package net.minecraft.data.worldgen; import com.google.common.collect.ImmutableList; import com.google.common.collect.ImmutableList.Builder; import net.minecraft.world.level.biome.Biomes; import net.minecraft.world.level.block.Block; import net.minecraft.world.level.block.Blocks; import net.minecraft.world.level.levelgen.Noises; import net.minecraft.world.level.levelgen.SurfaceRules; import net.minecraft.world.level.levelgen.VerticalAnchor; public class SurfaceRuleData { private static final SurfaceRules.RuleSource AIR = makeStateRule(Blocks.AIR); private static final SurfaceRules.RuleSource BEDROCK = makeStateRule(Blocks.BEDROCK); private static final SurfaceRules.RuleSource WHITE_TERRACOTTA = makeStateRule(Blocks.WHITE_TERRACOTTA); private static final SurfaceRules.RuleSource ORANGE_TERRACOTTA = makeStateRule(Blocks.ORANGE_TERRACOTTA); private static final SurfaceRules.RuleSource TERRACOTTA = makeStateRule(Blocks.TERRACOTTA); private static final SurfaceRules.RuleSource RED_SAND = makeStateRule(Blocks.RED_SAND); private static final SurfaceRules.RuleSource RED_SANDSTONE = makeStateRule(Blocks.RED_SANDSTONE); private static final SurfaceRules.RuleSource STONE = makeStateRule(Blocks.STONE); private static final SurfaceRules.RuleSource DEEPSLATE = makeStateRule(Blocks.DEEPSLATE); private static final SurfaceRules.RuleSource DIRT = makeStateRule(Blocks.DIRT); private static final SurfaceRules.RuleSource PODZOL = makeStateRule(Blocks.PODZOL); private static final SurfaceRules.RuleSource COARSE_DIRT = makeStateRule(Blocks.COARSE_DIRT); private static final SurfaceRules.RuleSource MYCELIUM = makeStateRule(Blocks.MYCELIUM); private static final SurfaceRules.RuleSource GRASS_BLOCK = makeStateRule(Blocks.GRASS_BLOCK); private static final SurfaceRules.RuleSource CALCITE = makeStateRule(Blocks.CALCITE); private static final SurfaceRules.RuleSource GRAVEL = makeStateRule(Blocks.GRAVEL); private static final SurfaceRules.RuleSource SAND = makeStateRule(Blocks.SAND); private static final SurfaceRules.RuleSource SANDSTONE = makeStateRule(Blocks.SANDSTONE); private static final SurfaceRules.RuleSource PACKED_ICE = makeStateRule(Blocks.PACKED_ICE); private static final SurfaceRules.RuleSource SNOW_BLOCK = makeStateRule(Blocks.SNOW_BLOCK); private static final SurfaceRules.RuleSource MUD = makeStateRule(Blocks.MUD); private static final SurfaceRules.RuleSource POWDER_SNOW = makeStateRule(Blocks.POWDER_SNOW); private static final SurfaceRules.RuleSource ICE = makeStateRule(Blocks.ICE); private static final SurfaceRules.RuleSource WATER = makeStateRule(Blocks.WATER); private static final SurfaceRules.RuleSource LAVA = makeStateRule(Blocks.LAVA); private static final SurfaceRules.RuleSource NETHERRACK = makeStateRule(Blocks.NETHERRACK); private static final SurfaceRules.RuleSource SOUL_SAND = makeStateRule(Blocks.SOUL_SAND); private static final SurfaceRules.RuleSource SOUL_SOIL = makeStateRule(Blocks.SOUL_SOIL); private static final SurfaceRules.RuleSource BASALT = makeStateRule(Blocks.BASALT); private static final SurfaceRules.RuleSource BLACKSTONE = makeStateRule(Blocks.BLACKSTONE); private static final SurfaceRules.RuleSource WARPED_WART_BLOCK = makeStateRule(Blocks.WARPED_WART_BLOCK); private static final SurfaceRules.RuleSource WARPED_NYLIUM = makeStateRule(Blocks.WARPED_NYLIUM); private static final SurfaceRules.RuleSource NETHER_WART_BLOCK = makeStateRule(Blocks.NETHER_WART_BLOCK); private static final SurfaceRules.RuleSource CRIMSON_NYLIUM = makeStateRule(Blocks.CRIMSON_NYLIUM); private static final SurfaceRules.RuleSource ENDSTONE = makeStateRule(Blocks.END_STONE); private static SurfaceRules.RuleSource makeStateRule(Block block) { return SurfaceRules.state(block.defaultBlockState()); } public static SurfaceRules.RuleSource overworld() { return overworldLike(true, false, true); } public static SurfaceRules.RuleSource overworldLike(boolean aboveGround, boolean bedrockRoof, boolean bedrockFloor) { SurfaceRules.ConditionSource conditionSource = SurfaceRules.yBlockCheck(VerticalAnchor.absolute(97), 2); SurfaceRules.ConditionSource conditionSource2 = SurfaceRules.yBlockCheck(VerticalAnchor.absolute(256), 0); SurfaceRules.ConditionSource conditionSource3 = SurfaceRules.yStartCheck(VerticalAnchor.absolute(63), -1); SurfaceRules.ConditionSource conditionSource4 = SurfaceRules.yStartCheck(VerticalAnchor.absolute(74), 1); SurfaceRules.ConditionSource conditionSource5 = SurfaceRules.yBlockCheck(VerticalAnchor.absolute(60), 0); SurfaceRules.ConditionSource conditionSource6 = SurfaceRules.yBlockCheck(VerticalAnchor.absolute(62), 0); SurfaceRules.ConditionSource conditionSource7 = SurfaceRules.yBlockCheck(VerticalAnchor.absolute(63), 0); SurfaceRules.ConditionSource conditionSource8 = SurfaceRules.waterBlockCheck(-1, 0); SurfaceRules.ConditionSource conditionSource9 = SurfaceRules.waterBlockCheck(0, 0); SurfaceRules.ConditionSource conditionSource10 = SurfaceRules.waterStartCheck(-6, -1); SurfaceRules.ConditionSource conditionSource11 = SurfaceRules.hole(); SurfaceRules.ConditionSource conditionSource12 = SurfaceRules.isBiome(Biomes.FROZEN_OCEAN, Biomes.DEEP_FROZEN_OCEAN); SurfaceRules.ConditionSource conditionSource13 = SurfaceRules.steep(); SurfaceRules.RuleSource ruleSource = SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource9, GRASS_BLOCK), DIRT); SurfaceRules.RuleSource ruleSource2 = SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.ON_CEILING, SANDSTONE), SAND); SurfaceRules.RuleSource ruleSource3 = SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.ON_CEILING, STONE), GRAVEL); SurfaceRules.ConditionSource conditionSource14 = SurfaceRules.isBiome(Biomes.WARM_OCEAN, Biomes.BEACH, Biomes.SNOWY_BEACH); SurfaceRules.ConditionSource conditionSource15 = SurfaceRules.isBiome(Biomes.DESERT); SurfaceRules.RuleSource ruleSource4 = SurfaceRules.sequence( SurfaceRules.ifTrue( SurfaceRules.isBiome(Biomes.STONY_PEAKS), SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.noiseCondition(Noises.CALCITE, -0.0125, 0.0125), CALCITE), STONE) ), SurfaceRules.ifTrue( SurfaceRules.isBiome(Biomes.STONY_SHORE), SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.noiseCondition(Noises.GRAVEL, -0.05, 0.05), ruleSource3), STONE) ), SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.WINDSWEPT_HILLS), SurfaceRules.ifTrue(surfaceNoiseAbove(1.0), STONE)), SurfaceRules.ifTrue(conditionSource14, ruleSource2), SurfaceRules.ifTrue(conditionSource15, ruleSource2), SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.DRIPSTONE_CAVES), STONE) ); SurfaceRules.RuleSource ruleSource5 = SurfaceRules.ifTrue( SurfaceRules.noiseCondition(Noises.POWDER_SNOW, 0.45, 0.58), SurfaceRules.ifTrue(conditionSource9, POWDER_SNOW) ); SurfaceRules.RuleSource ruleSource6 = SurfaceRules.ifTrue( SurfaceRules.noiseCondition(Noises.POWDER_SNOW, 0.35, 0.6), SurfaceRules.ifTrue(conditionSource9, POWDER_SNOW) ); SurfaceRules.RuleSource ruleSource7 = SurfaceRules.sequence( SurfaceRules.ifTrue( SurfaceRules.isBiome(Biomes.FROZEN_PEAKS), SurfaceRules.sequence( SurfaceRules.ifTrue(conditionSource13, PACKED_ICE), SurfaceRules.ifTrue(SurfaceRules.noiseCondition(Noises.PACKED_ICE, -0.5, 0.2), PACKED_ICE), SurfaceRules.ifTrue(SurfaceRules.noiseCondition(Noises.ICE, -0.0625, 0.025), ICE), SurfaceRules.ifTrue(conditionSource9, SNOW_BLOCK) ) ), SurfaceRules.ifTrue( SurfaceRules.isBiome(Biomes.SNOWY_SLOPES), SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource13, STONE), ruleSource5, SurfaceRules.ifTrue(conditionSource9, SNOW_BLOCK)) ), SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.JAGGED_PEAKS), STONE), SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.GROVE), SurfaceRules.sequence(ruleSource5, DIRT)), ruleSource4, SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.WINDSWEPT_SAVANNA), SurfaceRules.ifTrue(surfaceNoiseAbove(1.75), STONE)), SurfaceRules.ifTrue( SurfaceRules.isBiome(Biomes.WINDSWEPT_GRAVELLY_HILLS), SurfaceRules.sequence( SurfaceRules.ifTrue(surfaceNoiseAbove(2.0), ruleSource3), SurfaceRules.ifTrue(surfaceNoiseAbove(1.0), STONE), SurfaceRules.ifTrue(surfaceNoiseAbove(-1.0), DIRT), ruleSource3 ) ), SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.MANGROVE_SWAMP), MUD), DIRT ); SurfaceRules.RuleSource ruleSource8 = SurfaceRules.sequence( SurfaceRules.ifTrue( SurfaceRules.isBiome(Biomes.FROZEN_PEAKS), SurfaceRules.sequence( SurfaceRules.ifTrue(conditionSource13, PACKED_ICE), SurfaceRules.ifTrue(SurfaceRules.noiseCondition(Noises.PACKED_ICE, 0.0, 0.2), PACKED_ICE), SurfaceRules.ifTrue(SurfaceRules.noiseCondition(Noises.ICE, 0.0, 0.025), ICE), SurfaceRules.ifTrue(conditionSource9, SNOW_BLOCK) ) ), SurfaceRules.ifTrue( SurfaceRules.isBiome(Biomes.SNOWY_SLOPES), SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource13, STONE), ruleSource6, SurfaceRules.ifTrue(conditionSource9, SNOW_BLOCK)) ), SurfaceRules.ifTrue( SurfaceRules.isBiome(Biomes.JAGGED_PEAKS), SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource13, STONE), SurfaceRules.ifTrue(conditionSource9, SNOW_BLOCK)) ), SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.GROVE), SurfaceRules.sequence(ruleSource6, SurfaceRules.ifTrue(conditionSource9, SNOW_BLOCK))), ruleSource4, SurfaceRules.ifTrue( SurfaceRules.isBiome(Biomes.WINDSWEPT_SAVANNA), SurfaceRules.sequence(SurfaceRules.ifTrue(surfaceNoiseAbove(1.75), STONE), SurfaceRules.ifTrue(surfaceNoiseAbove(-0.5), COARSE_DIRT)) ), SurfaceRules.ifTrue( SurfaceRules.isBiome(Biomes.WINDSWEPT_GRAVELLY_HILLS), SurfaceRules.sequence( SurfaceRules.ifTrue(surfaceNoiseAbove(2.0), ruleSource3), SurfaceRules.ifTrue(surfaceNoiseAbove(1.0), STONE), SurfaceRules.ifTrue(surfaceNoiseAbove(-1.0), ruleSource), ruleSource3 ) ), SurfaceRules.ifTrue( SurfaceRules.isBiome(Biomes.OLD_GROWTH_PINE_TAIGA, Biomes.OLD_GROWTH_SPRUCE_TAIGA), SurfaceRules.sequence(SurfaceRules.ifTrue(surfaceNoiseAbove(1.75), COARSE_DIRT), SurfaceRules.ifTrue(surfaceNoiseAbove(-0.95), PODZOL)) ), SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.ICE_SPIKES), SurfaceRules.ifTrue(conditionSource9, SNOW_BLOCK)), SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.MANGROVE_SWAMP), MUD), SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.MUSHROOM_FIELDS), MYCELIUM), ruleSource ); SurfaceRules.ConditionSource conditionSource16 = SurfaceRules.noiseCondition(Noises.SURFACE, -0.909, -0.5454); SurfaceRules.ConditionSource conditionSource17 = SurfaceRules.noiseCondition(Noises.SURFACE, -0.1818, 0.1818); SurfaceRules.ConditionSource conditionSource18 = SurfaceRules.noiseCondition(Noises.SURFACE, 0.5454, 0.909); SurfaceRules.RuleSource ruleSource9 = SurfaceRules.sequence( SurfaceRules.ifTrue( SurfaceRules.ON_FLOOR, SurfaceRules.sequence( SurfaceRules.ifTrue( SurfaceRules.isBiome(Biomes.WOODED_BADLANDS), SurfaceRules.ifTrue( conditionSource, SurfaceRules.sequence( SurfaceRules.ifTrue(conditionSource16, COARSE_DIRT), SurfaceRules.ifTrue(conditionSource17, COARSE_DIRT), SurfaceRules.ifTrue(conditionSource18, COARSE_DIRT), ruleSource ) ) ), SurfaceRules.ifTrue( SurfaceRules.isBiome(Biomes.SWAMP), SurfaceRules.ifTrue( conditionSource6, SurfaceRules.ifTrue(SurfaceRules.not(conditionSource7), SurfaceRules.ifTrue(SurfaceRules.noiseCondition(Noises.SWAMP, 0.0), WATER)) ) ), SurfaceRules.ifTrue( SurfaceRules.isBiome(Biomes.MANGROVE_SWAMP), SurfaceRules.ifTrue( conditionSource5, SurfaceRules.ifTrue(SurfaceRules.not(conditionSource7), SurfaceRules.ifTrue(SurfaceRules.noiseCondition(Noises.SWAMP, 0.0), WATER)) ) ) ) ), SurfaceRules.ifTrue( SurfaceRules.isBiome(Biomes.BADLANDS, Biomes.ERODED_BADLANDS, Biomes.WOODED_BADLANDS), SurfaceRules.sequence( SurfaceRules.ifTrue( SurfaceRules.ON_FLOOR, SurfaceRules.sequence( SurfaceRules.ifTrue(conditionSource2, ORANGE_TERRACOTTA), SurfaceRules.ifTrue( conditionSource4, SurfaceRules.sequence( SurfaceRules.ifTrue(conditionSource16, TERRACOTTA), SurfaceRules.ifTrue(conditionSource17, TERRACOTTA), SurfaceRules.ifTrue(conditionSource18, TERRACOTTA), SurfaceRules.bandlands() ) ), SurfaceRules.ifTrue(conditionSource8, SurfaceRules.sequence(SurfaceRules.ifTrue(SurfaceRules.ON_CEILING, RED_SANDSTONE), RED_SAND)), SurfaceRules.ifTrue(SurfaceRules.not(conditionSource11), ORANGE_TERRACOTTA), SurfaceRules.ifTrue(conditionSource10, WHITE_TERRACOTTA), ruleSource3 ) ), SurfaceRules.ifTrue( conditionSource3, SurfaceRules.sequence( SurfaceRules.ifTrue(conditionSource7, SurfaceRules.ifTrue(SurfaceRules.not(conditionSource4), ORANGE_TERRACOTTA)), SurfaceRules.bandlands() ) ), SurfaceRules.ifTrue(SurfaceRules.UNDER_FLOOR, SurfaceRules.ifTrue(conditionSource10, WHITE_TERRACOTTA)) ) ), SurfaceRules.ifTrue( SurfaceRules.ON_FLOOR, SurfaceRules.ifTrue( conditionSource8, SurfaceRules.sequence( SurfaceRules.ifTrue( conditionSource12, SurfaceRules.ifTrue( conditionSource11, SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource9, AIR), SurfaceRules.ifTrue(SurfaceRules.temperature(), ICE), WATER) ) ), ruleSource8 ) ) ), SurfaceRules.ifTrue( conditionSource10, SurfaceRules.sequence( SurfaceRules.ifTrue(SurfaceRules.ON_FLOOR, SurfaceRules.ifTrue(conditionSource12, SurfaceRules.ifTrue(conditionSource11, WATER))), SurfaceRules.ifTrue(SurfaceRules.UNDER_FLOOR, ruleSource7), SurfaceRules.ifTrue(conditionSource14, SurfaceRules.ifTrue(SurfaceRules.DEEP_UNDER_FLOOR, SANDSTONE)), SurfaceRules.ifTrue(conditionSource15, SurfaceRules.ifTrue(SurfaceRules.VERY_DEEP_UNDER_FLOOR, SANDSTONE)) ) ), SurfaceRules.ifTrue( SurfaceRules.ON_FLOOR, SurfaceRules.sequence( SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.FROZEN_PEAKS, Biomes.JAGGED_PEAKS), STONE), SurfaceRules.ifTrue(SurfaceRules.isBiome(Biomes.WARM_OCEAN, Biomes.LUKEWARM_OCEAN, Biomes.DEEP_LUKEWARM_OCEAN), ruleSource2), ruleSource3 ) ) ); Builder builder = ImmutableList.builder(); if (bedrockRoof) { builder.add(SurfaceRules.ifTrue(SurfaceRules.not(SurfaceRules.verticalGradient("bedrock_roof", VerticalAnchor.belowTop(5), VerticalAnchor.top())), BEDROCK)); } if (bedrockFloor) { builder.add(SurfaceRules.ifTrue(SurfaceRules.verticalGradient("bedrock_floor", VerticalAnchor.bottom(), VerticalAnchor.aboveBottom(5)), BEDROCK)); } SurfaceRules.RuleSource ruleSource10 = SurfaceRules.ifTrue(SurfaceRules.abovePreliminarySurface(), ruleSource9); builder.add(aboveGround ? ruleSource10 : ruleSource9); builder.add(SurfaceRules.ifTrue(SurfaceRules.verticalGradient("deepslate", VerticalAnchor.absolute(0), VerticalAnchor.absolute(8)), DEEPSLATE)); return SurfaceRules.sequence((SurfaceRules.RuleSource[])builder.build().toArray(SurfaceRules.RuleSource[]::new)); } public static SurfaceRules.RuleSource nether() { SurfaceRules.ConditionSource conditionSource = SurfaceRules.yBlockCheck(VerticalAnchor.absolute(31), 0); SurfaceRules.ConditionSource conditionSource2 = SurfaceRules.yBlockCheck(VerticalAnchor.absolute(32), 0); SurfaceRules.ConditionSource conditionSource3 = SurfaceRules.yStartCheck(VerticalAnchor.absolute(30), 0); SurfaceRules.ConditionSource conditionSource4 = SurfaceRules.not(SurfaceRules.yStartCheck(VerticalAnchor.absolute(35), 0)); SurfaceRules.ConditionSource conditionSource5 = SurfaceRules.yBlockCheck(VerticalAnchor.belowTop(5), 0); SurfaceRules.ConditionSource conditionSource6 = SurfaceRules.hole(); SurfaceRules.ConditionSource conditionSource7 = SurfaceRules.noiseCondition(Noises.SOUL_SAND_LAYER, -0.012); SurfaceRules.ConditionSource conditionSource8 = SurfaceRules.noiseCondition(Noises.GRAVEL_LAYER, -0.012); SurfaceRules.ConditionSource conditionSource9 = SurfaceRules.noiseCondition(Noises.PATCH, -0.012); SurfaceRules.ConditionSource conditionSource10 = SurfaceRules.noiseCondition(Noises.NETHERRACK, 0.54); SurfaceRules.ConditionSource conditionSource11 = SurfaceRules.noiseCondition(Noises.NETHER_WART, 1.17); SurfaceRules.ConditionSource conditionSource12 = SurfaceRules.noiseCondition(Noises.NETHER_STATE_SELECTOR, 0.0); SurfaceRules.RuleSource ruleSource = SurfaceRules.ifTrue( conditionSource9, SurfaceRules.ifTrue(conditionSource3, SurfaceRules.ifTrue(conditionSource4, GRAVEL)) ); return SurfaceRules.sequence( SurfaceRules.ifTrue(SurfaceRules.verticalGradient("bedrock_floor", VerticalAnchor.bottom(), VerticalAnchor.aboveBottom(5)), BEDROCK), SurfaceRules.ifTrue(SurfaceRules.not(SurfaceRules.verticalGradient("bedrock_roof", VerticalAnchor.belowTop(5), VerticalAnchor.top())), BEDROCK), SurfaceRules.ifTrue(conditionSource5, NETHERRACK), SurfaceRules.ifTrue( SurfaceRules.isBiome(Biomes.BASALT_DELTAS), SurfaceRules.sequence( SurfaceRules.ifTrue(SurfaceRules.UNDER_CEILING, BASALT), SurfaceRules.ifTrue(SurfaceRules.UNDER_FLOOR, SurfaceRules.sequence(ruleSource, SurfaceRules.ifTrue(conditionSource12, BASALT), BLACKSTONE)) ) ), SurfaceRules.ifTrue( SurfaceRules.isBiome(Biomes.SOUL_SAND_VALLEY), SurfaceRules.sequence( SurfaceRules.ifTrue(SurfaceRules.UNDER_CEILING, SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource12, SOUL_SAND), SOUL_SOIL)), SurfaceRules.ifTrue(SurfaceRules.UNDER_FLOOR, SurfaceRules.sequence(ruleSource, SurfaceRules.ifTrue(conditionSource12, SOUL_SAND), SOUL_SOIL)) ) ), SurfaceRules.ifTrue( SurfaceRules.ON_FLOOR, SurfaceRules.sequence( SurfaceRules.ifTrue(SurfaceRules.not(conditionSource2), SurfaceRules.ifTrue(conditionSource6, LAVA)), SurfaceRules.ifTrue( SurfaceRules.isBiome(Biomes.WARPED_FOREST), SurfaceRules.ifTrue( SurfaceRules.not(conditionSource10), SurfaceRules.ifTrue(conditionSource, SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource11, WARPED_WART_BLOCK), WARPED_NYLIUM)) ) ), SurfaceRules.ifTrue( SurfaceRules.isBiome(Biomes.CRIMSON_FOREST), SurfaceRules.ifTrue( SurfaceRules.not(conditionSource10), SurfaceRules.ifTrue(conditionSource, SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource11, NETHER_WART_BLOCK), CRIMSON_NYLIUM)) ) ) ) ), SurfaceRules.ifTrue( SurfaceRules.isBiome(Biomes.NETHER_WASTES), SurfaceRules.sequence( SurfaceRules.ifTrue( SurfaceRules.UNDER_FLOOR, SurfaceRules.ifTrue( conditionSource7, SurfaceRules.sequence( SurfaceRules.ifTrue(SurfaceRules.not(conditionSource6), SurfaceRules.ifTrue(conditionSource3, SurfaceRules.ifTrue(conditionSource4, SOUL_SAND))), NETHERRACK ) ) ), SurfaceRules.ifTrue( SurfaceRules.ON_FLOOR, SurfaceRules.ifTrue( conditionSource, SurfaceRules.ifTrue( conditionSource4, SurfaceRules.ifTrue( conditionSource8, SurfaceRules.sequence(SurfaceRules.ifTrue(conditionSource2, GRAVEL), SurfaceRules.ifTrue(SurfaceRules.not(conditionSource6), GRAVEL)) ) ) ) ) ) ), NETHERRACK ); } public static SurfaceRules.RuleSource end() { return ENDSTONE; } public static SurfaceRules.RuleSource air() { return AIR; } private static SurfaceRules.ConditionSource surfaceNoiseAbove(double value) { return SurfaceRules.noiseCondition(Noises.SURFACE, value / 8.25, Double.MAX_VALUE); } }