package net.minecraft.client.renderer.entity; import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.blaze3d.vertex.VertexConsumer; import com.mojang.math.Axis; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.ArrowModel; import net.minecraft.client.model.geom.ModelLayers; import net.minecraft.client.renderer.MultiBufferSource; import net.minecraft.client.renderer.RenderType; import net.minecraft.client.renderer.entity.state.ArrowRenderState; import net.minecraft.client.renderer.texture.OverlayTexture; import net.minecraft.resources.ResourceLocation; import net.minecraft.world.entity.projectile.AbstractArrow; @Environment(EnvType.CLIENT) public abstract class ArrowRenderer extends EntityRenderer { private final ArrowModel model; public ArrowRenderer(EntityRendererProvider.Context context) { super(context); this.model = new ArrowModel(context.bakeLayer(ModelLayers.ARROW)); } public void render(S renderState, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) { poseStack.pushPose(); poseStack.mulPose(Axis.YP.rotationDegrees(renderState.yRot - 90.0F)); poseStack.mulPose(Axis.ZP.rotationDegrees(renderState.xRot)); VertexConsumer vertexConsumer = bufferSource.getBuffer(RenderType.entityCutout(this.getTextureLocation(renderState))); this.model.setupAnim(renderState); this.model.renderToBuffer(poseStack, vertexConsumer, packedLight, OverlayTexture.NO_OVERLAY); poseStack.popPose(); super.render(renderState, poseStack, bufferSource, packedLight); } protected abstract ResourceLocation getTextureLocation(S renderState); public void extractRenderState(T entity, S reusedState, float partialTick) { super.extractRenderState(entity, reusedState, partialTick); reusedState.xRot = entity.getXRot(partialTick); reusedState.yRot = entity.getYRot(partialTick); reusedState.shake = entity.shakeTime - partialTick; } }