package net.minecraft.data.worldgen; import com.google.common.collect.ImmutableList; import com.mojang.datafixers.util.Pair; import net.minecraft.core.Holder; import net.minecraft.core.HolderGetter; import net.minecraft.core.registries.Registries; import net.minecraft.data.worldgen.placement.CavePlacements; import net.minecraft.world.level.levelgen.placement.PlacedFeature; import net.minecraft.world.level.levelgen.structure.pools.StructurePoolElement; import net.minecraft.world.level.levelgen.structure.pools.StructureTemplatePool; import net.minecraft.world.level.levelgen.structure.templatesystem.StructureProcessorList; public class AncientCityStructurePools { public static void bootstrap(BootstrapContext context) { HolderGetter holderGetter = context.lookup(Registries.PLACED_FEATURE); Holder holder = holderGetter.getOrThrow(CavePlacements.SCULK_PATCH_ANCIENT_CITY); HolderGetter holderGetter2 = context.lookup(Registries.PROCESSOR_LIST); Holder holder2 = holderGetter2.getOrThrow(ProcessorLists.ANCIENT_CITY_GENERIC_DEGRADATION); Holder holder3 = holderGetter2.getOrThrow(ProcessorLists.ANCIENT_CITY_WALLS_DEGRADATION); HolderGetter holderGetter3 = context.lookup(Registries.TEMPLATE_POOL); Holder holder4 = holderGetter3.getOrThrow(Pools.EMPTY); Pools.register( context, "ancient_city/structures", new StructureTemplatePool( holder4, ImmutableList.of( Pair.of(StructurePoolElement.empty(), 7), Pair.of(StructurePoolElement.single("ancient_city/structures/barracks", holder2), 4), Pair.of(StructurePoolElement.single("ancient_city/structures/chamber_1", holder2), 4), Pair.of(StructurePoolElement.single("ancient_city/structures/chamber_2", holder2), 4), Pair.of(StructurePoolElement.single("ancient_city/structures/chamber_3", holder2), 4), Pair.of(StructurePoolElement.single("ancient_city/structures/sauna_1", holder2), 4), Pair.of(StructurePoolElement.single("ancient_city/structures/small_statue", holder2), 4), Pair.of(StructurePoolElement.single("ancient_city/structures/large_ruin_1", holder2), 1), Pair.of(StructurePoolElement.single("ancient_city/structures/tall_ruin_1", holder2), 1), Pair.of(StructurePoolElement.single("ancient_city/structures/tall_ruin_2", holder2), 1), Pair.of(StructurePoolElement.single("ancient_city/structures/tall_ruin_3", holder2), 2), Pair.of(StructurePoolElement.single("ancient_city/structures/tall_ruin_4", holder2), 2), Pair.of( StructurePoolElement.list( ImmutableList.of( StructurePoolElement.single("ancient_city/structures/camp_1", holder2), StructurePoolElement.single("ancient_city/structures/camp_2", holder2), StructurePoolElement.single("ancient_city/structures/camp_3", holder2) ) ), 1 ), Pair.of(StructurePoolElement.single("ancient_city/structures/medium_ruin_1", holder2), 1), Pair.of(StructurePoolElement.single("ancient_city/structures/medium_ruin_2", holder2), 1), Pair.of(StructurePoolElement.single("ancient_city/structures/small_ruin_1", holder2), 1), Pair.of(StructurePoolElement.single("ancient_city/structures/small_ruin_2", holder2), 1), Pair.of(StructurePoolElement.single("ancient_city/structures/large_pillar_1", holder2), 1), Pair.of(StructurePoolElement.single("ancient_city/structures/medium_pillar_1", holder2), 1), Pair.of(StructurePoolElement.list(ImmutableList.of(StructurePoolElement.single("ancient_city/structures/ice_box_1"))), 1) ), StructureTemplatePool.Projection.RIGID ) ); Pools.register( context, "ancient_city/sculk", new StructureTemplatePool( holder4, ImmutableList.of(Pair.of(StructurePoolElement.feature(holder), 6), Pair.of(StructurePoolElement.empty(), 1)), StructureTemplatePool.Projection.RIGID ) ); Pools.register( context, "ancient_city/walls", new StructureTemplatePool( holder4, ImmutableList.of( Pair.of(StructurePoolElement.single("ancient_city/walls/intact_corner_wall_1", holder3), 1), Pair.of(StructurePoolElement.single("ancient_city/walls/intact_intersection_wall_1", holder3), 1), Pair.of(StructurePoolElement.single("ancient_city/walls/intact_lshape_wall_1", holder3), 1), Pair.of(StructurePoolElement.single("ancient_city/walls/intact_horizontal_wall_1", holder3), 1), Pair.of(StructurePoolElement.single("ancient_city/walls/intact_horizontal_wall_2", holder3), 1), Pair.of(StructurePoolElement.single("ancient_city/walls/intact_horizontal_wall_stairs_1", holder3), 1), Pair.of(StructurePoolElement.single("ancient_city/walls/intact_horizontal_wall_stairs_2", holder3), 1), Pair.of(StructurePoolElement.single("ancient_city/walls/intact_horizontal_wall_stairs_3", holder3), 1), Pair.of(StructurePoolElement.single("ancient_city/walls/intact_horizontal_wall_stairs_4", holder3), 4), Pair.of(StructurePoolElement.single("ancient_city/walls/intact_horizontal_wall_passage_1", holder3), 3), Pair.of(StructurePoolElement.single("ancient_city/walls/ruined_corner_wall_1", holder3), 1), Pair.of(StructurePoolElement.single("ancient_city/walls/ruined_corner_wall_2", holder3), 1), Pair.of(StructurePoolElement.single("ancient_city/walls/ruined_horizontal_wall_stairs_1", holder3), 2), Pair.of(StructurePoolElement.single("ancient_city/walls/ruined_horizontal_wall_stairs_2", holder3), 2), Pair.of(StructurePoolElement.single("ancient_city/walls/ruined_horizontal_wall_stairs_3", holder3), 3), Pair.of(StructurePoolElement.single("ancient_city/walls/ruined_horizontal_wall_stairs_4", holder3), 3) ), StructureTemplatePool.Projection.RIGID ) ); Pools.register( context, "ancient_city/walls/no_corners", new StructureTemplatePool( holder4, ImmutableList.of( Pair.of(StructurePoolElement.single("ancient_city/walls/intact_horizontal_wall_1", holder3), 1), Pair.of(StructurePoolElement.single("ancient_city/walls/intact_horizontal_wall_2", holder3), 1), Pair.of(StructurePoolElement.single("ancient_city/walls/intact_horizontal_wall_stairs_1", holder3), 1), Pair.of(StructurePoolElement.single("ancient_city/walls/intact_horizontal_wall_stairs_2", holder3), 1), Pair.of(StructurePoolElement.single("ancient_city/walls/intact_horizontal_wall_stairs_3", holder3), 1), Pair.of(StructurePoolElement.single("ancient_city/walls/intact_horizontal_wall_stairs_4", holder3), 1), Pair.of(StructurePoolElement.single("ancient_city/walls/intact_horizontal_wall_stairs_5", holder3), 1), Pair.of(StructurePoolElement.single("ancient_city/walls/intact_horizontal_wall_bridge", holder3), 1) ), StructureTemplatePool.Projection.RIGID ) ); Pools.register( context, "ancient_city/city_center/walls", new StructureTemplatePool( holder4, ImmutableList.of( Pair.of(StructurePoolElement.single("ancient_city/city_center/walls/bottom_1", holder2), 1), Pair.of(StructurePoolElement.single("ancient_city/city_center/walls/bottom_2", holder2), 1), Pair.of(StructurePoolElement.single("ancient_city/city_center/walls/bottom_left_corner", holder2), 1), Pair.of(StructurePoolElement.single("ancient_city/city_center/walls/bottom_right_corner_1", holder2), 1), Pair.of(StructurePoolElement.single("ancient_city/city_center/walls/bottom_right_corner_2", holder2), 1), Pair.of(StructurePoolElement.single("ancient_city/city_center/walls/left", holder2), 1), Pair.of(StructurePoolElement.single("ancient_city/city_center/walls/right", holder2), 1), Pair.of(StructurePoolElement.single("ancient_city/city_center/walls/top", holder2), 1), Pair.of(StructurePoolElement.single("ancient_city/city_center/walls/top_right_corner", holder2), 1), Pair.of(StructurePoolElement.single("ancient_city/city_center/walls/top_left_corner", holder2), 1) ), StructureTemplatePool.Projection.RIGID ) ); Pools.register( context, "ancient_city/city/entrance", new StructureTemplatePool( holder4, ImmutableList.of( Pair.of(StructurePoolElement.single("ancient_city/city/entrance/entrance_connector", holder2), 1), Pair.of(StructurePoolElement.single("ancient_city/city/entrance/entrance_path_1", holder2), 1), Pair.of(StructurePoolElement.single("ancient_city/city/entrance/entrance_path_2", holder2), 1), Pair.of(StructurePoolElement.single("ancient_city/city/entrance/entrance_path_3", holder2), 1), Pair.of(StructurePoolElement.single("ancient_city/city/entrance/entrance_path_4", holder2), 1), Pair.of(StructurePoolElement.single("ancient_city/city/entrance/entrance_path_5", holder2), 1) ), StructureTemplatePool.Projection.RIGID ) ); } }