package net.minecraft.network.protocol.game; import net.minecraft.network.RegistryFriendlyByteBuf; import net.minecraft.network.codec.StreamCodec; import net.minecraft.network.protocol.Packet; import net.minecraft.network.protocol.PacketType; public record ClientboundRespawnPacket(CommonPlayerSpawnInfo commonPlayerSpawnInfo, byte dataToKeep) implements Packet { public static final StreamCodec STREAM_CODEC = Packet.codec( ClientboundRespawnPacket::write, ClientboundRespawnPacket::new ); public static final byte KEEP_ATTRIBUTE_MODIFIERS = 1; public static final byte KEEP_ENTITY_DATA = 2; public static final byte KEEP_ALL_DATA = 3; private ClientboundRespawnPacket(RegistryFriendlyByteBuf buffer) { this(new CommonPlayerSpawnInfo(buffer), buffer.readByte()); } private void write(RegistryFriendlyByteBuf buffer) { this.commonPlayerSpawnInfo.write(buffer); buffer.writeByte(this.dataToKeep); } @Override public PacketType type() { return GamePacketTypes.CLIENTBOUND_RESPAWN; } /** * Passes this Packet on to the NetHandler for processing. */ public void handle(ClientGamePacketListener handler) { handler.handleRespawn(this); } public boolean shouldKeep(byte data) { return (this.dataToKeep & data) != 0; } }