package net.minecraft.world.level.block; import com.mojang.serialization.MapCodec; import it.unimi.dsi.fastutil.objects.Object2IntMap; import it.unimi.dsi.fastutil.objects.Object2IntOpenHashMap; import java.util.Map; import net.minecraft.Util; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.properties.BlockStateProperties; import net.minecraft.world.level.block.state.properties.BooleanProperty; import net.minecraft.world.level.material.FluidState; import net.minecraft.world.level.material.Fluids; import net.minecraft.world.level.pathfinder.PathComputationType; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.Shapes; import net.minecraft.world.phys.shapes.VoxelShape; public abstract class CrossCollisionBlock extends Block implements SimpleWaterloggedBlock { public static final BooleanProperty NORTH = PipeBlock.NORTH; public static final BooleanProperty EAST = PipeBlock.EAST; public static final BooleanProperty SOUTH = PipeBlock.SOUTH; public static final BooleanProperty WEST = PipeBlock.WEST; public static final BooleanProperty WATERLOGGED = BlockStateProperties.WATERLOGGED; protected static final Map PROPERTY_BY_DIRECTION = (Map)PipeBlock.PROPERTY_BY_DIRECTION .entrySet() .stream() .filter(entry -> ((Direction)entry.getKey()).getAxis().isHorizontal()) .collect(Util.toMap()); protected final VoxelShape[] collisionShapeByIndex; protected final VoxelShape[] shapeByIndex; private final Object2IntMap stateToIndex = new Object2IntOpenHashMap<>(); protected CrossCollisionBlock( float nodeWidth, float extensionWidth, float nodeHeight, float extensionHeight, float collisionHeight, BlockBehaviour.Properties properties ) { super(properties); this.collisionShapeByIndex = this.makeShapes(nodeWidth, extensionWidth, collisionHeight, 0.0F, collisionHeight); this.shapeByIndex = this.makeShapes(nodeWidth, extensionWidth, nodeHeight, 0.0F, extensionHeight); for (BlockState blockState : this.stateDefinition.getPossibleStates()) { this.getAABBIndex(blockState); } } @Override protected abstract MapCodec codec(); protected VoxelShape[] makeShapes(float nodeWidth, float extensionWidth, float nodeHeight, float extensionBottom, float extensionHeight) { float f = 8.0F - nodeWidth; float g = 8.0F + nodeWidth; float h = 8.0F - extensionWidth; float i = 8.0F + extensionWidth; VoxelShape voxelShape = Block.box(f, 0.0, f, g, nodeHeight, g); VoxelShape voxelShape2 = Block.box(h, extensionBottom, 0.0, i, extensionHeight, i); VoxelShape voxelShape3 = Block.box(h, extensionBottom, h, i, extensionHeight, 16.0); VoxelShape voxelShape4 = Block.box(0.0, extensionBottom, h, i, extensionHeight, i); VoxelShape voxelShape5 = Block.box(h, extensionBottom, h, 16.0, extensionHeight, i); VoxelShape voxelShape6 = Shapes.or(voxelShape2, voxelShape5); VoxelShape voxelShape7 = Shapes.or(voxelShape3, voxelShape4); VoxelShape[] voxelShapes = new VoxelShape[]{ Shapes.empty(), voxelShape3, voxelShape4, voxelShape7, voxelShape2, Shapes.or(voxelShape3, voxelShape2), Shapes.or(voxelShape4, voxelShape2), Shapes.or(voxelShape7, voxelShape2), voxelShape5, Shapes.or(voxelShape3, voxelShape5), Shapes.or(voxelShape4, voxelShape5), Shapes.or(voxelShape7, voxelShape5), voxelShape6, Shapes.or(voxelShape3, voxelShape6), Shapes.or(voxelShape4, voxelShape6), Shapes.or(voxelShape7, voxelShape6) }; for (int j = 0; j < 16; j++) { voxelShapes[j] = Shapes.or(voxelShape, voxelShapes[j]); } return voxelShapes; } @Override protected boolean propagatesSkylightDown(BlockState state) { return !(Boolean)state.getValue(WATERLOGGED); } @Override protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) { return this.shapeByIndex[this.getAABBIndex(state)]; } @Override protected VoxelShape getCollisionShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) { return this.collisionShapeByIndex[this.getAABBIndex(state)]; } private static int indexFor(Direction facing) { return 1 << facing.get2DDataValue(); } protected int getAABBIndex(BlockState state) { return this.stateToIndex.computeIntIfAbsent(state, blockState -> { int i = 0; if ((Boolean)blockState.getValue(NORTH)) { i |= indexFor(Direction.NORTH); } if ((Boolean)blockState.getValue(EAST)) { i |= indexFor(Direction.EAST); } if ((Boolean)blockState.getValue(SOUTH)) { i |= indexFor(Direction.SOUTH); } if ((Boolean)blockState.getValue(WEST)) { i |= indexFor(Direction.WEST); } return i; }); } @Override protected FluidState getFluidState(BlockState state) { return state.getValue(WATERLOGGED) ? Fluids.WATER.getSource(false) : super.getFluidState(state); } @Override protected boolean isPathfindable(BlockState state, PathComputationType pathComputationType) { return false; } @Override protected BlockState rotate(BlockState state, Rotation rotation) { switch (rotation) { case CLOCKWISE_180: return state.setValue(NORTH, (Boolean)state.getValue(SOUTH)) .setValue(EAST, (Boolean)state.getValue(WEST)) .setValue(SOUTH, (Boolean)state.getValue(NORTH)) .setValue(WEST, (Boolean)state.getValue(EAST)); case COUNTERCLOCKWISE_90: return state.setValue(NORTH, (Boolean)state.getValue(EAST)) .setValue(EAST, (Boolean)state.getValue(SOUTH)) .setValue(SOUTH, (Boolean)state.getValue(WEST)) .setValue(WEST, (Boolean)state.getValue(NORTH)); case CLOCKWISE_90: return state.setValue(NORTH, (Boolean)state.getValue(WEST)) .setValue(EAST, (Boolean)state.getValue(NORTH)) .setValue(SOUTH, (Boolean)state.getValue(EAST)) .setValue(WEST, (Boolean)state.getValue(SOUTH)); default: return state; } } @Override protected BlockState mirror(BlockState state, Mirror mirror) { switch (mirror) { case LEFT_RIGHT: return state.setValue(NORTH, (Boolean)state.getValue(SOUTH)).setValue(SOUTH, (Boolean)state.getValue(NORTH)); case FRONT_BACK: return state.setValue(EAST, (Boolean)state.getValue(WEST)).setValue(WEST, (Boolean)state.getValue(EAST)); default: return super.mirror(state, mirror); } } }