package net.minecraft.network.protocol.game; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.network.codec.StreamCodec; import net.minecraft.network.protocol.Packet; import net.minecraft.network.protocol.PacketType; public class ServerboundClientCommandPacket implements Packet { public static final StreamCodec STREAM_CODEC = Packet.codec( ServerboundClientCommandPacket::write, ServerboundClientCommandPacket::new ); private final ServerboundClientCommandPacket.Action action; public ServerboundClientCommandPacket(ServerboundClientCommandPacket.Action action) { this.action = action; } private ServerboundClientCommandPacket(FriendlyByteBuf buffer) { this.action = buffer.readEnum(ServerboundClientCommandPacket.Action.class); } /** * Writes the raw packet data to the data stream. */ private void write(FriendlyByteBuf buffer) { buffer.writeEnum(this.action); } @Override public PacketType type() { return GamePacketTypes.SERVERBOUND_CLIENT_COMMAND; } /** * Passes this Packet on to the NetHandler for processing. */ public void handle(ServerGamePacketListener handler) { handler.handleClientCommand(this); } public ServerboundClientCommandPacket.Action getAction() { return this.action; } public static enum Action { PERFORM_RESPAWN, REQUEST_STATS; } }