package net.minecraft.client.renderer.entity.layers; import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.blaze3d.vertex.VertexConsumer; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.client.model.EntityModel; import net.minecraft.client.renderer.MultiBufferSource; import net.minecraft.client.renderer.RenderType; import net.minecraft.client.renderer.entity.RenderLayerParent; import net.minecraft.client.renderer.entity.state.LivingEntityRenderState; import net.minecraft.client.renderer.entity.state.SaddleableRenderState; import net.minecraft.client.renderer.texture.OverlayTexture; import net.minecraft.resources.ResourceLocation; @Environment(EnvType.CLIENT) public class SaddleLayer> extends RenderLayer { private final ResourceLocation textureLocation; private final M adultModel; private final M babyModel; public SaddleLayer(RenderLayerParent renderer, M adultModel, M babyModel, ResourceLocation textureLocation) { super(renderer); this.adultModel = adultModel; this.babyModel = babyModel; this.textureLocation = textureLocation; } public SaddleLayer(RenderLayerParent renderer, M model, ResourceLocation textureLocation) { this(renderer, model, model, textureLocation); } public void render(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, S renderState, float yRot, float xRot) { if (renderState.isSaddled()) { M entityModel = renderState.isBaby ? this.babyModel : this.adultModel; entityModel.setupAnim(renderState); VertexConsumer vertexConsumer = bufferSource.getBuffer(RenderType.entityCutoutNoCull(this.textureLocation)); entityModel.renderToBuffer(poseStack, vertexConsumer, packedLight, OverlayTexture.NO_OVERLAY); } } }