package net.minecraft.network.protocol.common; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.network.codec.StreamCodec; import net.minecraft.network.protocol.Packet; import net.minecraft.network.protocol.PacketType; public class ClientboundKeepAlivePacket implements Packet { public static final StreamCodec STREAM_CODEC = Packet.codec( ClientboundKeepAlivePacket::write, ClientboundKeepAlivePacket::new ); private final long id; public ClientboundKeepAlivePacket(long id) { this.id = id; } private ClientboundKeepAlivePacket(FriendlyByteBuf buffer) { this.id = buffer.readLong(); } private void write(FriendlyByteBuf buffer) { buffer.writeLong(this.id); } @Override public PacketType type() { return CommonPacketTypes.CLIENTBOUND_KEEP_ALIVE; } /** * Passes this Packet on to the PacketListener for processing. */ public void handle(ClientCommonPacketListener handler) { handler.handleKeepAlive(this); } public long getId() { return this.id; } }