package com.mojang.blaze3d.systems; import com.google.common.collect.Queues; import com.mojang.blaze3d.DontObfuscate; import com.mojang.blaze3d.ProjectionType; import com.mojang.blaze3d.TracyFrameCapture; import com.mojang.blaze3d.buffers.BufferType; import com.mojang.blaze3d.buffers.BufferUsage; import com.mojang.blaze3d.buffers.GpuBuffer; import com.mojang.blaze3d.pipeline.RenderCall; import com.mojang.blaze3d.platform.GLX; import com.mojang.blaze3d.platform.GlStateManager; import com.mojang.blaze3d.platform.GlStateManager.DestFactor; import com.mojang.blaze3d.platform.GlStateManager.LogicOp; import com.mojang.blaze3d.platform.GlStateManager.SourceFactor; import com.mojang.blaze3d.systems.RenderSystem.AutoStorageIndexBuffer.IndexGenerator; import com.mojang.blaze3d.vertex.Tesselator; import com.mojang.blaze3d.vertex.VertexFormat.IndexType; import com.mojang.blaze3d.vertex.VertexFormat.Mode; import com.mojang.logging.LogUtils; import java.nio.ByteBuffer; import java.nio.FloatBuffer; import java.nio.IntBuffer; import java.util.Locale; import java.util.concurrent.ConcurrentLinkedQueue; import java.util.concurrent.atomic.AtomicBoolean; import java.util.concurrent.atomic.AtomicLong; import java.util.function.Consumer; import java.util.function.IntConsumer; import net.fabricmc.api.EnvType; import net.fabricmc.api.Environment; import net.minecraft.Util; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.CompiledShaderProgram; import net.minecraft.client.renderer.FogParameters; import net.minecraft.client.renderer.ShaderProgram; import net.minecraft.client.renderer.texture.AbstractTexture; import net.minecraft.client.renderer.texture.TextureManager; import net.minecraft.resources.ResourceLocation; import net.minecraft.util.Mth; import net.minecraft.util.TimeSource.NanoTimeSource; import org.jetbrains.annotations.Nullable; import org.joml.Matrix4f; import org.joml.Matrix4fStack; import org.joml.Vector3f; import org.lwjgl.glfw.GLFW; import org.lwjgl.glfw.GLFWErrorCallbackI; import org.lwjgl.system.MemoryUtil; import org.slf4j.Logger; @Environment(EnvType.CLIENT) @DontObfuscate public class RenderSystem { static final Logger LOGGER = LogUtils.getLogger(); private static final ConcurrentLinkedQueue recordingQueue = Queues.newConcurrentLinkedQueue(); private static final Tesselator RENDER_THREAD_TESSELATOR = new Tesselator(1536); private static final int MINIMUM_ATLAS_TEXTURE_SIZE = 1024; @Nullable private static Thread renderThread; private static int MAX_SUPPORTED_TEXTURE_SIZE = -1; private static boolean isInInit; private static double lastDrawTime = Double.MIN_VALUE; private static final RenderSystem.AutoStorageIndexBuffer sharedSequential = new RenderSystem.AutoStorageIndexBuffer(1, 1, IntConsumer::accept); private static final RenderSystem.AutoStorageIndexBuffer sharedSequentialQuad = new RenderSystem.AutoStorageIndexBuffer(4, 6, (intConsumer, i) -> { intConsumer.accept(i + 0); intConsumer.accept(i + 1); intConsumer.accept(i + 2); intConsumer.accept(i + 2); intConsumer.accept(i + 3); intConsumer.accept(i + 0); }); private static final RenderSystem.AutoStorageIndexBuffer sharedSequentialLines = new RenderSystem.AutoStorageIndexBuffer(4, 6, (intConsumer, i) -> { intConsumer.accept(i + 0); intConsumer.accept(i + 1); intConsumer.accept(i + 2); intConsumer.accept(i + 3); intConsumer.accept(i + 2); intConsumer.accept(i + 1); }); private static Matrix4f projectionMatrix = new Matrix4f(); private static Matrix4f savedProjectionMatrix = new Matrix4f(); private static ProjectionType projectionType = ProjectionType.PERSPECTIVE; private static ProjectionType savedProjectionType = ProjectionType.PERSPECTIVE; private static final Matrix4fStack modelViewStack = new Matrix4fStack(16); private static Matrix4f textureMatrix = new Matrix4f(); private static final int[] shaderTextures = new int[12]; private static final float[] shaderColor = new float[]{1.0F, 1.0F, 1.0F, 1.0F}; private static float shaderGlintAlpha = 1.0F; private static FogParameters shaderFog = FogParameters.NO_FOG; private static final Vector3f[] shaderLightDirections = new Vector3f[2]; private static float shaderGameTime; private static float shaderLineWidth = 1.0F; private static String apiDescription = "Unknown"; @Nullable private static CompiledShaderProgram shader; private static final AtomicLong pollEventsWaitStart = new AtomicLong(); private static final AtomicBoolean pollingEvents = new AtomicBoolean(false); public static void initRenderThread() { if (renderThread != null) { throw new IllegalStateException("Could not initialize render thread"); } else { renderThread = Thread.currentThread(); } } public static boolean isOnRenderThread() { return Thread.currentThread() == renderThread; } public static boolean isOnRenderThreadOrInit() { return isInInit || isOnRenderThread(); } public static void assertOnRenderThreadOrInit() { if (!isInInit && !isOnRenderThread()) { throw constructThreadException(); } } public static void assertOnRenderThread() { if (!isOnRenderThread()) { throw constructThreadException(); } } private static IllegalStateException constructThreadException() { return new IllegalStateException("Rendersystem called from wrong thread"); } public static void recordRenderCall(RenderCall renderCall) { recordingQueue.add(renderCall); } private static void pollEvents() { pollEventsWaitStart.set(Util.getMillis()); pollingEvents.set(true); GLFW.glfwPollEvents(); pollingEvents.set(false); } public static boolean isFrozenAtPollEvents() { return pollingEvents.get() && Util.getMillis() - pollEventsWaitStart.get() > 200L; } public static void flipFrame(long l, @Nullable TracyFrameCapture tracyFrameCapture) { pollEvents(); replayQueue(); Tesselator.getInstance().clear(); GLFW.glfwSwapBuffers(l); if (tracyFrameCapture != null) { tracyFrameCapture.endFrame(); } pollEvents(); } public static void replayQueue() { while (!recordingQueue.isEmpty()) { RenderCall renderCall = (RenderCall)recordingQueue.poll(); renderCall.execute(); } } public static void limitDisplayFPS(int i) { double d = lastDrawTime + 1.0 / i; double e; for (e = GLFW.glfwGetTime(); e < d; e = GLFW.glfwGetTime()) { GLFW.glfwWaitEventsTimeout(d - e); } lastDrawTime = e; } public static void disableDepthTest() { assertOnRenderThread(); GlStateManager._disableDepthTest(); } public static void enableDepthTest() { GlStateManager._enableDepthTest(); } public static void enableScissor(int i, int j, int k, int l) { GlStateManager._enableScissorTest(); GlStateManager._scissorBox(i, j, k, l); } public static void disableScissor() { GlStateManager._disableScissorTest(); } public static void depthFunc(int i) { assertOnRenderThread(); GlStateManager._depthFunc(i); } public static void depthMask(boolean bl) { assertOnRenderThread(); GlStateManager._depthMask(bl); } public static void enableBlend() { assertOnRenderThread(); GlStateManager._enableBlend(); } public static void disableBlend() { assertOnRenderThread(); GlStateManager._disableBlend(); } public static void blendFunc(SourceFactor sourceFactor, DestFactor destFactor) { assertOnRenderThread(); GlStateManager._blendFunc(sourceFactor.value, destFactor.value); } public static void blendFunc(int i, int j) { assertOnRenderThread(); GlStateManager._blendFunc(i, j); } public static void blendFuncSeparate(SourceFactor sourceFactor, DestFactor destFactor, SourceFactor sourceFactor2, DestFactor destFactor2) { assertOnRenderThread(); GlStateManager._blendFuncSeparate(sourceFactor.value, destFactor.value, sourceFactor2.value, destFactor2.value); } public static void blendFuncSeparate(int i, int j, int k, int l) { assertOnRenderThread(); GlStateManager._blendFuncSeparate(i, j, k, l); } public static void blendEquation(int i) { assertOnRenderThread(); GlStateManager._blendEquation(i); } public static void enableCull() { assertOnRenderThread(); GlStateManager._enableCull(); } public static void disableCull() { assertOnRenderThread(); GlStateManager._disableCull(); } public static void polygonMode(int i, int j) { assertOnRenderThread(); GlStateManager._polygonMode(i, j); } public static void enablePolygonOffset() { assertOnRenderThread(); GlStateManager._enablePolygonOffset(); } public static void disablePolygonOffset() { assertOnRenderThread(); GlStateManager._disablePolygonOffset(); } public static void polygonOffset(float f, float g) { assertOnRenderThread(); GlStateManager._polygonOffset(f, g); } public static void enableColorLogicOp() { assertOnRenderThread(); GlStateManager._enableColorLogicOp(); } public static void disableColorLogicOp() { assertOnRenderThread(); GlStateManager._disableColorLogicOp(); } public static void logicOp(LogicOp logicOp) { assertOnRenderThread(); GlStateManager._logicOp(logicOp.value); } public static void activeTexture(int i) { assertOnRenderThread(); GlStateManager._activeTexture(i); } public static void texParameter(int i, int j, int k) { GlStateManager._texParameter(i, j, k); } public static void deleteTexture(int i) { GlStateManager._deleteTexture(i); } public static void bindTextureForSetup(int i) { bindTexture(i); } public static void bindTexture(int i) { GlStateManager._bindTexture(i); } public static void viewport(int i, int j, int k, int l) { GlStateManager._viewport(i, j, k, l); } public static void colorMask(boolean bl, boolean bl2, boolean bl3, boolean bl4) { assertOnRenderThread(); GlStateManager._colorMask(bl, bl2, bl3, bl4); } public static void stencilFunc(int i, int j, int k) { assertOnRenderThread(); GlStateManager._stencilFunc(i, j, k); } public static void stencilMask(int i) { assertOnRenderThread(); GlStateManager._stencilMask(i); } public static void stencilOp(int i, int j, int k) { assertOnRenderThread(); GlStateManager._stencilOp(i, j, k); } public static void clearDepth(double d) { GlStateManager._clearDepth(d); } public static void clearColor(float f, float g, float h, float i) { GlStateManager._clearColor(f, g, h, i); } public static void clearStencil(int i) { assertOnRenderThread(); GlStateManager._clearStencil(i); } public static void clear(int i) { GlStateManager._clear(i); } public static void setShaderFog(FogParameters fogParameters) { assertOnRenderThread(); shaderFog = fogParameters; } public static FogParameters getShaderFog() { assertOnRenderThread(); return shaderFog; } public static void setShaderGlintAlpha(double d) { setShaderGlintAlpha((float)d); } public static void setShaderGlintAlpha(float f) { assertOnRenderThread(); shaderGlintAlpha = f; } public static float getShaderGlintAlpha() { assertOnRenderThread(); return shaderGlintAlpha; } public static void setShaderLights(Vector3f vector3f, Vector3f vector3f2) { assertOnRenderThread(); shaderLightDirections[0] = vector3f; shaderLightDirections[1] = vector3f2; } public static void setupShaderLights(CompiledShaderProgram compiledShaderProgram) { assertOnRenderThread(); if (compiledShaderProgram.LIGHT0_DIRECTION != null) { compiledShaderProgram.LIGHT0_DIRECTION.set(shaderLightDirections[0]); } if (compiledShaderProgram.LIGHT1_DIRECTION != null) { compiledShaderProgram.LIGHT1_DIRECTION.set(shaderLightDirections[1]); } } public static void setShaderColor(float f, float g, float h, float i) { assertOnRenderThread(); shaderColor[0] = f; shaderColor[1] = g; shaderColor[2] = h; shaderColor[3] = i; } public static float[] getShaderColor() { assertOnRenderThread(); return shaderColor; } public static void drawElements(int i, int j, int k) { assertOnRenderThread(); GlStateManager._drawElements(i, j, k, 0L); } public static void lineWidth(float f) { assertOnRenderThread(); shaderLineWidth = f; } public static float getShaderLineWidth() { assertOnRenderThread(); return shaderLineWidth; } public static void pixelStore(int i, int j) { GlStateManager._pixelStore(i, j); } public static void readPixels(int i, int j, int k, int l, int m, int n, ByteBuffer byteBuffer) { assertOnRenderThread(); GlStateManager._readPixels(i, j, k, l, m, n, byteBuffer); } public static void getString(int i, Consumer consumer) { assertOnRenderThread(); consumer.accept(GlStateManager._getString(i)); } public static String getBackendDescription() { return String.format(Locale.ROOT, "LWJGL version %s", GLX._getLWJGLVersion()); } public static String getApiDescription() { return apiDescription; } public static NanoTimeSource initBackendSystem() { return GLX._initGlfw()::getAsLong; } public static void initRenderer(int i, boolean bl) { GLX._init(i, bl); apiDescription = GLX.getOpenGLVersionString(); } public static void setErrorCallback(GLFWErrorCallbackI gLFWErrorCallbackI) { GLX._setGlfwErrorCallback(gLFWErrorCallbackI); } public static void renderCrosshair(int i) { assertOnRenderThread(); GLX._renderCrosshair(i, true, true, true); } public static String getCapsString() { assertOnRenderThread(); return "Using framebuffer using OpenGL 3.2"; } public static void setupDefaultState(int i, int j, int k, int l) { GlStateManager._clearDepth(1.0); GlStateManager._enableDepthTest(); GlStateManager._depthFunc(515); projectionMatrix.identity(); savedProjectionMatrix.identity(); modelViewStack.clear(); textureMatrix.identity(); GlStateManager._viewport(i, j, k, l); } public static int maxSupportedTextureSize() { if (MAX_SUPPORTED_TEXTURE_SIZE == -1) { assertOnRenderThreadOrInit(); int i = GlStateManager._getInteger(3379); for (int j = Math.max(32768, i); j >= 1024; j >>= 1) { GlStateManager._texImage2D(32868, 0, 6408, j, j, 0, 6408, 5121, null); int k = GlStateManager._getTexLevelParameter(32868, 0, 4096); if (k != 0) { MAX_SUPPORTED_TEXTURE_SIZE = j; return j; } } MAX_SUPPORTED_TEXTURE_SIZE = Math.max(i, 1024); LOGGER.info("Failed to determine maximum texture size by probing, trying GL_MAX_TEXTURE_SIZE = {}", MAX_SUPPORTED_TEXTURE_SIZE); } return MAX_SUPPORTED_TEXTURE_SIZE; } public static void glBindBuffer(int i, int j) { GlStateManager._glBindBuffer(i, j); } public static void glBindVertexArray(int i) { GlStateManager._glBindVertexArray(i); } public static void glBufferData(int i, ByteBuffer byteBuffer, int j) { assertOnRenderThreadOrInit(); GlStateManager._glBufferData(i, byteBuffer, j); } public static void glDeleteBuffers(int i) { assertOnRenderThread(); GlStateManager._glDeleteBuffers(i); } public static void glDeleteVertexArrays(int i) { assertOnRenderThread(); GlStateManager._glDeleteVertexArrays(i); } public static void glUniform1i(int i, int j) { assertOnRenderThread(); GlStateManager._glUniform1i(i, j); } public static void glUniform1(int i, IntBuffer intBuffer) { assertOnRenderThread(); GlStateManager._glUniform1(i, intBuffer); } public static void glUniform2(int i, IntBuffer intBuffer) { assertOnRenderThread(); GlStateManager._glUniform2(i, intBuffer); } public static void glUniform3(int i, IntBuffer intBuffer) { assertOnRenderThread(); GlStateManager._glUniform3(i, intBuffer); } public static void glUniform4(int i, IntBuffer intBuffer) { assertOnRenderThread(); GlStateManager._glUniform4(i, intBuffer); } public static void glUniform1(int i, FloatBuffer floatBuffer) { assertOnRenderThread(); GlStateManager._glUniform1(i, floatBuffer); } public static void glUniform2(int i, FloatBuffer floatBuffer) { assertOnRenderThread(); GlStateManager._glUniform2(i, floatBuffer); } public static void glUniform3(int i, FloatBuffer floatBuffer) { assertOnRenderThread(); GlStateManager._glUniform3(i, floatBuffer); } public static void glUniform4(int i, FloatBuffer floatBuffer) { assertOnRenderThread(); GlStateManager._glUniform4(i, floatBuffer); } public static void glUniformMatrix2(int i, boolean bl, FloatBuffer floatBuffer) { assertOnRenderThread(); GlStateManager._glUniformMatrix2(i, bl, floatBuffer); } public static void glUniformMatrix3(int i, boolean bl, FloatBuffer floatBuffer) { assertOnRenderThread(); GlStateManager._glUniformMatrix3(i, bl, floatBuffer); } public static void glUniformMatrix4(int i, boolean bl, FloatBuffer floatBuffer) { assertOnRenderThread(); GlStateManager._glUniformMatrix4(i, bl, floatBuffer); } public static void setupOverlayColor(int i, int j) { assertOnRenderThread(); setShaderTexture(1, i); } public static void teardownOverlayColor() { assertOnRenderThread(); setShaderTexture(1, 0); } public static void setupLevelDiffuseLighting(Vector3f vector3f, Vector3f vector3f2) { assertOnRenderThread(); setShaderLights(vector3f, vector3f2); } public static void setupGuiFlatDiffuseLighting(Vector3f vector3f, Vector3f vector3f2) { assertOnRenderThread(); GlStateManager.setupGuiFlatDiffuseLighting(vector3f, vector3f2); } public static void setupGui3DDiffuseLighting(Vector3f vector3f, Vector3f vector3f2) { assertOnRenderThread(); GlStateManager.setupGui3DDiffuseLighting(vector3f, vector3f2); } public static void beginInitialization() { isInInit = true; } public static void finishInitialization() { isInInit = false; if (!recordingQueue.isEmpty()) { replayQueue(); } if (!recordingQueue.isEmpty()) { throw new IllegalStateException("Recorded to render queue during initialization"); } } public static Tesselator renderThreadTesselator() { assertOnRenderThread(); return RENDER_THREAD_TESSELATOR; } public static void defaultBlendFunc() { blendFuncSeparate(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA, SourceFactor.ONE, DestFactor.ZERO); } @Nullable public static CompiledShaderProgram setShader(ShaderProgram shaderProgram) { assertOnRenderThread(); CompiledShaderProgram compiledShaderProgram = Minecraft.getInstance().getShaderManager().getProgram(shaderProgram); shader = compiledShaderProgram; return compiledShaderProgram; } public static void setShader(CompiledShaderProgram compiledShaderProgram) { assertOnRenderThread(); shader = compiledShaderProgram; } public static void clearShader() { assertOnRenderThread(); shader = null; } @Nullable public static CompiledShaderProgram getShader() { assertOnRenderThread(); return shader; } public static void setShaderTexture(int i, ResourceLocation resourceLocation) { assertOnRenderThread(); if (i >= 0 && i < shaderTextures.length) { TextureManager textureManager = Minecraft.getInstance().getTextureManager(); AbstractTexture abstractTexture = textureManager.getTexture(resourceLocation); shaderTextures[i] = abstractTexture.getId(); } } public static void setShaderTexture(int i, int j) { assertOnRenderThread(); if (i >= 0 && i < shaderTextures.length) { shaderTextures[i] = j; } } public static int getShaderTexture(int i) { assertOnRenderThread(); return i >= 0 && i < shaderTextures.length ? shaderTextures[i] : 0; } public static void setProjectionMatrix(Matrix4f matrix4f, ProjectionType projectionType) { assertOnRenderThread(); projectionMatrix = new Matrix4f(matrix4f); RenderSystem.projectionType = projectionType; } public static void setTextureMatrix(Matrix4f matrix4f) { assertOnRenderThread(); textureMatrix = new Matrix4f(matrix4f); } public static void resetTextureMatrix() { assertOnRenderThread(); textureMatrix.identity(); } public static void backupProjectionMatrix() { assertOnRenderThread(); savedProjectionMatrix = projectionMatrix; savedProjectionType = projectionType; } public static void restoreProjectionMatrix() { assertOnRenderThread(); projectionMatrix = savedProjectionMatrix; projectionType = savedProjectionType; } public static Matrix4f getProjectionMatrix() { assertOnRenderThread(); return projectionMatrix; } public static Matrix4f getModelViewMatrix() { assertOnRenderThread(); return modelViewStack; } public static Matrix4fStack getModelViewStack() { assertOnRenderThread(); return modelViewStack; } public static Matrix4f getTextureMatrix() { assertOnRenderThread(); return textureMatrix; } public static RenderSystem.AutoStorageIndexBuffer getSequentialBuffer(Mode mode) { assertOnRenderThread(); return switch (mode) { case QUADS -> sharedSequentialQuad; case LINES -> sharedSequentialLines; default -> sharedSequential; }; } public static void setShaderGameTime(long l, float f) { assertOnRenderThread(); shaderGameTime = ((float)(l % 24000L) + f) / 24000.0F; } public static float getShaderGameTime() { assertOnRenderThread(); return shaderGameTime; } public static ProjectionType getProjectionType() { assertOnRenderThread(); return projectionType; } @Environment(EnvType.CLIENT) public static final class AutoStorageIndexBuffer { private final int vertexStride; private final int indexStride; private final IndexGenerator generator; @Nullable private GpuBuffer buffer; private IndexType type = IndexType.SHORT; private int indexCount; AutoStorageIndexBuffer(int vertexStride, int indexStride, IndexGenerator generator) { this.vertexStride = vertexStride; this.indexStride = indexStride; this.generator = generator; } public boolean hasStorage(int index) { return index <= this.indexCount; } public void bind(int index) { if (this.buffer == null) { this.buffer = new GpuBuffer(BufferType.INDICES, BufferUsage.DYNAMIC_WRITE, 0); } this.buffer.bind(); this.ensureStorage(index); } private void ensureStorage(int neededIndexCount) { if (!this.hasStorage(neededIndexCount)) { neededIndexCount = Mth.roundToward(neededIndexCount * 2, this.indexStride); RenderSystem.LOGGER.debug("Growing IndexBuffer: Old limit {}, new limit {}.", this.indexCount, neededIndexCount); int i = neededIndexCount / this.indexStride; int j = i * this.vertexStride; IndexType indexType = IndexType.least(j); int k = Mth.roundToward(neededIndexCount * indexType.bytes, 4); ByteBuffer byteBuffer = MemoryUtil.memAlloc(k); try { this.type = indexType; it.unimi.dsi.fastutil.ints.IntConsumer intConsumer = this.intConsumer(byteBuffer); for (int l = 0; l < neededIndexCount; l += this.indexStride) { this.generator.accept(intConsumer, l * this.vertexStride / this.indexStride); } byteBuffer.flip(); this.buffer.resize(k); this.buffer.write(byteBuffer, 0); } finally { MemoryUtil.memFree(byteBuffer); } this.indexCount = neededIndexCount; } } private it.unimi.dsi.fastutil.ints.IntConsumer intConsumer(ByteBuffer buffer) { switch (this.type) { case SHORT: return i -> buffer.putShort((short)i); case INT: default: return buffer::putInt; } } public IndexType type() { return this.type; } } }