package net.minecraft.world.item.equipment; import com.mojang.serialization.Codec; import com.mojang.serialization.codecs.RecordCodecBuilder; import java.util.Optional; import net.minecraft.core.Holder; import net.minecraft.core.HolderSet; import net.minecraft.core.RegistryCodecs; import net.minecraft.core.registries.Registries; import net.minecraft.network.RegistryFriendlyByteBuf; import net.minecraft.network.codec.ByteBufCodecs; import net.minecraft.network.codec.StreamCodec; import net.minecraft.resources.ResourceLocation; import net.minecraft.sounds.SoundEvent; import net.minecraft.sounds.SoundEvents; import net.minecraft.stats.Stats; import net.minecraft.world.InteractionResult; import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.EquipmentSlot; import net.minecraft.world.entity.player.Player; import net.minecraft.world.item.DyeColor; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.enchantment.EnchantmentEffectComponents; import net.minecraft.world.item.enchantment.EnchantmentHelper; public record Equippable( EquipmentSlot slot, Holder equipSound, Optional model, Optional cameraOverlay, Optional>> allowedEntities, boolean dispensable, boolean swappable, boolean damageOnHurt ) { public static final Codec CODEC = RecordCodecBuilder.create( instance -> instance.group( EquipmentSlot.CODEC.fieldOf("slot").forGetter(Equippable::slot), SoundEvent.CODEC.optionalFieldOf("equip_sound", SoundEvents.ARMOR_EQUIP_GENERIC).forGetter(Equippable::equipSound), ResourceLocation.CODEC.optionalFieldOf("model").forGetter(Equippable::model), ResourceLocation.CODEC.optionalFieldOf("camera_overlay").forGetter(Equippable::cameraOverlay), RegistryCodecs.homogeneousList(Registries.ENTITY_TYPE).optionalFieldOf("allowed_entities").forGetter(Equippable::allowedEntities), Codec.BOOL.optionalFieldOf("dispensable", true).forGetter(Equippable::dispensable), Codec.BOOL.optionalFieldOf("swappable", true).forGetter(Equippable::swappable), Codec.BOOL.optionalFieldOf("damage_on_hurt", true).forGetter(Equippable::damageOnHurt) ) .apply(instance, Equippable::new) ); public static final StreamCodec STREAM_CODEC = StreamCodec.composite( EquipmentSlot.STREAM_CODEC, Equippable::slot, SoundEvent.STREAM_CODEC, Equippable::equipSound, ResourceLocation.STREAM_CODEC.apply(ByteBufCodecs::optional), Equippable::model, ResourceLocation.STREAM_CODEC.apply(ByteBufCodecs::optional), Equippable::cameraOverlay, ByteBufCodecs.holderSet(Registries.ENTITY_TYPE).apply(ByteBufCodecs::optional), Equippable::allowedEntities, ByteBufCodecs.BOOL, Equippable::dispensable, ByteBufCodecs.BOOL, Equippable::swappable, ByteBufCodecs.BOOL, Equippable::damageOnHurt, Equippable::new ); public static Equippable llamaSwag(DyeColor color) { return builder(EquipmentSlot.BODY) .setEquipSound(SoundEvents.LLAMA_SWAG) .setModel((ResourceLocation)EquipmentModels.CARPETS.get(color)) .setAllowedEntities(EntityType.LLAMA, EntityType.TRADER_LLAMA) .build(); } public static Equippable.Builder builder(EquipmentSlot slot) { return new Equippable.Builder(slot); } public InteractionResult swapWithEquipmentSlot(ItemStack stack, Player player) { if (!player.canUseSlot(this.slot)) { return InteractionResult.PASS; } else { ItemStack itemStack = player.getItemBySlot(this.slot); if ((!EnchantmentHelper.has(itemStack, EnchantmentEffectComponents.PREVENT_ARMOR_CHANGE) || player.isCreative()) && !ItemStack.isSameItemSameComponents(stack, itemStack)) { if (!player.level().isClientSide()) { player.awardStat(Stats.ITEM_USED.get(stack.getItem())); } if (stack.getCount() <= 1) { ItemStack itemStack2 = itemStack.isEmpty() ? stack : itemStack.copyAndClear(); ItemStack itemStack3 = player.isCreative() ? stack.copy() : stack.copyAndClear(); player.setItemSlot(this.slot, itemStack3); return InteractionResult.SUCCESS.heldItemTransformedTo(itemStack2); } else { ItemStack itemStack2 = itemStack.copyAndClear(); ItemStack itemStack3 = stack.consumeAndReturn(1, player); player.setItemSlot(this.slot, itemStack3); if (!player.getInventory().add(itemStack2)) { player.drop(itemStack2, false); } return InteractionResult.SUCCESS.heldItemTransformedTo(stack); } } else { return InteractionResult.FAIL; } } } public boolean canBeEquippedBy(EntityType entityType) { return this.allowedEntities.isEmpty() || ((HolderSet)this.allowedEntities.get()).contains(entityType.builtInRegistryHolder()); } public static class Builder { private final EquipmentSlot slot; private Holder equipSound = SoundEvents.ARMOR_EQUIP_GENERIC; private Optional model = Optional.empty(); private Optional cameraOverlay = Optional.empty(); private Optional>> allowedEntities = Optional.empty(); private boolean dispensable = true; private boolean swappable = true; private boolean damageOnHurt = true; Builder(EquipmentSlot slot) { this.slot = slot; } public Equippable.Builder setEquipSound(Holder equipSound) { this.equipSound = equipSound; return this; } public Equippable.Builder setModel(ResourceLocation model) { this.model = Optional.of(model); return this; } public Equippable.Builder setCameraOverlay(ResourceLocation cameraOverlay) { this.cameraOverlay = Optional.of(cameraOverlay); return this; } public Equippable.Builder setAllowedEntities(EntityType... allowedEntities) { return this.setAllowedEntities(HolderSet.direct(EntityType::builtInRegistryHolder, allowedEntities)); } public Equippable.Builder setAllowedEntities(HolderSet> allowedEntities) { this.allowedEntities = Optional.of(allowedEntities); return this; } public Equippable.Builder setDispensable(boolean dispensable) { this.dispensable = dispensable; return this; } public Equippable.Builder setSwappable(boolean swappable) { this.swappable = swappable; return this; } public Equippable.Builder setDamageOnHurt(boolean damageOnHurt) { this.damageOnHurt = damageOnHurt; return this; } public Equippable build() { return new Equippable(this.slot, this.equipSound, this.model, this.cameraOverlay, this.allowedEntities, this.dispensable, this.swappable, this.damageOnHurt); } } }