderState renderState, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) { } protected abstract EntityModel model(); protected abstract RenderType renderType(); public BoatRenderState createRenderState() { return new BoatRenderState(); } public void extractRenderState(AbstractBoat entity, BoatRenderState reusedState, float partialTick) { super.extractRenderState(entity, reusedState, partialTick); reusedState.yRot = entity.getYRot(partialTick); reusedState.hurtTime = entity.getHurtTime() - partialTick; reusedState.hurtDir = entity.getHurtDir(); reusedState.damageTime = Math.max(entity.getDamage() - partialTick, 0.0F); reusedState.bubbleAngle = entity.getBubbleAngle(partialTick); reusedState.isUnderWater = entity.isUnderWater(); reusedState.rowingTimeLeft = entity.getRowingTime(0, partialTick); reusedState.rowingTimeRight = entity.getRowingTime(1, partialTick); } }