package net.minecraft.client.renderer.entity; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.SkeletonModel; import net.minecraft.client.model.geom.ModelLayerLocation; import net.minecraft.client.renderer.entity.layers.HumanoidArmorLayer; import net.minecraft.client.renderer.entity.state.SkeletonRenderState; import net.minecraft.world.entity.monster.AbstractSkeleton; @Environment(EnvType.CLIENT) public abstract class AbstractSkeletonRenderer extends HumanoidMobRenderer> { public AbstractSkeletonRenderer( EntityRendererProvider.Context context, ModelLayerLocation modelLayer, ModelLayerLocation skeletonLayer, ModelLayerLocation innerModelLayer ) { this(context, skeletonLayer, innerModelLayer, new SkeletonModel<>(context.bakeLayer(modelLayer))); } public AbstractSkeletonRenderer( EntityRendererProvider.Context context, ModelLayerLocation skeletonLayer, ModelLayerLocation innerModelLayer, SkeletonModel model ) { super(context, model, 0.5F); this.addLayer( new HumanoidArmorLayer<>( this, new SkeletonModel(context.bakeLayer(skeletonLayer)), new SkeletonModel(context.bakeLayer(innerModelLayer)), context.getEquipmentRenderer() ) ); } public void extractRenderState(T entity, S reusedState, float partialTick) { super.extractRenderState(entity, reusedState, partialTick); reusedState.isAggressive = entity.isAggressive(); reusedState.isShaking = entity.isShaking(); } protected boolean isShaking(S renderState) { return renderState.isShaking; } }