package net.minecraft.network.protocol.game; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.network.codec.StreamCodec; import net.minecraft.network.protocol.Packet; import net.minecraft.network.protocol.PacketType; public record ClientboundSetSimulationDistancePacket(int simulationDistance) implements Packet { public static final StreamCodec STREAM_CODEC = Packet.codec( ClientboundSetSimulationDistancePacket::write, ClientboundSetSimulationDistancePacket::new ); private ClientboundSetSimulationDistancePacket(FriendlyByteBuf buffer) { this(buffer.readVarInt()); } private void write(FriendlyByteBuf buffer) { buffer.writeVarInt(this.simulationDistance); } @Override public PacketType type() { return GamePacketTypes.CLIENTBOUND_SET_SIMULATION_DISTANCE; } /** * Passes this Packet on to the PacketListener for processing. */ public void handle(ClientGamePacketListener handler) { handler.handleSetSimulationDistance(this); } }