package net.minecraft.data.worldgen.features; import java.util.List; import net.minecraft.core.Direction; import net.minecraft.core.HolderSet; import net.minecraft.data.worldgen.BootstrapContext; import net.minecraft.resources.ResourceKey; import net.minecraft.util.valueproviders.UniformInt; import net.minecraft.world.level.block.Block; import net.minecraft.world.level.block.Blocks; import net.minecraft.world.level.levelgen.blockpredicates.BlockPredicate; import net.minecraft.world.level.levelgen.feature.ConfiguredFeature; import net.minecraft.world.level.levelgen.feature.Feature; import net.minecraft.world.level.levelgen.feature.LakeFeature; import net.minecraft.world.level.levelgen.feature.configurations.BlockStateConfiguration; import net.minecraft.world.level.levelgen.feature.configurations.DiskConfiguration; import net.minecraft.world.level.levelgen.feature.configurations.SpringConfiguration; import net.minecraft.world.level.levelgen.feature.stateproviders.BlockStateProvider; import net.minecraft.world.level.levelgen.feature.stateproviders.RuleBasedBlockStateProvider; import net.minecraft.world.level.levelgen.feature.stateproviders.RuleBasedBlockStateProvider.Rule; import net.minecraft.world.level.material.Fluids; public class MiscOverworldFeatures { public static final ResourceKey> ICE_SPIKE = FeatureUtils.createKey("ice_spike"); public static final ResourceKey> ICE_PATCH = FeatureUtils.createKey("ice_patch"); public static final ResourceKey> FOREST_ROCK = FeatureUtils.createKey("forest_rock"); public static final ResourceKey> ICEBERG_PACKED = FeatureUtils.createKey("iceberg_packed"); public static final ResourceKey> ICEBERG_BLUE = FeatureUtils.createKey("iceberg_blue"); public static final ResourceKey> BLUE_ICE = FeatureUtils.createKey("blue_ice"); public static final ResourceKey> LAKE_LAVA = FeatureUtils.createKey("lake_lava"); public static final ResourceKey> DISK_CLAY = FeatureUtils.createKey("disk_clay"); public static final ResourceKey> DISK_GRAVEL = FeatureUtils.createKey("disk_gravel"); public static final ResourceKey> DISK_SAND = FeatureUtils.createKey("disk_sand"); public static final ResourceKey> FREEZE_TOP_LAYER = FeatureUtils.createKey("freeze_top_layer"); public static final ResourceKey> DISK_GRASS = FeatureUtils.createKey("disk_grass"); public static final ResourceKey> BONUS_CHEST = FeatureUtils.createKey("bonus_chest"); public static final ResourceKey> VOID_START_PLATFORM = FeatureUtils.createKey("void_start_platform"); public static final ResourceKey> DESERT_WELL = FeatureUtils.createKey("desert_well"); public static final ResourceKey> SPRING_LAVA_OVERWORLD = FeatureUtils.createKey("spring_lava_overworld"); public static final ResourceKey> SPRING_LAVA_FROZEN = FeatureUtils.createKey("spring_lava_frozen"); public static final ResourceKey> SPRING_WATER = FeatureUtils.createKey("spring_water"); public static void bootstrap(BootstrapContext> context) { FeatureUtils.register(context, ICE_SPIKE, Feature.ICE_SPIKE); FeatureUtils.register( context, ICE_PATCH, Feature.DISK, new DiskConfiguration( RuleBasedBlockStateProvider.simple(Blocks.PACKED_ICE), BlockPredicate.matchesBlocks(List.of(Blocks.DIRT, Blocks.GRASS_BLOCK, Blocks.PODZOL, Blocks.COARSE_DIRT, Blocks.MYCELIUM, Blocks.SNOW_BLOCK, Blocks.ICE)), UniformInt.of(2, 3), 1 ) ); FeatureUtils.register(context, FOREST_ROCK, Feature.FOREST_ROCK, new BlockStateConfiguration(Blocks.MOSSY_COBBLESTONE.defaultBlockState())); FeatureUtils.register(context, ICEBERG_PACKED, Feature.ICEBERG, new BlockStateConfiguration(Blocks.PACKED_ICE.defaultBlockState())); FeatureUtils.register(context, ICEBERG_BLUE, Feature.ICEBERG, new BlockStateConfiguration(Blocks.BLUE_ICE.defaultBlockState())); FeatureUtils.register(context, BLUE_ICE, Feature.BLUE_ICE); FeatureUtils.register( context, LAKE_LAVA, Feature.LAKE, new LakeFeature.Configuration(BlockStateProvider.simple(Blocks.LAVA.defaultBlockState()), BlockStateProvider.simple(Blocks.STONE.defaultBlockState())) ); FeatureUtils.register( context, DISK_CLAY, Feature.DISK, new DiskConfiguration( RuleBasedBlockStateProvider.simple(Blocks.CLAY), BlockPredicate.matchesBlocks(List.of(Blocks.DIRT, Blocks.CLAY)), UniformInt.of(2, 3), 1 ) ); FeatureUtils.register( context, DISK_GRAVEL, Feature.DISK, new DiskConfiguration( RuleBasedBlockStateProvider.simple(Blocks.GRAVEL), BlockPredicate.matchesBlocks(List.of(Blocks.DIRT, Blocks.GRASS_BLOCK)), UniformInt.of(2, 5), 2 ) ); FeatureUtils.register( context, DISK_SAND, Feature.DISK, new DiskConfiguration( new RuleBasedBlockStateProvider( BlockStateProvider.simple(Blocks.SAND), List.of(new Rule(BlockPredicate.matchesBlocks(Direction.DOWN.getUnitVec3i(), Blocks.AIR), BlockStateProvider.simple(Blocks.SANDSTONE))) ), BlockPredicate.matchesBlocks(List.of(Blocks.DIRT, Blocks.GRASS_BLOCK)), UniformInt.of(2, 6), 2 ) ); FeatureUtils.register(context, FREEZE_TOP_LAYER, Feature.FREEZE_TOP_LAYER); FeatureUtils.register( context, DISK_GRASS, Feature.DISK, new DiskConfiguration( new RuleBasedBlockStateProvider( BlockStateProvider.simple(Blocks.DIRT), List.of( new Rule( BlockPredicate.not( BlockPredicate.anyOf(BlockPredicate.solid(Direction.UP.getUnitVec3i()), BlockPredicate.matchesFluids(Direction.UP.getUnitVec3i(), Fluids.WATER)) ), BlockStateProvider.simple(Blocks.GRASS_BLOCK) ) ) ), BlockPredicate.matchesBlocks(List.of(Blocks.DIRT, Blocks.MUD)), UniformInt.of(2, 6), 2 ) ); FeatureUtils.register(context, BONUS_CHEST, Feature.BONUS_CHEST); FeatureUtils.register(context, VOID_START_PLATFORM, Feature.VOID_START_PLATFORM); FeatureUtils.register(context, DESERT_WELL, Feature.DESERT_WELL); FeatureUtils.register( context, SPRING_LAVA_OVERWORLD, Feature.SPRING, new SpringConfiguration( Fluids.LAVA.defaultFluidState(), true, 4, 1, HolderSet.direct( Block::builtInRegistryHolder, Blocks.STONE, Blocks.GRANITE, Blocks.DIORITE, Blocks.ANDESITE, Blocks.DEEPSLATE, Blocks.TUFF, Blocks.CALCITE, Blocks.DIRT ) ) ); FeatureUtils.register( context, SPRING_LAVA_FROZEN, Feature.SPRING, new SpringConfiguration( Fluids.LAVA.defaultFluidState(), true, 4, 1, HolderSet.direct(Block::builtInRegistryHolder, Blocks.SNOW_BLOCK, Blocks.POWDER_SNOW, Blocks.PACKED_ICE) ) ); FeatureUtils.register( context, SPRING_WATER, Feature.SPRING, new SpringConfiguration( Fluids.WATER.defaultFluidState(), true, 4, 1, HolderSet.direct( Block::builtInRegistryHolder, Blocks.STONE, Blocks.GRANITE, Blocks.DIORITE, Blocks.ANDESITE, Blocks.DEEPSLATE, Blocks.TUFF, Blocks.CALCITE, Blocks.DIRT, Blocks.SNOW_BLOCK, Blocks.POWDER_SNOW, Blocks.PACKED_ICE ) ) ); } }