package net.minecraft.world.level.block; import com.mojang.serialization.MapCodec; import net.minecraft.core.BlockPos; import net.minecraft.core.cauldron.CauldronInteraction; import net.minecraft.server.level.ServerLevel; import net.minecraft.util.RandomSource; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResult; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.player.Player; import net.minecraft.world.item.ItemStack; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.material.Fluid; import net.minecraft.world.level.material.Fluids; import net.minecraft.world.level.pathfinder.PathComputationType; import net.minecraft.world.phys.BlockHitResult; import net.minecraft.world.phys.shapes.BooleanOp; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.Shapes; import net.minecraft.world.phys.shapes.VoxelShape; public abstract class AbstractCauldronBlock extends Block { private static final int SIDE_THICKNESS = 2; private static final int LEG_WIDTH = 4; private static final int LEG_HEIGHT = 3; private static final int LEG_DEPTH = 2; protected static final int FLOOR_LEVEL = 4; private static final VoxelShape INSIDE = box(2.0, 4.0, 2.0, 14.0, 16.0, 14.0); protected static final VoxelShape SHAPE = Shapes.join( Shapes.block(), Shapes.or(box(0.0, 0.0, 4.0, 16.0, 3.0, 12.0), box(4.0, 0.0, 0.0, 12.0, 3.0, 16.0), box(2.0, 0.0, 2.0, 14.0, 3.0, 14.0), INSIDE), BooleanOp.ONLY_FIRST ); protected final CauldronInteraction.InteractionMap interactions; @Override protected abstract MapCodec codec(); public AbstractCauldronBlock(BlockBehaviour.Properties properties, CauldronInteraction.InteractionMap interactions) { super(properties); this.interactions = interactions; } protected double getContentHeight(BlockState state) { return 0.0; } protected boolean isEntityInsideContent(BlockState state, BlockPos pos, Entity entity) { return entity.getY() < pos.getY() + this.getContentHeight(state) && entity.getBoundingBox().maxY > pos.getY() + 0.25; } @Override protected InteractionResult useItemOn( ItemStack stack, BlockState state, Level level, BlockPos pos, Player player, InteractionHand hand, BlockHitResult hitResult ) { CauldronInteraction cauldronInteraction = (CauldronInteraction)this.interactions.map().get(stack.getItem()); return cauldronInteraction.interact(state, level, pos, player, hand, stack); } @Override protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) { return SHAPE; } @Override protected VoxelShape getInteractionShape(BlockState state, BlockGetter level, BlockPos pos) { return INSIDE; } @Override protected boolean hasAnalogOutputSignal(BlockState state) { return true; } @Override protected boolean isPathfindable(BlockState state, PathComputationType pathComputationType) { return false; } public abstract boolean isFull(BlockState state); @Override protected void tick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) { BlockPos blockPos = PointedDripstoneBlock.findStalactiteTipAboveCauldron(level, pos); if (blockPos != null) { Fluid fluid = PointedDripstoneBlock.getCauldronFillFluidType(level, blockPos); if (fluid != Fluids.EMPTY && this.canReceiveStalactiteDrip(fluid)) { this.receiveStalactiteDrip(state, level, pos, fluid); } } } protected boolean canReceiveStalactiteDrip(Fluid fluid) { return false; } protected void receiveStalactiteDrip(BlockState state, Level level, BlockPos pos, Fluid fluid) { } }