package net.minecraft.world.level.block; import com.mojang.serialization.MapCodec; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.server.level.ServerLevel; import net.minecraft.tags.BlockTags; import net.minecraft.util.RandomSource; import net.minecraft.world.entity.player.Player; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Items; import net.minecraft.world.item.SwordItem; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.Level; import net.minecraft.world.level.LevelReader; import net.minecraft.world.level.ScheduledTickAccess; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.properties.BambooLeaves; import net.minecraft.world.phys.Vec3; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.VoxelShape; public class BambooSaplingBlock extends Block implements BonemealableBlock { public static final MapCodec CODEC = simpleCodec(BambooSaplingBlock::new); protected static final float SAPLING_AABB_OFFSET = 4.0F; protected static final VoxelShape SAPLING_SHAPE = Block.box(4.0, 0.0, 4.0, 12.0, 12.0, 12.0); @Override public MapCodec codec() { return CODEC; } public BambooSaplingBlock(BlockBehaviour.Properties properties) { super(properties); } @Override protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) { Vec3 vec3 = state.getOffset(pos); return SAPLING_SHAPE.move(vec3.x, vec3.y, vec3.z); } @Override protected void randomTick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) { if (random.nextInt(3) == 0 && level.isEmptyBlock(pos.above()) && level.getRawBrightness(pos.above(), 0) >= 9) { this.growBamboo(level, pos); } } @Override protected boolean canSurvive(BlockState state, LevelReader level, BlockPos pos) { return level.getBlockState(pos.below()).is(BlockTags.BAMBOO_PLANTABLE_ON); } @Override protected BlockState updateShape( BlockState state, LevelReader level, ScheduledTickAccess scheduledTickAccess, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, RandomSource random ) { if (!state.canSurvive(level, pos)) { return Blocks.AIR.defaultBlockState(); } else { return direction == Direction.UP && neighborState.is(Blocks.BAMBOO) ? Blocks.BAMBOO.defaultBlockState() : super.updateShape(state, level, scheduledTickAccess, pos, direction, neighborPos, neighborState, random); } } @Override public ItemStack getCloneItemStack(LevelReader level, BlockPos pos, BlockState state) { return new ItemStack(Items.BAMBOO); } @Override public boolean isValidBonemealTarget(LevelReader level, BlockPos pos, BlockState state) { return level.getBlockState(pos.above()).isAir(); } @Override public boolean isBonemealSuccess(Level level, RandomSource random, BlockPos pos, BlockState state) { return true; } @Override public void performBonemeal(ServerLevel level, RandomSource random, BlockPos pos, BlockState state) { this.growBamboo(level, pos); } @Override protected float getDestroyProgress(BlockState state, Player player, BlockGetter level, BlockPos pos) { return player.getMainHandItem().getItem() instanceof SwordItem ? 1.0F : super.getDestroyProgress(state, player, level, pos); } protected void growBamboo(Level level, BlockPos state) { level.setBlock(state.above(), Blocks.BAMBOO.defaultBlockState().setValue(BambooStalkBlock.LEAVES, BambooLeaves.SMALL), 3); } }