package net.minecraft.world.level.block; import com.google.common.collect.ImmutableMap; import com.google.common.collect.Maps; import com.mojang.serialization.MapCodec; import com.mojang.serialization.codecs.RecordCodecBuilder; import java.util.Map; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.tags.BlockTags; import net.minecraft.util.RandomSource; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResult; import net.minecraft.world.entity.player.Player; import net.minecraft.world.item.HangingSignItem; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.context.BlockPlaceContext; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.Level; import net.minecraft.world.level.LevelReader; import net.minecraft.world.level.ScheduledTickAccess; import net.minecraft.world.level.block.entity.BlockEntity; import net.minecraft.world.level.block.entity.BlockEntityTicker; import net.minecraft.world.level.block.entity.BlockEntityType; import net.minecraft.world.level.block.entity.HangingSignBlockEntity; import net.minecraft.world.level.block.entity.SignBlockEntity; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition.Builder; import net.minecraft.world.level.block.state.properties.EnumProperty; import net.minecraft.world.level.block.state.properties.WoodType; import net.minecraft.world.level.material.FluidState; import net.minecraft.world.level.material.Fluids; import net.minecraft.world.level.pathfinder.PathComputationType; import net.minecraft.world.phys.BlockHitResult; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.Shapes; import net.minecraft.world.phys.shapes.VoxelShape; import org.jetbrains.annotations.Nullable; public class WallHangingSignBlock extends SignBlock { public static final MapCodec CODEC = RecordCodecBuilder.mapCodec( instance -> instance.group(WoodType.CODEC.fieldOf("wood_type").forGetter(SignBlock::type), propertiesCodec()).apply(instance, WallHangingSignBlock::new) ); public static final EnumProperty FACING = HorizontalDirectionalBlock.FACING; public static final VoxelShape PLANK_NORTHSOUTH = Block.box(0.0, 14.0, 6.0, 16.0, 16.0, 10.0); public static final VoxelShape PLANK_EASTWEST = Block.box(6.0, 14.0, 0.0, 10.0, 16.0, 16.0); public static final VoxelShape SHAPE_NORTHSOUTH = Shapes.or(PLANK_NORTHSOUTH, Block.box(1.0, 0.0, 7.0, 15.0, 10.0, 9.0)); public static final VoxelShape SHAPE_EASTWEST = Shapes.or(PLANK_EASTWEST, Block.box(7.0, 0.0, 1.0, 9.0, 10.0, 15.0)); private static final Map AABBS = Maps.newEnumMap( ImmutableMap.of(Direction.NORTH, SHAPE_NORTHSOUTH, Direction.SOUTH, SHAPE_NORTHSOUTH, Direction.EAST, SHAPE_EASTWEST, Direction.WEST, SHAPE_EASTWEST) ); @Override public MapCodec codec() { return CODEC; } public WallHangingSignBlock(WoodType type, BlockBehaviour.Properties properties) { super(type, properties.sound(type.hangingSignSoundType())); this.registerDefaultState(this.stateDefinition.any().setValue(FACING, Direction.NORTH).setValue(WATERLOGGED, false)); } @Override protected InteractionResult useItemOn( ItemStack stack, BlockState state, Level level, BlockPos pos, Player player, InteractionHand hand, BlockHitResult hitResult ) { return (InteractionResult)(level.getBlockEntity(pos) instanceof SignBlockEntity signBlockEntity && this.shouldTryToChainAnotherHangingSign(state, player, hitResult, signBlockEntity, stack) ? InteractionResult.PASS : super.useItemOn(stack, state, level, pos, player, hand, hitResult)); } private boolean shouldTryToChainAnotherHangingSign(BlockState state, Player player, BlockHitResult hitResult, SignBlockEntity sign, ItemStack stack) { return !sign.canExecuteClickCommands(sign.isFacingFrontText(player), player) && stack.getItem() instanceof HangingSignItem && !this.isHittingEditableSide(hitResult, state); } private boolean isHittingEditableSide(BlockHitResult hitResult, BlockState state) { return hitResult.getDirection().getAxis() == ((Direction)state.getValue(FACING)).getAxis(); } @Override protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) { return (VoxelShape)AABBS.get(state.getValue(FACING)); } @Override protected VoxelShape getBlockSupportShape(BlockState state, BlockGetter level, BlockPos pos) { return this.getShape(state, level, pos, CollisionContext.empty()); } @Override protected VoxelShape getCollisionShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) { switch ((Direction)state.getValue(FACING)) { case EAST: case WEST: return PLANK_EASTWEST; default: return PLANK_NORTHSOUTH; } } public boolean canPlace(BlockState state, LevelReader level, BlockPos pos) { Direction direction = ((Direction)state.getValue(FACING)).getClockWise(); Direction direction2 = ((Direction)state.getValue(FACING)).getCounterClockWise(); return this.canAttachTo(level, state, pos.relative(direction), direction2) || this.canAttachTo(level, state, pos.relative(direction2), direction); } public boolean canAttachTo(LevelReader level, BlockState state, BlockPos pos, Direction direction) { BlockState blockState = level.getBlockState(pos); return blockState.is(BlockTags.WALL_HANGING_SIGNS) ? ((Direction)blockState.getValue(FACING)).getAxis().test(state.getValue(FACING)) : blockState.isFaceSturdy(level, pos, direction, SupportType.FULL); } @Nullable @Override public BlockState getStateForPlacement(BlockPlaceContext context) { BlockState blockState = this.defaultBlockState(); FluidState fluidState = context.getLevel().getFluidState(context.getClickedPos()); LevelReader levelReader = context.getLevel(); BlockPos blockPos = context.getClickedPos(); for (Direction direction : context.getNearestLookingDirections()) { if (direction.getAxis().isHorizontal() && !direction.getAxis().test(context.getClickedFace())) { Direction direction2 = direction.getOpposite(); blockState = blockState.setValue(FACING, direction2); if (blockState.canSurvive(levelReader, blockPos) && this.canPlace(blockState, levelReader, blockPos)) { return blockState.setValue(WATERLOGGED, fluidState.getType() == Fluids.WATER); } } } return null; } @Override protected BlockState updateShape( BlockState state, LevelReader level, ScheduledTickAccess scheduledTickAccess, BlockPos pos, Direction direction, BlockPos neighborPos, BlockState neighborState, RandomSource random ) { return direction.getAxis() == ((Direction)state.getValue(FACING)).getClockWise().getAxis() && !state.canSurvive(level, pos) ? Blocks.AIR.defaultBlockState() : super.updateShape(state, level, scheduledTickAccess, pos, direction, neighborPos, neighborState, random); } @Override public float getYRotationDegrees(BlockState state) { return ((Direction)state.getValue(FACING)).toYRot(); } @Override protected BlockState rotate(BlockState state, Rotation rotation) { return state.setValue(FACING, rotation.rotate(state.getValue(FACING))); } @Override protected BlockState mirror(BlockState state, Mirror mirror) { return state.rotate(mirror.getRotation(state.getValue(FACING))); } @Override protected void createBlockStateDefinition(Builder builder) { builder.add(FACING, WATERLOGGED); } @Override public BlockEntity newBlockEntity(BlockPos pos, BlockState state) { return new HangingSignBlockEntity(pos, state); } @Override protected boolean isPathfindable(BlockState state, PathComputationType pathComputationType) { return false; } @Nullable @Override public BlockEntityTicker getTicker(Level level, BlockState state, BlockEntityType blockEntityType) { return createTickerHelper(blockEntityType, BlockEntityType.HANGING_SIGN, SignBlockEntity::tick); } }