package net.minecraft.world.level.block; import com.mojang.serialization.MapCodec; import net.minecraft.core.BlockPos; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.Shapes; import net.minecraft.world.phys.shapes.VoxelShape; public class TransparentBlock extends HalfTransparentBlock { public static final MapCodec CODEC = simpleCodec(TransparentBlock::new); protected TransparentBlock(BlockBehaviour.Properties properties) { super(properties); } @Override protected MapCodec codec() { return CODEC; } @Override protected VoxelShape getVisualShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) { return Shapes.empty(); } @Override protected float getShadeBrightness(BlockState state, BlockGetter level, BlockPos pos) { return 1.0F; } @Override protected boolean propagatesSkylightDown(BlockState state) { return true; } }