package net.minecraft.network.protocol.game; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.network.codec.StreamCodec; import net.minecraft.network.protocol.Packet; import net.minecraft.network.protocol.PacketType; public class ClientboundSetHeldSlotPacket implements Packet { public static final StreamCodec STREAM_CODEC = Packet.codec( ClientboundSetHeldSlotPacket::write, ClientboundSetHeldSlotPacket::new ); private final int slot; public ClientboundSetHeldSlotPacket(int slot) { this.slot = slot; } private ClientboundSetHeldSlotPacket(FriendlyByteBuf buffer) { this.slot = buffer.readByte(); } private void write(FriendlyByteBuf buffer) { buffer.writeByte(this.slot); } @Override public PacketType type() { return GamePacketTypes.CLIENTBOUND_SET_HELD_SLOT; } /** * Passes this Packet on to the PacketListener for processing. */ public void handle(ClientGamePacketListener handler) { handler.handleSetHeldSlot(this); } public int getSlot() { return this.slot; } }