package net.minecraft.world.level.block; import com.mojang.serialization.MapCodec; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.server.level.ServerLevel; import net.minecraft.util.RandomSource; import net.minecraft.world.entity.item.FallingBlockEntity; import net.minecraft.world.item.context.BlockPlaceContext; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.Level; import net.minecraft.world.level.LevelReader; import net.minecraft.world.level.ScheduledTickAccess; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition.Builder; import net.minecraft.world.level.block.state.properties.BlockStateProperties; import net.minecraft.world.level.block.state.properties.BooleanProperty; import net.minecraft.world.level.block.state.properties.IntegerProperty; import net.minecraft.world.level.material.FluidState; import net.minecraft.world.level.material.Fluids; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.Shapes; import net.minecraft.world.phys.shapes.VoxelShape; public class ScaffoldingBlock extends Block implements SimpleWaterloggedBlock { public static final MapCodec CODEC = simpleCodec(ScaffoldingBlock::new); private static final int TICK_DELAY = 1; private static final VoxelShape STABLE_SHAPE; private static final VoxelShape UNSTABLE_SHAPE; private static final VoxelShape UNSTABLE_SHAPE_BOTTOM = Block.box(0.0, 0.0, 0.0, 16.0, 2.0, 16.0); private static final VoxelShape BELOW_BLOCK = Shapes.block().move(0.0, -1.0, 0.0); public static final int STABILITY_MAX_DISTANCE = 7; public static final IntegerProperty DISTANCE = BlockStateProperties.STABILITY_DISTANCE; public static final BooleanProperty WATERLOGGED = BlockStateProperties.WATERLOGGED; public static final BooleanProperty BOTTOM = BlockStateProperties.BOTTOM; @Override public MapCodec codec() { return CODEC; } protected ScaffoldingBlock(BlockBehaviour.Properties properties) { super(properties); this.registerDefaultState(this.stateDefinition.any().setValue(DISTANCE, 7).setValue(WATERLOGGED, false).setValue(BOTTOM, false)); } @Override protected void createBlockStateDefinition(Builder builder) { builder.add(DISTANCE, WATERLOGGED, BOTTOM); } @Override protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) { if (!context.isHoldingItem(state.getBlock().asItem())) { return state.getValue(BOTTOM) ? UNSTABLE_SHAPE : STABLE_SHAPE; } else { return Shapes.block(); } } @Override protected VoxelShape getInteractionShape(BlockState state, BlockGetter level, BlockPos pos) { return Shapes.block(); } @Override protected boolean canBeReplaced(BlockState state, BlockPlaceContext useContext) { return useContext.getItemInHand().is(this.asItem()); } @Override public BlockState getStateForPlacement(BlockPlaceContext context) { BlockPos blockPos = context.getClickedPos(); Level level = context.getLevel(); int i = getDistance(level, blockPos); return this.defaultBlockState() .setValue(WATERLOGGED, level.getFluidState(blockPos).getType() == Fluids.WATER) .setValue(DISTANCE, i) .setValue(BOTTOM, this.isBottom(level, blockPos, i)); } @Override protected void onPlace(BlockState state, Level level, BlockPos pos, BlockState oldState, boolean movedByPiston) { if (!level.isClientSide) { level.scheduleTick(pos, this, 1); } } @Override protected BlockState updateShape( BlockState state, LevelReader level, ScheduledTickAccess scheduledTickAccess, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, RandomSource random ) { if ((Boolean)state.getValue(WATERLOGGED)) { scheduledTickAccess.scheduleTick(pos, Fluids.WATER, Fluids.WATER.getTickDelay(level)); } if (!level.isClientSide()) { scheduledTickAccess.scheduleTick(pos, this, 1); } return state; } @Override protected void tick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) { int i = getDistance(level, pos); BlockState blockState = state.setValue(DISTANCE, i).setValue(BOTTOM, this.isBottom(level, pos, i)); if ((Integer)blockState.getValue(DISTANCE) == 7) { if ((Integer)state.getValue(DISTANCE) == 7) { FallingBlockEntity.fall(level, pos, blockState); } else { level.destroyBlock(pos, true); } } else if (state != blockState) { level.setBlock(pos, blockState, 3); } } @Override protected boolean canSurvive(BlockState state, LevelReader level, BlockPos pos) { return getDistance(level, pos) < 7; } @Override protected VoxelShape getCollisionShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) { if (context.isAbove(Shapes.block(), pos, true) && !context.isDescending()) { return STABLE_SHAPE; } else { return state.getValue(DISTANCE) != 0 && state.getValue(BOTTOM) && context.isAbove(BELOW_BLOCK, pos, true) ? UNSTABLE_SHAPE_BOTTOM : Shapes.empty(); } } @Override protected FluidState getFluidState(BlockState state) { return state.getValue(WATERLOGGED) ? Fluids.WATER.getSource(false) : super.getFluidState(state); } private boolean isBottom(BlockGetter level, BlockPos pos, int distance) { return distance > 0 && !level.getBlockState(pos.below()).is(this); } public static int getDistance(BlockGetter level, BlockPos pos) { BlockPos.MutableBlockPos mutableBlockPos = pos.mutable().move(Direction.DOWN); BlockState blockState = level.getBlockState(mutableBlockPos); int i = 7; if (blockState.is(Blocks.SCAFFOLDING)) { i = (Integer)blockState.getValue(DISTANCE); } else if (blockState.isFaceSturdy(level, mutableBlockPos, Direction.UP)) { return 0; } for (Direction direction : Direction.Plane.HORIZONTAL) { BlockState blockState2 = level.getBlockState(mutableBlockPos.setWithOffset(pos, direction)); if (blockState2.is(Blocks.SCAFFOLDING)) { i = Math.min(i, (Integer)blockState2.getValue(DISTANCE) + 1); if (i == 1) { break; } } } return i; } static { VoxelShape voxelShape = Block.box(0.0, 14.0, 0.0, 16.0, 16.0, 16.0); VoxelShape voxelShape2 = Block.box(0.0, 0.0, 0.0, 2.0, 16.0, 2.0); VoxelShape voxelShape3 = Block.box(14.0, 0.0, 0.0, 16.0, 16.0, 2.0); VoxelShape voxelShape4 = Block.box(0.0, 0.0, 14.0, 2.0, 16.0, 16.0); VoxelShape voxelShape5 = Block.box(14.0, 0.0, 14.0, 16.0, 16.0, 16.0); STABLE_SHAPE = Shapes.or(voxelShape, voxelShape2, voxelShape3, voxelShape4, voxelShape5); VoxelShape voxelShape6 = Block.box(0.0, 0.0, 0.0, 2.0, 2.0, 16.0); VoxelShape voxelShape7 = Block.box(14.0, 0.0, 0.0, 16.0, 2.0, 16.0); VoxelShape voxelShape8 = Block.box(0.0, 0.0, 14.0, 16.0, 2.0, 16.0); VoxelShape voxelShape9 = Block.box(0.0, 0.0, 0.0, 16.0, 2.0, 2.0); UNSTABLE_SHAPE = Shapes.or(ScaffoldingBlock.UNSTABLE_SHAPE_BOTTOM, STABLE_SHAPE, voxelShape7, voxelShape6, voxelShape9, voxelShape8); } }