package net.minecraft.network.protocol.game; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.network.codec.StreamCodec; import net.minecraft.network.protocol.Packet; import net.minecraft.network.protocol.PacketType; public record ServerboundContainerSlotStateChangedPacket(int slotId, int containerId, boolean newState) implements Packet { public static final StreamCodec STREAM_CODEC = Packet.codec( ServerboundContainerSlotStateChangedPacket::write, ServerboundContainerSlotStateChangedPacket::new ); private ServerboundContainerSlotStateChangedPacket(FriendlyByteBuf buffer) { this(buffer.readVarInt(), buffer.readContainerId(), buffer.readBoolean()); } private void write(FriendlyByteBuf buffer) { buffer.writeVarInt(this.slotId); buffer.writeContainerId(this.containerId); buffer.writeBoolean(this.newState); } @Override public PacketType type() { return GamePacketTypes.SERVERBOUND_CONTAINER_SLOT_STATE_CHANGED; } public void handle(ServerGamePacketListener serverGamePacketListener) { serverGamePacketListener.handleContainerSlotStateChanged(this); } }