package net.minecraft.world.entity.ai.goal; import java.util.EnumSet; import net.minecraft.server.level.ServerLevel; import net.minecraft.world.InteractionHand; import net.minecraft.world.entity.ai.targeting.TargetingConditions; import net.minecraft.world.entity.animal.Wolf; import net.minecraft.world.entity.player.Player; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Items; import org.jetbrains.annotations.Nullable; public class BegGoal extends Goal { private final Wolf wolf; @Nullable private Player player; private final ServerLevel level; private final float lookDistance; private int lookTime; private final TargetingConditions begTargeting; public BegGoal(Wolf wolf, float lookDistance) { this.wolf = wolf; this.level = getServerLevel(wolf); this.lookDistance = lookDistance; this.begTargeting = TargetingConditions.forNonCombat().range(lookDistance); this.setFlags(EnumSet.of(Goal.Flag.LOOK)); } @Override public boolean canUse() { this.player = this.level.getNearestPlayer(this.begTargeting, this.wolf); return this.player == null ? false : this.playerHoldingInteresting(this.player); } @Override public boolean canContinueToUse() { if (!this.player.isAlive()) { return false; } else { return this.wolf.distanceToSqr(this.player) > this.lookDistance * this.lookDistance ? false : this.lookTime > 0 && this.playerHoldingInteresting(this.player); } } @Override public void start() { this.wolf.setIsInterested(true); this.lookTime = this.adjustedTickDelay(40 + this.wolf.getRandom().nextInt(40)); } @Override public void stop() { this.wolf.setIsInterested(false); this.player = null; } @Override public void tick() { this.wolf.getLookControl().setLookAt(this.player.getX(), this.player.getEyeY(), this.player.getZ(), 10.0F, this.wolf.getMaxHeadXRot()); this.lookTime--; } /** * Gets if the Player has the Bone in the hand. */ private boolean playerHoldingInteresting(Player player) { for (InteractionHand interactionHand : InteractionHand.values()) { ItemStack itemStack = player.getItemInHand(interactionHand); if (itemStack.is(Items.BONE) || this.wolf.isFood(itemStack)) { return true; } } return false; } }