package net.minecraft.client.renderer.entity; import com.mojang.blaze3d.vertex.PoseStack; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.BreezeModel; import net.minecraft.client.model.geom.ModelLayers; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.renderer.MultiBufferSource; import net.minecraft.client.renderer.entity.layers.BreezeEyesLayer; import net.minecraft.client.renderer.entity.layers.BreezeWindLayer; import net.minecraft.client.renderer.entity.state.BreezeRenderState; import net.minecraft.resources.ResourceLocation; import net.minecraft.world.entity.monster.breeze.Breeze; @Environment(EnvType.CLIENT) public class BreezeRenderer extends MobRenderer { private static final ResourceLocation TEXTURE_LOCATION = ResourceLocation.withDefaultNamespace("textures/entity/breeze/breeze.png"); public BreezeRenderer(EntityRendererProvider.Context context) { super(context, new BreezeModel(context.bakeLayer(ModelLayers.BREEZE)), 0.5F); this.addLayer(new BreezeWindLayer(context, this)); this.addLayer(new BreezeEyesLayer(this)); } public void render(BreezeRenderState renderState, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) { BreezeModel breezeModel = this.getModel(); enable(breezeModel, breezeModel.head(), breezeModel.rods()); super.render(renderState, poseStack, bufferSource, packedLight); } public ResourceLocation getTextureLocation(BreezeRenderState renderState) { return TEXTURE_LOCATION; } public BreezeRenderState createRenderState() { return new BreezeRenderState(); } public void extractRenderState(Breeze entity, BreezeRenderState reusedState, float partialTick) { super.extractRenderState(entity, reusedState, partialTick); reusedState.idle.copyFrom(entity.idle); reusedState.shoot.copyFrom(entity.shoot); reusedState.slide.copyFrom(entity.slide); reusedState.slideBack.copyFrom(entity.slideBack); reusedState.inhale.copyFrom(entity.inhale); reusedState.longJump.copyFrom(entity.longJump); } public static BreezeModel enable(BreezeModel model, ModelPart... parts) { model.head().visible = false; model.eyes().visible = false; model.rods().visible = false; model.wind().visible = false; for (ModelPart modelPart : parts) { modelPart.visible = true; } return model; } }