package net.minecraft.world.level.block; import com.mojang.serialization.MapCodec; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.server.level.ServerLevel; import net.minecraft.tags.FluidTags; import net.minecraft.util.RandomSource; import net.minecraft.world.level.LevelReader; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.lighting.LightEngine; public abstract class SpreadingSnowyDirtBlock extends SnowyDirtBlock { protected SpreadingSnowyDirtBlock(BlockBehaviour.Properties properties) { super(properties); } private static boolean canBeGrass(BlockState state, LevelReader levelReader, BlockPos pos) { BlockPos blockPos = pos.above(); BlockState blockState = levelReader.getBlockState(blockPos); if (blockState.is(Blocks.SNOW) && (Integer)blockState.getValue(SnowLayerBlock.LAYERS) == 1) { return true; } else if (blockState.getFluidState().getAmount() == 8) { return false; } else { int i = LightEngine.getLightBlockInto(state, blockState, Direction.UP, blockState.getLightBlock()); return i < 15; } } @Override protected abstract MapCodec codec(); private static boolean canPropagate(BlockState state, LevelReader level, BlockPos pos) { BlockPos blockPos = pos.above(); return canBeGrass(state, level, pos) && !level.getFluidState(blockPos).is(FluidTags.WATER); } @Override protected void randomTick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) { if (!canBeGrass(state, level, pos)) { level.setBlockAndUpdate(pos, Blocks.DIRT.defaultBlockState()); } else { if (level.getMaxLocalRawBrightness(pos.above()) >= 9) { BlockState blockState = this.defaultBlockState(); for (int i = 0; i < 4; i++) { BlockPos blockPos = pos.offset(random.nextInt(3) - 1, random.nextInt(5) - 3, random.nextInt(3) - 1); if (level.getBlockState(blockPos).is(Blocks.DIRT) && canPropagate(blockState, level, blockPos)) { level.setBlockAndUpdate(blockPos, blockState.setValue(SNOWY, level.getBlockState(blockPos.above()).is(Blocks.SNOW))); } } } } } }