package net.minecraft.network.protocol.game; import io.netty.buffer.ByteBuf; import net.minecraft.network.codec.StreamCodec; import net.minecraft.network.protocol.Packet; import net.minecraft.network.protocol.PacketType; public record ServerboundPlayerLoadedPacket() implements Packet { public static final StreamCodec STREAM_CODEC = StreamCodec.unit(new ServerboundPlayerLoadedPacket()); @Override public PacketType type() { return GamePacketTypes.SERVERBOUND_PLAYER_LOADED; } public void handle(ServerGamePacketListener serverGamePacketListener) { serverGamePacketListener.handleAcceptPlayerLoad(this); } }