package net.minecraft.client.renderer.entity; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.WardenModel; import net.minecraft.client.model.geom.ModelLayers; import net.minecraft.client.renderer.RenderType; import net.minecraft.client.renderer.entity.layers.LivingEntityEmissiveLayer; import net.minecraft.client.renderer.entity.state.WardenRenderState; import net.minecraft.resources.ResourceLocation; import net.minecraft.util.Mth; import net.minecraft.world.entity.monster.warden.Warden; @Environment(EnvType.CLIENT) public class WardenRenderer extends MobRenderer { private static final ResourceLocation TEXTURE = ResourceLocation.withDefaultNamespace("textures/entity/warden/warden.png"); private static final ResourceLocation BIOLUMINESCENT_LAYER_TEXTURE = ResourceLocation.withDefaultNamespace( "textures/entity/warden/warden_bioluminescent_layer.png" ); private static final ResourceLocation HEART_TEXTURE = ResourceLocation.withDefaultNamespace("textures/entity/warden/warden_heart.png"); private static final ResourceLocation PULSATING_SPOTS_TEXTURE_1 = ResourceLocation.withDefaultNamespace("textures/entity/warden/warden_pulsating_spots_1.png"); private static final ResourceLocation PULSATING_SPOTS_TEXTURE_2 = ResourceLocation.withDefaultNamespace("textures/entity/warden/warden_pulsating_spots_2.png"); public WardenRenderer(EntityRendererProvider.Context context) { super(context, new WardenModel(context.bakeLayer(ModelLayers.WARDEN)), 0.9F); this.addLayer( new LivingEntityEmissiveLayer<>( this, BIOLUMINESCENT_LAYER_TEXTURE, (wardenRenderState, f) -> 1.0F, WardenModel::getBioluminescentLayerModelParts, RenderType::entityTranslucentEmissive ) ); this.addLayer( new LivingEntityEmissiveLayer<>( this, PULSATING_SPOTS_TEXTURE_1, (wardenRenderState, f) -> Math.max(0.0F, Mth.cos(f * 0.045F) * 0.25F), WardenModel::getPulsatingSpotsLayerModelParts, RenderType::entityTranslucentEmissive ) ); this.addLayer( new LivingEntityEmissiveLayer<>( this, PULSATING_SPOTS_TEXTURE_2, (wardenRenderState, f) -> Math.max(0.0F, Mth.cos(f * 0.045F + (float) Math.PI) * 0.25F), WardenModel::getPulsatingSpotsLayerModelParts, RenderType::entityTranslucentEmissive ) ); this.addLayer( new LivingEntityEmissiveLayer<>( this, TEXTURE, (wardenRenderState, f) -> wardenRenderState.tendrilAnimation, WardenModel::getTendrilsLayerModelParts, RenderType::entityTranslucentEmissive ) ); this.addLayer( new LivingEntityEmissiveLayer<>( this, HEART_TEXTURE, (wardenRenderState, f) -> wardenRenderState.heartAnimation, WardenModel::getHeartLayerModelParts, RenderType::entityTranslucentEmissive ) ); } public ResourceLocation getTextureLocation(WardenRenderState renderState) { return TEXTURE; } public WardenRenderState createRenderState() { return new WardenRenderState(); } public void extractRenderState(Warden entity, WardenRenderState reusedState, float partialTick) { super.extractRenderState(entity, reusedState, partialTick); reusedState.tendrilAnimation = entity.getTendrilAnimation(partialTick); reusedState.heartAnimation = entity.getHeartAnimation(partialTick); reusedState.roarAnimationState.copyFrom(entity.roarAnimationState); reusedState.sniffAnimationState.copyFrom(entity.sniffAnimationState); reusedState.emergeAnimationState.copyFrom(entity.emergeAnimationState); reusedState.diggingAnimationState.copyFrom(entity.diggingAnimationState); reusedState.attackAnimationState.copyFrom(entity.attackAnimationState); reusedState.sonicBoomAnimationState.copyFrom(entity.sonicBoomAnimationState); } }