package net.minecraft.world.entity.animal.camel; import com.google.common.collect.ImmutableList; import com.google.common.collect.ImmutableMap; import com.google.common.collect.ImmutableSet; import com.mojang.datafixers.util.Pair; import java.util.function.Predicate; import net.minecraft.server.level.ServerLevel; import net.minecraft.tags.ItemTags; import net.minecraft.util.RandomSource; import net.minecraft.util.valueproviders.UniformInt; import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.ai.Brain; import net.minecraft.world.entity.ai.behavior.AnimalMakeLove; import net.minecraft.world.entity.ai.behavior.AnimalPanic; import net.minecraft.world.entity.ai.behavior.BabyFollowAdult; import net.minecraft.world.entity.ai.behavior.Behavior; import net.minecraft.world.entity.ai.behavior.CountDownCooldownTicks; import net.minecraft.world.entity.ai.behavior.DoNothing; import net.minecraft.world.entity.ai.behavior.FollowTemptation; import net.minecraft.world.entity.ai.behavior.LookAtTargetSink; import net.minecraft.world.entity.ai.behavior.MoveToTargetSink; import net.minecraft.world.entity.ai.behavior.RandomLookAround; import net.minecraft.world.entity.ai.behavior.RandomStroll; import net.minecraft.world.entity.ai.behavior.RunOne; import net.minecraft.world.entity.ai.behavior.SetEntityLookTargetSometimes; import net.minecraft.world.entity.ai.behavior.SetWalkTargetFromLookTarget; import net.minecraft.world.entity.ai.behavior.Swim; import net.minecraft.world.entity.ai.behavior.declarative.BehaviorBuilder; import net.minecraft.world.entity.ai.memory.MemoryModuleType; import net.minecraft.world.entity.ai.memory.MemoryStatus; import net.minecraft.world.entity.ai.sensing.Sensor; import net.minecraft.world.entity.ai.sensing.SensorType; import net.minecraft.world.entity.schedule.Activity; import net.minecraft.world.item.ItemStack; public class CamelAi { private static final float SPEED_MULTIPLIER_WHEN_PANICKING = 4.0F; private static final float SPEED_MULTIPLIER_WHEN_IDLING = 2.0F; private static final float SPEED_MULTIPLIER_WHEN_TEMPTED = 2.5F; private static final float SPEED_MULTIPLIER_WHEN_FOLLOWING_ADULT = 2.5F; private static final float SPEED_MULTIPLIER_WHEN_MAKING_LOVE = 1.0F; private static final UniformInt ADULT_FOLLOW_RANGE = UniformInt.of(5, 16); private static final ImmutableList>> SENSOR_TYPES = ImmutableList.of( SensorType.NEAREST_LIVING_ENTITIES, SensorType.HURT_BY, SensorType.CAMEL_TEMPTATIONS, SensorType.NEAREST_ADULT ); private static final ImmutableList> MEMORY_TYPES = ImmutableList.of( MemoryModuleType.IS_PANICKING, MemoryModuleType.HURT_BY, MemoryModuleType.HURT_BY_ENTITY, MemoryModuleType.WALK_TARGET, MemoryModuleType.LOOK_TARGET, MemoryModuleType.CANT_REACH_WALK_TARGET_SINCE, MemoryModuleType.PATH, MemoryModuleType.NEAREST_VISIBLE_LIVING_ENTITIES, MemoryModuleType.TEMPTING_PLAYER, MemoryModuleType.TEMPTATION_COOLDOWN_TICKS, MemoryModuleType.GAZE_COOLDOWN_TICKS, MemoryModuleType.IS_TEMPTED, MemoryModuleType.BREED_TARGET, MemoryModuleType.NEAREST_VISIBLE_ADULT ); protected static void initMemories(Camel camel, RandomSource random) { } public static Brain.Provider brainProvider() { return Brain.provider(MEMORY_TYPES, SENSOR_TYPES); } protected static Brain makeBrain(Brain brain) { initCoreActivity(brain); initIdleActivity(brain); brain.setCoreActivities(ImmutableSet.of(Activity.CORE)); brain.setDefaultActivity(Activity.IDLE); brain.useDefaultActivity(); return brain; } private static void initCoreActivity(Brain brain) { brain.addActivity( Activity.CORE, 0, ImmutableList.of( new Swim(0.8F), new CamelAi.CamelPanic(4.0F), new LookAtTargetSink(45, 90), new MoveToTargetSink(), new CountDownCooldownTicks(MemoryModuleType.TEMPTATION_COOLDOWN_TICKS), new CountDownCooldownTicks(MemoryModuleType.GAZE_COOLDOWN_TICKS) ) ); } private static void initIdleActivity(Brain brain) { brain.addActivity( Activity.IDLE, ImmutableList.of( Pair.of(0, SetEntityLookTargetSometimes.create(EntityType.PLAYER, 6.0F, UniformInt.of(30, 60))), Pair.of(1, new AnimalMakeLove(EntityType.CAMEL)), Pair.of( 2, new RunOne<>( ImmutableList.of( Pair.of(new FollowTemptation(livingEntity -> 2.5F, livingEntity -> livingEntity.isBaby() ? 2.5 : 3.5), 1), Pair.of(BehaviorBuilder.triggerIf(Predicate.not(Camel::refuseToMove), BabyFollowAdult.create(ADULT_FOLLOW_RANGE, 2.5F)), 1) ) ) ), Pair.of(3, new RandomLookAround(UniformInt.of(150, 250), 30.0F, 0.0F, 0.0F)), Pair.of( 4, new RunOne<>( ImmutableMap.of(MemoryModuleType.WALK_TARGET, MemoryStatus.VALUE_ABSENT), ImmutableList.of( Pair.of(BehaviorBuilder.triggerIf(Predicate.not(Camel::refuseToMove), RandomStroll.stroll(2.0F)), 1), Pair.of(BehaviorBuilder.triggerIf(Predicate.not(Camel::refuseToMove), SetWalkTargetFromLookTarget.create(2.0F, 3)), 1), Pair.of(new CamelAi.RandomSitting(20), 1), Pair.of(new DoNothing(30, 60), 1) ) ) ) ) ); } public static void updateActivity(Camel camel) { camel.getBrain().setActiveActivityToFirstValid(ImmutableList.of(Activity.IDLE)); } public static Predicate getTemptations() { return itemStack -> itemStack.is(ItemTags.CAMEL_FOOD); } public static class CamelPanic extends AnimalPanic { public CamelPanic(float f) { super(f); } protected void start(ServerLevel serverLevel, Camel camel, long l) { camel.standUpInstantly(); super.start(serverLevel, camel, l); } } public static class RandomSitting extends Behavior { private final int minimalPoseTicks; public RandomSitting(int minimalPoseSeconds) { super(ImmutableMap.of()); this.minimalPoseTicks = minimalPoseSeconds * 20; } protected boolean checkExtraStartConditions(ServerLevel level, Camel owner) { return !owner.isInWater() && owner.getPoseTime() >= this.minimalPoseTicks && !owner.isLeashed() && owner.onGround() && !owner.hasControllingPassenger() && owner.canCamelChangePose(); } protected void start(ServerLevel level, Camel entity, long gameTime) { if (entity.isCamelSitting()) { entity.standUp(); } else if (!entity.isPanicking()) { entity.sitDown(); } } } }